brehobit
Explorer
After some thought, and a bit of play-testing, I've made a list of things that concern me and things I like about what we know of 4e.
Things I like (so far):
Things I'm worried about
Things I like (so far):
- The fighter seems to be really well done. The sticky ability is nice, as is the -2 penalty. I'm not a big fan of the 1/day thing for the fighter as I don't understand what the "justification" is for being able to only do it once per day (tired?). But I liked Bo9S (other than balance issues) so I can live with that as needed...
- The healing system. Really nice way to have finite healing available without a healer. I also like how cleric and paladin abilities interact with it. All told, an outstanding idea. I would like something to be longer lasting (say death tokens cause long-term problems) but I can house-rule that if I feel the need.
- The saving throw mechanic and the different defenses. I'm a bit worried about parts of this (players trying to figure out what defense to attack) but I largely like it. The saving throw mechanic has some problems (no way to model long-term effects) but that can be handled fairly easily.
- Smaller power-step size between levels.
- Wizards and other casters seem too limited to a blasting role. Rituals might save this, but I want to see more than blasting and area control magic. The high-level "utility" spells we've seen look largely lame. Where is my floating disk or illusion magic?
- Everyone has similar mechanics. While that might simplify things, it also leads to (say) the ranger, the wizard, and the warlock being functionally very similar.
- The cleric "buff" thing seems sucky. The "hit and give a bonus to some random person" thing seems cheezy. I was happy with the Bo9S abilities that did things like give everyone +4 to hit the person the warblade (or whatever) just hit. But +2 AC to someone _if_ you successfully hit someone else? Ick.
- Skills. I like some of the simplification (making a 10th level mult-classed character was _hard_ due to skills more than anything), but dude, we are past simple. I'm a player that tends to take craft ranks and professional skills. I'd like to have that around still....
- Too much "flashy video-game" magic, especially at low levels. Blasts all day were interesting for the 3e warlock because it was different. But for everyone, not so interesting.
- More hit points seems like a non-change as more damage is being done.
- Multiclassing was fun, but we'll see how they replace it.
Things I'm worried about
- I'm really worried that a lack of play testing/rush job will cause problems.
- I'm also worried about how little we have heard about rituals. No one from WoTC has mentioned it as their "favorite thing" or the thing they are/were working on. I'm really worried it will be hacked together...