Session #12.9 - The Lower Residence Hall
The group continued to explore what appeared to be a massive complex of living quarters. The dwellings, carved into the stone walls, showed every indication of having been abandoned ages ago.
Signs of seismic damage were pervasive. Several of the "side" halls were blocked off by cave-ins. Wide crevasses cut across the broad square in the center of the complex with several small waterfalls spilling over into their inky depths. They crossed one of the crevasses to continue exploring the far side.
Zalman volunteered to help speed up the searching process. He cast Fly upon himself and slipped on the pair of Darkvision goggles that Amblin had been borrowing. As he flew across the chamber, staying within sight of one of the walls at all times, Zalman found that much of the central "town square" was under water. A huge waterfall fed into the pools from a high dark corner. The pools, in turn, fed into the smaller waterfalls that spilled into the crevasses. In the center of the pool was a massive statue of a dwarven warrior - likely a depiction of some hero or Moradin, Zalman supposed.
On one side of the town square was a pair of enormous and elaborate double doors. Moradin's symbol was broadly emblazoned across them. The ramp leading up to them had long since been reduced to a slope of rubble, but the doors themselves seemed intact. Before continuing to explore further, Zalman decided to bring the good news to Rurik that he'd found an apparent temple to Moradin.
On the way back, he caught a glimpse of movement in the water near the statue. Several vaguely humanoid creatures were moving slowly and carefully through the pool toward the others. Flying in a wide arc around the newcomers, Zalman quickly reached the others and warned them to get ready for company. They briefly considered fleeing back across the chasm but decided that time was not in their favor if the others chose to charge them. The chasm was wide enough that only Amblin with his supernatural jumping ability could clear it without Zalman's help. So they held their ground with weapons drawn.
As soon as the leading trio of these creatures came into view, it became everyone's opinion that they were not going to be friendly. They were approximately the size and build of dwarves, but had the gaunt pallor of undead about them. Perplexingly, two of the three appeared to be partly constructed of mechanical components - metal jaws and arms, bits of wire and exposed gears, all quite unnatural.
When the leading undead closed a bit closer, the two with mechanical bits both opened their jaws and unleashed wide gouts of flame. Several were unprepared for that surprise and got singed. Moltar, Amblin's pet dog, lost most of its fur and was badly burned. Overwhelming even the smell of burning dog hair was the nauseating stench of decaying flesh. Yup, the group thought, definitely undead.
Amblin spring attacked one, landing a solid hit into its metal-plated chest that it seemed to largely shrug off. Nigel pumped a couple electrically charged arrows into another. Zalman saw a couple more ghouls coming up behind the first trio, so he held back just a moment before launching a fireball into their midst. The non-mechanized ones dropped and their half-machine counterparts were badly scorched. Rurik then stepped forward and tried something he hadn't done in a long while - he boldly presented the symbol of Moradin that was emblazoned upon his shield and channeled pure holy energy through it. He was shocked when two of the ghasts were vaporized and another started to shy away from his presence. Bommer tumbled in to slash the remaining one with his twin short swords and Nigel finished it off with another pair of arrows.
The fight had been almost too quick, and the group was worried that there might be more of these things wandering about the ruins. When Zalman told them about the temple, Rurik insisted that they all go check that out next. Amblin managed to convince him to pause just long enough to heal Moltar first. At Rurik's touch, the dog popped back up and started wagging its tail enthusiastically. Unfortunately, the dog still looked pretty pathetic with only a few clumps of charred fur left on its body.
They quietly entered the temple and found it to be in poor condition. Part of the left wall of the worship hall had collapsed and the rest of the chamber was littered with debris and dust. Several side passages led off the main chamber. One of these led to a series of small rooms that had only a few worthless trinkets. Judging by the smell, the ghouls and ghasts had likely made this their lair.
Through the doors in the back of the temple, they found another series of rooms that included a library and several other rooms for study and private meditation. After five thousand years of abandonment, however, there was little left of any use or interest. The library shelves held little more than the dust of long-gone tomes. On the back corner of one shelf, however, was a loose stack of paper-thin metal pages. Gently, Rurik poked through these and found that they were some manner of religious texts, a narrative history, written in the same ancient dwarven as the book the Shadow had stolen. Not wanting to risk damage to the loose pages, Rurik decided to leave them here for future recovery.
