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Aftermath II - Free Agents

Re: Such lucky guys

Amill said:
Always bein able to find someone to cast resurrections for them(even "bad" guys doh!)


Well, this was only the second character resurrection in the game. The first being of Zalman via a scroll. I did enjoy the irony of the moment - when Rurik learned that it was a priest from the greatly-disliked Church of the Small that resurrected him...and on behalf of some really bad people.

Yes, a lot of this Kladish episode is about to come to a conclusion soon. Just have to get it written down. I suspect it'll take a few postings to get through all of it, though.
 

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Churdh of the small

What is the ethos of these particular religious fanatics? My characters have never had to mess with them so I'm always a little confused about what they'e about...
 

Re: Church of the small

Amill said:
What is the ethos of these particular religious fanatics? My characters have never had to mess with them so I'm always a little confused about what they'e about...


At this point, no one in the group knows much about their ethos. Prior to the war, they had existed within Water Break, but only as an obscure cult with a miniscule following. After the war, as Water Break was repopulating, the Church of the Small returned, but again as a fairly minor player that kept a low profile.

Approximately one year before our heroes arrive in Water Break, a series of diseases of magical origin swept through the city. Many died and others who survived were left scarred in strange ways. One such victim was the Countess Lohna Goldenoak-Graeble, who survived the disease but now has a vampire-like vulnerability to sunlight.

During these waves of disease, the local churches scrambled to find the source. They failed. It was the Church of the Small that proposed a solution - in exchange for some pretty steep terms of compensation. They implemented a series of very strict anti-magic laws and set up elaborate screening mechanisms. The Duke, who was reluctant but desperate, was talked into letting them try.

Within a few months, the waves of disease seemed to halt. The Duke was forced to implement the changes called for by the Church of the Small - namely, the forbidding of open worship of any other religion. The Church of the Small effectively attained a monopoly on religion in the city and the priests of the other churches were forced into the background.

The obvious bit here is that many people think the Church of the Small was behind the disease in the first place and that their "solution" was a contrived power-play to put themselves into prominence. The other churches, along with some other interested parties, sought long and hard to find a solid link between the source of the disease and the Church of the Small. Over half a year later, they have thus far failed.

The Church of the Small does have some pretty specific tenets, many of which have a very political aim. However, the characters have yet to look into these.
 
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Re: Re: Churdh of the small

Rybaer said:



Approximately one year before our heroes arrive in Water Break, a series of diseases of magical origin swept through the city. Many died and others who survived were left scarred in strange ways. One such victim was the Countess Lohna Goldenoak-Graeble, who survived the disease but now has a vampire-like vulnerability to sunlight.


Vampire-like...

Uh, huh...

***RED DEMONIC ARMOR***

'nuff said
 


Aaargh!

I can't believe these little flower-children. Runnin' from a dragon! Ha! And that Rurik guy, he always did annoy me when we were growin' up. All religious and stuff. "Why can't you be more like Rurik..." BLAH! I'm tired of hearin' aboot him. I'm Uber Stoutbrew, warrior of New Selmar. I didn't go runnin' away. Religious quest my arse. That Rurik never did like doin' chores or doin' his patrollin'. Work hard, play hard, drink harder... that's what I say.

One of these days I'll show them who the big dwarf in this town is!
 

Oh yeah...

I'm tired of that Zalman guy too. Fargin' humans always complain'in aboot sumthin. So he goes and gets hisself a little scratched up once in a while. WHAAAAA I'm so sorry. Maybe you should be still suckin' on yer Ma's teet.

***RED DEMONIC ARMOR***

"Oh, no... red armor..."
"Oh, no... the Shadow..."
"Oh, no... my owl..."
"Oh, no... another hangnail..."

HA!


And that Elf Nigel isn't any better. He's a purty fair shot with the bow, but it is easy to be brave from a distance. Get up where the action is happin'in and he turns to puddin' just like all elfs.

Arrrgh... I needs me some beer...
 
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Uber Stoutbrew is a dwarf ahead of his time. Twenty years ahead of his time. Very opinionated and one to harbor a deep jealous streak (even if he won't admit it to himself).

But alas, back to the present. The next post is well underway and should be up soon.
 

