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After DDXP, how are you feeling about D&En?

How do you feel about D&Dnext/5E?

  • Yay!

    Votes: 173 64.1%
  • meh

    Votes: 78 28.9%
  • Ick!

    Votes: 19 7.0%

I like some of their stated design goals, but not a whole lot of what I'm seeing. So while I'll wait and see, I'm restocking my bunker for the Next Great Edition War.
Barring any massive new revelations from WotC, I think I'm gonna be taking another break from these boards for a while (and oh lord the Wizards boards, which are toxic right now)

I am reaching the point where I think it will be impossible to develop a game that will keep all sides happy (given the exhaustive list of mutually-exclusive deal-breakers and 'one-true-way-isms').

I've tried to be positive and constructive, but I'm having difficulty defending the *amazing* innovations that 4e brought to D&D without violating the edition detente. All reports indicate that 5e is removing elements that made 4e a truly modern RPG in order to re-package a game that already exists on bookshelves and websites everywhere. I own those games, and if I wanted to play them I would.

See y'all at the playtests or whatever.
 

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I am reaching the point where I think it will be impossible to develop a game that will keep all sides happy (given the exhaustive list of mutually-exclusive deal-breakers and 'one-true-way-isms').

...

All reports indicate that 5e is removing elements that made 4e a truly modern RPG in order to re-package a game that already exists on bookshelves and websites everywhere. I own those games, and if I wanted to play them I would.

This sums up my overall sentiment as well. I'll admit that some parts were not entirely polished well at launch, but 4e challenged some of the prevalent D&D assumptions at the time and indeed made the game modern in rules (without impacting whatsoever anyone's ability to RP to their desires). To drop that design and replace it with so much OSR just to tempt back the old guard feels like a gigantic step backward.

Laughable are the portions that emphasize DM fiat. Funny, I thought every edition supported that. Why tear out rules to give us something we already had?

(Yes, it's just a rules preview, but if they're opening with what they thing are the big points of their design, well...)
 

Yeah, not a big fan of this type of thing.

The articulate intelligent player gets "advantage" nearly every session. The shy introverted player doesn't.

I understand that some people will say, "Well, this might pull the shy person out of his shell", but that's not really the job of the game mechanics. I'm not too keen on game mechanics that give advantages to some individual players and not to others. I prefer a more equitable system and have a strong fairness streak in me.

I also am a fan of "let the dice fall the way they fall" and am not into Karma systems.

I just love how it's "This thing we call" and so forth.

Page 42, 4E DMG:

"Use the DM's Best Friend": this simple guideline helps you adjudicate any unusual situation: An especially favorable circumstance gives a +2 bonus to a check or an attack roll (or it gives combat advantage). A particularly unfavorable circumstance gives a -2 penalty."

It probably existed in some form in previous editions, as well.
 


I find it interesting that it seems -- from an admittedly small sampling -- that big fans of 4E are the ones who did not particularly like or feel optimistic after the actual playtest.

At the risk of sounding like I am edition warring (I'm not, honest) this gives me some hope.

As am I, in the same context.
 


I just love how it's "This thing we call" and so forth.

Page 42, 4E DMG:

"Use the DM's Best Friend": this simple guideline helps you adjudicate any unusual situation: An especially favorable circumstance gives a +2 bonus to a check or an attack roll (or it gives combat advantage). A particularly unfavorable circumstance gives a -2 penalty."

It probably existed in some form in previous editions, as well.

Like I said before, I'm totally ok with this type of advantage. If so, though, I'm not quite sure why Monty called it "AN ADVANTAGE" as if it were something cool and new and unique.

I suspect that it might be a Karma point or something like that, and that's where I would puke before using it.
 



It appears that 5e will have warlords, at-will powers and (apparently) encounter powers.

That's a few less things to worry about, and that makes me slightly more positive now compared to before DDXP. :)
 

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