Bommer and Nigel gave all of the rooms in this wing a thorough examination and found that there was a concealed door in the back of the library. It revealed only a tiny study with desk and chair. On the top of the desk, sitting amidst the dust of long lost books, was a small silver flask. Rurik noted that it was of simple yet elegant craftsmanship. The cap had a fantastic seal and, to everyone's amazement, there was still liquid within. Rurik unscrewed the cap and took a whiff of fine dwarven spirits. He took one swallow and approved of the contents. The rest was stored carefully away in his pack for later use.
The rest of the temple appeared to be empty so they continued their exploration of the living quarters. Zalman started to make a circuit of the room when he found a mound of debris in the water of a dead end and just above it was hanging rope that disappeared in the darkness far above. He brought the others over to look at it and they found it a bit out of place. The pile in the water was comprised mostly of cleanly gnawed bones of a wide variety of creatures. The group discussed it for a bit and then decided to finish inspecting this chamber first before checking on where the rope led.
The rest of the living quarters was mostly uninteresting - several dead ends along with many more of the same apartment style residences. Down one wing, closer to the end where they'd entered, they found that a cave in had buried what appeared to be a smaller hallway leading out of the living quarters. Zalman suggested that he could summon a thoqqua to melt through the rubble so they could find out what was on the other side. They discussed the matter and decided to let Zalman check on the rope first.
Back at the pile of bones, Zalman flew up alongside the rope. The ceiling to the residence quarters was easily a hundred and fifty feet up. The rope led up through a crack that was about ten feet long and three feet wide in the middle. Zalman could hear nothing, so he silently floated up through the hole. He found himself inside a largish circular room with stone pillars around its circumference supporting a domed ceiling. A set of double doors was the only exit. The rope from below was looped over a small wood structure and tied to a large bronze bell. Zalman made a mental note to tell the others that pulling on or climbing the rope would probably be a bad thing.
Zalman made a quick circuit of the room and found little else of interest. At the double doors, he lowered himself to the floor and peered underneath. A very faint reddish-orange light flickered through the crack. Remembering the large red dragon scale he'd found in one of the nearby caves, Zalman started to get a bit nervous. He summoned a small air elemental and instructed it to fly through the crack under the door, go as far as it could in a ten-count, then return and report what it saw. The elemental obeyed and Zalman listened intently at the door. Only a few seconds after the elemental departed, the wizard heard shouts raised from somewhere in the vicinity. They were too muffled to understand, but he was fairly sure that someone had spotted the elemental. Mere moments later a loud, sustained ripping concussion drowned out the shouting voices. If Zalman had tried his hardest to imagine what a red dragon's flame breath would have sounded like, he could not have conceived of something so disturbing and terrifying. Before the sound even ceased, Zalman had dove headfirst back down through the crack in the floor.
The others became alarmed when they saw how fast Zalman was coming back to them and from the expression on his face. "I highly recommend we leave," Zalman said. "Now."
They pressed Zalman for details as he urged them away from the rope. "I didn't see anything," he said. "There's a room up there. The rope connects to a bell. I sent an air elemental under a door to explore and then I heard voices yelling. After that...well, I heard something that I can only guess was our neighborhood dragon vaporizing it."
"Can the dragon even get down here?" Bommer asked.
"Well, the crack in the ceiling wasn't very big, but some dragons can polymorph and such," Zalman said. "I'd rather not wait around to find out if this one can."
"Where to then?" Nigel asked. "We can go back upstairs, check the pile of rubble, or hide down here."
They talked it over quickly and decided to let Zalman summon a thoqqua to melt through the rubble near the buried hallway. If it looked promising, they'd try exploring that way next. If not, they'd retreat and come up with something else.
At the pile, Zalman summoned the thoqua and sent it through the pile and down the buried hallway. They watched the dull glow of its red-hot body receding as it melted a narrow tube through the rock. When it finally disappeared, turned around, and started back, they estimated that the tunnel was nearly a hundred feet long. The thoqqua disappeared shortly after that.
"Well, it's too narrow for any of us aside from possibly Bommer to climb through," Rurik said. "Not to mention that it's probably a bit toasty."
"Can you summon any more of those things, Zalman?" Nigel asked.
"Not without some more time to study," he said. "I could produce one more, but we'd probably need at least two to make it wide enough."
They discussed their options and, at Rurik's insistence, they agreed to get some rest in the temple of Moradin. They settled down in the study quarters and took turns standing guard in the chapel itself. During a couple of the watches, they heard a rhythmic sound from outside the temple doors. It would rise and fade a few times and then depart completely. No one dared to go investigate it. Other than that, they were able to rest without interruption. Rurik offered his thanks to Moradin and promised to return to the temple and consecrate the grounds once his quest was resolved.
Next session: The refinery, the vault, and the CCC's.