Aerial Adventure Guide


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It's not too bad; I picked Volume 1 up last week. I hesitate to recommend it outright, since paying $33 +tax for a 96 page black & white book (when all three volumes are out) seems steep to me. But I liked the races, and the ship rules are pretty simple - perhaps too simple, if such a thing is posible, but playtesting them would prove one way or another.

I'll definitely look at the next two volumes when they come out and consider purchasing them, but it's not an automatic buy in my book.
 


Eridanis said:
It's not too bad; I picked Volume 1 up last week. I hesitate to recommend it outright, since paying $33 +tax for a 96 page black & white book (when all three volumes are out) seems steep to me.

One point about this: I took special care to design all three volumes so that they are independent of one another. You don't need book 2 to use book 1, or book 3 to use book 1, and so on. Each covers separate ground and makes little reference between each other. Obviously, they work well together since they cover the same topic, but all of them were designed to link with the core d20 rules rather than with each other. There's nothing in book 2 or 3 that requires you to own book 1 to fully use.
 

I recently bought this book and have only gotten into the races section, but I can tell you..."so far, so good." The concept of aerial adventures has always intrigued me and the presentation of the realms above is concise and easy to understand. Naturally, having the Mearls' name on it doesn't hurt either. I'm looking forward to finishing this book as well as the other two in the series.
 

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