Falling Icicle
Adventurer
The silver standard is something I've long hoped for in D&D.
I like this as well. The news that magic items are no longer going to be an assumed part of the game's math also makes me pleased.
I'm also very excited about the prospect of themes flavoring classes.
I am very interested to see how this turns out as well. I am hoping it is like 2nd edition kits, but better. I hope that the warlord is one of these rather than a class.
Finally, I think they're really onto something with their skill system. It seems so simple; instead of calling for a 'thievery' or 'sleight of hand' check, you'd ask for a DEX check. Great, simplicity itself. Perhaps one of the characters is a rogue? On his sheet, there's a note: +2 when picking pockets. Or perhaps +2 when stealing. I love the idea that it can be something flexible; something broad, or something narrow. To me, this seems like simplicity itself.
On one hand, I like that ability scores are going to be more meaningful, and levels alot less. I've wanted to see that change for a long, long time. On the other hand, this is just too basic for me. I'm fine with having this as an option for people who want to keep their games simple, but it's far too simplistic for my tastes.