Session #12.15 - Embertongue and the Adonix


Mr. North, the self-proclaimed Mage of Many Colors, dismissed the two priests of the Church of the Small. "I no longer need your services," he said. "Thank you for you help. I would recommend you return to your horses as quickly as you can and take advantage of what daylight is left to head back to Water Break." The old man and the boy nodded and by torchlight traveled back up the long, winding stairwell to the ogre's lair.

The wizard then led Rurik, the Shadow, and Pungab (his red, demonically-armored bodyguard), through the ruined dwarven settlement. Rurik, resigned to the magical domination Mr. North had placed him under, followed quietly. He had a vague recollection of fighting an augmented giant, and then things became a bit fuzzy after that. The priest of the church of the small had resurrected him, and that made him worried about the fate of his friends.

Mr. North asked Rurik to lead them as far as he could, and the dwarf took them through the secret passage between the refinery and the forges. He noted that the far end of the passageway showed considerable signs of damage. Melting, to be more specific. The surface of the stone had been melted into a glassy sheen. By his estimation, only magic or dragon breath could get that hot. He prayed to Moradin that his friends had escaped ahead of the dragon.

As the group exited into the forge, Rurik got a good jolt. There, crumpled on the floor before him, was his own body. Or rather, he noted with relief, just his armor and some equipment. His body was gone - probably an effect of the resurrection process. His magic full-plate armor had been horribly damaged. Judging by the amount of congealed blood on the floor, Rurik guessed that the giant had sliced him clean in two. It was surrealistically grizzly. To his immense relief, though, the only other bodies in the area were those of the flying ogres and the half-mechanical fire giant. So his friends had prevailed after all!

The small group eventually made their way up a long shaft and entered an enormous cavern. Sprawling across nearly a half mile was the ruins of what had once been a great city of admittedly alien architecture. There were some similarities to dwarven architecture, but the scale was clearly different...larger. The cavern was dimly lit in an orange-red glow coming from a courtyard along the north side. Mr. North confidently led them in that direction.

Rounding a crumbled pile of white marble, they finally got a good look at the dragon and its hoard. In the center of a circular courtyard was a deep trench in which sat the four missing magical smelters from the refinery. The dragon was perched on a wide circular platform in the center of the trench; the hot orange glow of the smelters reflecting off its scales only heightened the agitated demeanor of the beast. Mounds of gold and treasure were arranged about the platform and a single, narrow bridge arched across the trench. Rurik was stricken by the dragon's fearsome presence, but at the same time had the wits to realize that the dragon had to be relatively young for its species.

The dragon, which was well aware of their presence, leapt across the trench and glided across the courtyard. Rurik was convinced that it would burn them all where they stood. Mr. North, however, called out to the dragon just before it landed.

"Embertongue!" the Mage of Many Colors yelled. The dragon pulled up just short of them and landed, stone cracking under its claws. It regarded the half-elf coolly.

"You are the dragon Embertongue, daughter of the mighty Pyroclasm, are you not?" Mr. North said.

"Perhaps," Embertongue said in a surprisingly smooth voice that dripped with cunning and guile. She studied Mr. North very carefully. It lowered its head down to the half-elf's level in inhaled deeply. It was sniffing him, Rurik realized.

"And I know who you are, half-elf," the dragon said. Its breath was hot and noxious. "Why do you trespass in my domain, wizard?"

"I come to offer an arrangement that should be mutually beneficial," Mr. North said. "The pedestal upon which you keep your hoard, you've no doubt sensed its powerful magic?"

"Of course I have," Embertongue snapped.

"But I am guessing that you have been unable to determine what it is or how it works?" Mr. North said.

Embertongue paused, as if weighing its response. "It is an artifact of an ancient race, no doubt," she said. "I suppose you think you know what it is?"

"It has taken many years of research," Mr. North said, "but I do indeed know what it is called, what it is capable of, and how to operate it."

"Indeed," Embertongue said, admirably concealing her interest. "There are few man creatures I would listen to. Speak your mind quickly so I may decide whether your proposal interests me or if I should burn you where you stand."

Rurik was certainly cowed by the dragon, but Mr. North seemed rather comfortable with the situation. Even the dragon, for its bravado, seemed unusually accommodating to the half-elf. The implications bothered the dwarf on a deep level.

"The platform is a magical artifact called the Adonix," Mr. North said, “indeed a relic of an ancient civilization. They used it to transport people and goods through space and across the multiverse of planes with unerring accuracy.”

