Blackwarder
Adventurer
That's already a thing in the public packet.
Really? Missed that, we don't have an halfing in our group.
Warder
That's already a thing in the public packet.
Ah, that's only an issue if they have to pick between a collection of 30 similar powers. The extra actions seem to be limited in scope and number, so its not a big deal.
It's only for the Fighter, who has basically no other choices to make in a round.So it sounds like they are bringing back ways to take extra actions similar to 4e's action points. Not a fan. Players having too many decision points during a single turn slows the game down.
It sounds like you were watching the first one. Yesterday's stream was part 2.So there was a big fight at the end? I only got to watch about 80 minutes or so. Til the conclusiin of the giant sundew fight I guess.
I have been way behind on the rules as my playtest group did not care for the drastic changes..so my observations are more high level overview, if you will.
1) fun to watch
2) seemed a bit light on actual playtesting..what a great job...hey boss! We are gonna spend the next 2 hours in the conference room working on this project...:goesinroomandplaysd&djustlikeathome:
3: mike gives out way too much info , whether rolling or not, for my tastes (playstyle difference, not wrong or right)
4: PCs seemed pretty tough...considering how they want lower level threats to remain threats..the party walked all over everything up to the point I had to quit watching
5: ran pretty "light"... not too much more intensive than my OD&D games. Fights I was able to watch were quick when they were not goofing to much, but also were kinda boring.
6: mixing pre wars GH and post wars GH. BOO MIKE!![]()
It's only for the Fighter, who has basically no other choices to make in a round.
It sounds like you were watching the first one. Yesterday's stream was part 2.