“You believe it to still be functional after millennia inactive?” Embertongue said.

“I certainly hope so,” Mr. North said. “My proposal is this: I need to use the Adonix to reach an otherwise inaccessible place. I expect to be gone no more than three days, at which time the Adonix will be used to pull me back here. As soon as I return, I will share with you all the information I have on the operation of the Adonix, including how to set location coordinates. I’m sure a dragon of your cunning will find no end to the opportunities such an artifact would give you.”

Rurik didn’t think a dragon could grin, but Embertongue’s posture seemed to convey that impression. “I believe I find your terms acceptable, wizard,” Embertongue said.

The dragon spent the next couple hours carefully moving her piles of treasure off of the Adonix platform and to a secondary location further back in the cavern. She trusted no one to help her with the work, so the others merely rested and ate. The Shadow, having completed his contractual obligation to the wizard, took his leave and disappeared (invisibly) into the shadows.

When the pedestal was finally cleared, Embertongue allowed Mr. North, Pungab, and Rurik to cross the narrow bridge. The pedestal spanned some thirty feet in diameter. Inset within the ancient stone were several other circles and patterns. Mr. North slowly walked around the perimeter, studying the grooves and notches cut in the floor. Eventually he found what he was looking for – a small circle near the edge of the pedestal.

To no one in particular, Mr. North spoke. “You see, the Adonix was created by an ancient and world-spanning empire of people called the Taurens. By accounts, there were many Adonixes, possibly one on each world they inhabited. They were created as a collaborative effort of their priesthoods, and only a priest of one of their deities can operate the device.

“None of those deities, to the best of my knowledge, are still worshipped on this world today save one: Moradin. Young Rurik here, likely the only cleric of Moradin within a hundred miles of here, will operate the Adonix.” Rurik, under his magical haze, did not feel inclined to refuse. “Rurik,” Mr. North said, “please put your hand in this circle.”

Rurik complied and placed his hand firmly in the center of the etched circle on the floor. A tingle of energy pulsed through his arm and the stone came to life at his touch. A column rose up and out of the floor some four and a half feet. The top of the column flipped about an axis, revealing a set of ten elegantly crafted dials. The control panel, as it were, seemed to be set awkwardly high for the dwarf to operate.

Embertongue’s head stretched over the controls to carefully observe the operation. Mr. North produced a scroll tube from his robes and withdrew a set of instructions he had written previously. Following his notes, the wizard told Rurik where to set each of the ten dials.

“Excellent,” Mr. North said. “Now, let’s see if the Tauren craftsmanship has endured through the ages.” The wizard stuffed his notes back into the scroll tube and handed it to Rurik. “In exactly three days’ time, you will set the controls as indicated in my notes to return me and Pungab to this Adonix. After that, I will release you from my spell and you will be free to go about your business.” Mr. North gave Embertongue a knowing look. The dragon, of course, would probably have different plans for the dwarf.

“Embertongue,” Mr. North said, “would you be so kind as to try to refrain from eating the dwarf. Perhaps you could find somewhere safe to keep him until it’s time for our return. Remember, gaining a working knowledge of how to control and target the Adonix will still require my return. Should something inadvertently happen and I am not brought back, I can assure you that I will bring my considerable resources to bear upon you at some future date, dragon.”

Embertongue bristled at the open threat, but in an unusual display of self-restraint did not strike out at the arrogant wizard. She knew who this wizard was and had no delusion as to how a confrontation would end. Someday, perhaps, the half-elf would be put in his place. Use of the Adonix would certainly go a long way toward building her power base in the meantime, Embertongue thought to herself.

“Please clear the Adonix, Embertongue,” the wizard said. The dragon leapt across the chasm and settled in to watch its activation. Mr. North and his servant Pungab moved to the center of the pedestal.

“Okay, Rurik,” Mr. North said. “Activation should be very simple. Place your hand upon the polished black stone below the controls and channel the raw power of Moradin through it.” Rurik, unable to refuse, did as he was commanded. Just as he would when turning undead, Rurik channeled raw positive energy through the stone. The inner circle of the platform instantly glowed a bright blue, which quickly intensified to a blinding white.

Just as quickly as the light had appeared, it was gone. Mr. North, the Mage of Many Colors, and his demonically armored bodyguard, had been transported away.

“Well, well,” Embertongue said. “It seems that the old device works after all. Most excellent.” Without the presence of Mr. North, Rurik again felt dragon-fear grip him.

“I suppose I must keep you alive for at least a couple days, dwarf,” Embertongue said as she leapt back to the platform of the Adonix. “I have just the place in mind to keep you out of trouble.” The dragon snatched up the dwarf in her claws and flew a short distance across the plaza.

A tiny building made entirely of stone was one of the few structures in the area that still looked to be intact. The dragon stuffed Rurik inside and then barricaded the door with several hundred pounds of stone debris from nearby ruins. Rurik took stock of the completely empty and inescapable building and sat down, dejected.

“Behave, dwarf,” Embertongue called from outside. “I might even bring you food and water in a day.”



Next session: From the Labyrinth they came.
 

This next little bit I'd originally planned to just drop into one of the next few posts, summed up in just a paragraph or two. However, as it sheds some light on Amill's character as expands Lohna's place in the world a bit, I decided to give it a full-blown treatment.



Session #12.15b – Lohna and Amill’s Discovery



The Countess Lohna Goldenoak Graeble of Vineyard Pass and her friend Amill Jaggitt, a psychic warrior from lands far removed, traveled throughout the night in pursuit of the riders who had gone through town earlier that morning. Lohna was convinced that they could only be trouble for her friends and she intended to do what she could to keep them from harm.

While she moved quickly in her wolf form, relying heavily on her keen sense of smell to follow the path of the horses, her thoughts turned occasionally to one of the Selmarian Seekers in particular. She had found a certain fondness for the archer Nigel since the first moment she’d spotted him skulking in the shadows at a party two months earlier. Part of her attraction was no doubt due to the fact that he was elvish like her – a bit of a rarity in this part of the world. There was something more, though. He had an innate strength, not unlike her lost husband. Nigel was an elvish archer and Rondel had been a human paladin. On the surface, quite different, but they both shared a certain grit and inner fire.

For hours Lohna pursued her quarry up the coast, navigating the terrain by the sliver of moonlight and sense of smell. Amill did his best to keep up on his horse. Eventually, the predawn gray in the sky warned Lohna of the impending dawn. They had still not caught up with the riders.

Lohna pushed a little further, but eventually had to give up. “We’ve got to find shelter,” Lohna said. “I can’t get caught out here when the sun comes up or I’ll be done for.”

The pair was in a rocky and broken terrain, high on the cliffs over the Thunder Bay. Deep crevasses were common and they soon found a wide crack in the side of one that led far enough back to provide Lohna with the shelter she needed. She returned to human form and crawled as far back as she comfortably could, using a blanket from Amill’s saddlebags to pad her back against the sharp rock.

Both slept fitfully through a good portion of the day. Amill eventually left to scout around the area a bit, mostly to alleviate boredom while waiting for the sun to set. Lohna was even more impatient, trapped in an uncomfortable crack. The longer the day dragged on, the deeper her sense that something bad was happening to her friends.

When the sun finally set, she again assumed the form of a wolf and set a furious pace. She scarcely bothered to follow what little scent trails remained because she knew they’d only continue along the cliffs northward. Amill was grateful for the remaining twilight for it helped him avoid a few shallow pits and rock falls.

Less than two hours later, they came upon a couple horses tethered to one of the few scrubby trees in the area. The horses seemed a bit agitated, but Lohna chalked it up to her wolf form. She immediately set about sniffing the area while Amill dismounted and joined the search on foot.

In the area around the horses, Lohna picked up a couple scents. The faintest were those of humans – probably two different ones, but they were similar enough that she could not be certain. Another scent, this one much fresher, was one that made her hackles rise: drow elf. That the scent was so fresh suggested that he was either still in the area, or had recently left. Lohna knew that her friends had made enemies of the notorious drow bandit the Shadow, and the coincidence was too much to pass off.

The Shadow was known to rely heavily upon a ring of invisibility. Lohna knew that would give him an advantage over many foes, but not her. While she could not see those invisible, her senses of hearing and scent were beyond most any mortal – elf or wolf. The Shadow would be hard pressed to catch her unaware.

Amill called out to her from a short distance away, his voice barely carrying over the wind and the crashing of the waves on the cliffs below. She hurried over to him and found the cave entrance he was pointing toward. She sniffed around the entrance and found the human and drow scents, as well an older stale scent of ogre.

Lohna turned back to Amill and bared her teeth a bit. Amill took the hint and drew his sword, a brutish falcion sword made of the exotic psychoreactive metal called ferroplasm. In his hands, he could channel psionic energy through the blade, giving it unusual sharpness and a faint violet glow. He relied on the blade’s own light to guide him through the dark cave.

Just as the pair was about to enter the cave, a flapping sound from behind caused them to spin about. A large owl landed not twenty feet away on a large boulder. It appeared to be agitated in a very un-owl like manner.

Lohna abruptly returned to her elvish form and approached the bird. “Hooty,” she said. “What brings you out here on your own? Shouldn’t you be with Zalman?” Hooty called back to her, but neither Lohna nor Amill could speak owl. “This is Zalman’s familiar,” Lohna explained to Amill.

“Hooty,” Lohna said. “Is Zalman still alive?” The owl tilted its head in a side-to-side motion. Lohna wasn’t entirely sure of what to make of that, but believed that the owl didn’t know for certain. “Why don’t you come in with us, then?” Hooty flew to a rock next to Lohna and bobbed its head up and down.

The threesome then ventured into the cave. It ran a short distance back along a well-worn track and came to a collapsed section. Through the hole, an area of worked stone could be seen, along with the horrid stench of decaying flesh. Breathing as little as possible, they pushed on.

The cave opened into a small room that, in turn, exited into a long hallway. An ogre’s body in a room across the hall, several days dead, was but one of the sources of the smell of decay. Several other ogre corpses littered the hallway along with bloodstains, scorch marks, and broken arrows.

It took only a couple minutes of searching before they found the room in which Nigel’s body lay cold upon the floor. Lohna let out and involuntary cry as she raced to his side, kneeling in her lover’s congealed blood. She gasped when she saw that his right hand had been severed.

Amill stood back respectfully. He warily eyed the two large, perfectly mirrored spheres sitting in the room. There was something very unnatural about them. Hooty, the wizard’s familiar, was pecking and flapping at both of them.

Lohna knew in her mind that Nigel had to be dead. She reflexively searched for a pulse on his neck anyway. His skin was cool, but not entirely stiff. Had her senses not been so highly tuned, she might have missed the slightest flutter of a heartbeat. When she felt it, her own heart skipped a beat.

“He’s alive!” she said.

Amill raised an eyebrow. “He’s made of tougher stuff than your typical elf, then.”

“Please tell me you have some curative magic with you,” Lohna said. “I didn’t grab any in my haste to leave and that sort of thing is not within my limited magical repertoire.”

“Actually,” he said, digging through his belt pouch, “I think I actually have a potion.” He withdrew a small vial of a milky pink liquid. “It’s about as weak as they come, but it might help stabilize him.”

Lohna carefully propped Nigel’s head up and drained every last drop of the potion down his throat. In a few moments, Nigel’s color lost a few shades of blue and his severed stump scabbed over. He did not, however, regain consciousness.

“We’ve got to get him back to my place as quickly as possible,” Lohna said. “I’m still not sure he’ll survive, but without magic he surely won’t have a chance.”

“And the others?” Amill said.

Lohna finally took a moment to look about the room. Like Amill, she was drawn to the two large mirrored spheres. From the back of her mind, a story came back to the forefront of her memory. She recalled the telling of tales that these friends, the Selmarian Seekers, had told her over dinner the night they met. One of those tales included how they rescued a powerful wizard from twenty year’s entrapment. That wizard, Shadykin, had been trapped inside a mirrored sphere, just like the ones before her. Lohna was not an authority on magic, but she knew in the pit of her stomach that these spheres were the same thing – a stasis bubble. What was worse, she feared that the very same wizard might have cast them: Gils Dralon, infamous member of the Black Hand.

“I think the others are beyond our ability to help,” Lohna said. She figured that at least a couple of the others were stuck in the stasis bubbles. At least in there they would be safe, if anyone could ever rescue them. Lohna thought it best to wait until they were well clear of this place before explaining her suspicions to Amill.

The psychic warrior carefully carried Nigel out of the cave and back to the horses. Hooty gave one last forlorn look at the spheres and decided to follow Lohna and the others. Without having to follow a trail, they were able to push hard and make it back to Lohna’s just minutes before dawn broke.
 
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