Character Name: Thellys Moonshadow
Player Name: rangerjohn
Dungeon Master: Halivar
Race&Gender: Grey Elf, Male
Class&Level: Conjurer5
Alignment: Chaotic Good
Deity: Corellon Larethian
Size: Medium
Age: 254
Height: 4'11"
Weight: 97lb
Skin&Eyes: Pale Grey, Amber
Hair: Long Silver
Strength: 10 ( 0)
Dexterity: 14 (+2) 16-19 w/ cat's grace (+3-4)
Constitution: 10 ( 0), 12 periapt of health +2 (+1)
Intelligence: 22 (+6)
Wisdom: 10 ( 0)
Charisma: 9 (-1)
Fortitude Save: +2 (+1 Base, +1 Con), +2 against Enchantments
Reflex Save: +3 (+1 Base, +2 Dex), +2 against Enchantments +1 or 2 w/c g
Will Save: +4 (+4 Base, +0 Wis), +2 against Enchantments
Melee Attack: +2 (+2 Base, +0 Str)
Ranged Attack: +4 (+2 Base, +2 Dex) +1 or 2 w/ c g
Initiative: +2 (+2 Dex) +1 or 2 w/ c g
Max Weight: 33 (Light), 66 (Medium), 100 (Heavy)
100 (Over head), 200 (Off ground), 500 (Push or drag)
Movement Speed: 30/x4, 20/x4, 20/x3
Armor Class: 12 (+2 Dex) 16 w/ m a, 23 w/ shield, 24 or 25 w/ c g
Hit Points: 20 (of 20)
Experience: 10000 (need 15000)
Languages: 7 (2 Racial, +5 Int)
Common
Draconic
Elven
Gnome
Goblin
Orc
Sylvan
Skills: 58 (8/level)
Concentration +8 (+8 Ranks, +0 Con)
Decipher Script +14 (+8 Ranks, +6 Int)
Knw Arcana +14 (+8 Ranks, +6 Int)
Knw Arch/Engi +8 (+2 Ranks, +6 Int)
Knw Dungeoneer +8 (+2 Ranks, +6 Int)
Knw Geography +8 (+2 Ranks, +6 Int)
Knw History +8 (+2 Ranks, +6 Int)
Knw Nature +8 (+2 Ranks, +6 Int)
Knw Religion +14 (+8 Ranks, +6 Int)
Knw The Planes +14 (+8 Ranks, +6 Int)
Listen +2 (+0 Ranks, +0 Wis, +2 Race) +2 Alertness
Move Silently +5 (+0 Ranks, +2 Dex, +3 Familiar)
Search +8 (+0 Ranks, +6 Int, +2 Race)
Spellcraft +16 (+8 Ranks, +6 Int, +2 Synergy)
Spot +2 (+0 Ranks, +0 Wis, +2 Race) +2 Alertness, +3 within shadows
Survival +0 (+0 Ranks, +0 Wis), +2 Synergy on other planes
Abilities:
Sleep Immunity
Low-Light Vision
Weapon Proficiency: Longsword, Rapier, Longbow, Shortbow
Detect Secret Doors
Summon Familiar
Feats:
Scribe Scroll
Spell Focus: Conjuration
Augment Summoning
Extend Spell
Alertness when Socrates is within reach
Spells per Day: 4+1/5+1/4+1/2+1, 4+1/5+1/4+1/3+1 with Headband of Intellect
Spells Known: All/10/4/2
Banned Schools: Enchantment, Necromancy
Cantrips:
Abj - Resistance: Subject gains +1 on saving throws.
*Con - Acid Splash: Orb deals 1d3 acid damage.
Div - Detect Poison: Detects poison in one creature or small object.
*Div - Detect Magic: Detects spells and magic items within 60 ft.
*Div - Read Magic: Read scrolls and spellbooks.
Evo - Dancing Lights: Creates torches or other lights.
Evo - Flare: Dazzles one creature (-1 on attack rolls).
*Evo - Light: Object shines like a torch.
*Evo - Ray of Frost: Ray deals 1d3 cold damage.
Ill - Ghost Sound: Figment sounds.
Tra - Mage Hand: 5-pound telekinesis.
Tra - Mending: Makes minor repairs on an object.
Tra - Message: Whispered conversation at distance.
Tra - Open/Close: Opens or closes small or light things.
Uni - Arcane Mark: Inscribes a personal rune (visible or invisible).
Uni - Prestidigitation: Performs minor tricks.
1st Level Spells:
*Abj - Shield: Invisible disc gives +7 cover bonus, blocks magic missiles.
*Con - Mage Armor: Gives subject +4 armor bonus.
Con - Obscuring Mist: Fog surrounds you.
*Con - Summon Monster I: Calls extraplanar creature to fight for you.
Div - Comprehend Languages: You understand all spoken and written languages.
Div - Identify M: Determines properties of magic item.
*Div - True Strike: +20 on your next attack roll.
*Evo - Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Tra - Enlarge Person: Humanoid creature doubles in size.
*Tra - Feather Fall: Objects or creatures fall slowly.
2nd Level Spells:
*Con - Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
*Con - Summon Monster II: Calls extraplanar creature to fight for you.
*Con - Web: Fills 20-ft.-radius spread with sticky spiderwebs.
*Evo - Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Ill - Invisibility: Subject is invisible for 1 min./level or until it attacks.
*Tra - Cat's Grace: Subject gains +2-5 to Dex for 1 hr/level.
Tra - Darkvision: See 60 ft. in total darkness.
Tra - Fox's Cunning: Subject gains 2-5 Int for lvl/hrs
Tra - Rope Trick: As many as eight creatures hide in extradimensional space.
3rd Level Spells:
Abj - Dispel Magic: Cancels magical spells and effects.
*Con - Summon Monster III: Calls extraplanar creature to fight for you.
Div - Arcane Sight: Magical auras become visible to you.
Div - Tongues: Speak any language.
*Evo - Fireball: 1d6 damage per level, 20-ft. radius.
Ill - Invisibility Sphere: Makes everyone within 10 ft. invisible.
*Tra - Fly: Subject flies at speed of 90 ft. lvl/10 min
Tra - Haste: Target creature moves faster, +1 partial action, +4 ac
*[Extend Spell] Tra - Rope Trick: As many as eight creatures hide in extradimensional space. lvl x2/hrs
Weapons:
Masterwork Longsword (To Hit +3, Dmg 1d8, Crit 19-20/x2, Onehanded, Slashing, Mediumsized, 4lb, 315gp)
Masterwork Composite Longbow (To Hit +5, Dmg 1d8, Crit 20/x3, 110 foot, Ranged, Piercing, Mediumsized, 3lb, 400gp) +6 or 7 to hit w/ c g
Other Equipment:
Periapt of Health +2 (0lb, 4000gp)
Pearl of Power 1st (0lb, 1000 gp)
20 Arrows 3lbs, 1 gp
Backpack 2lbs, 2 gp
Waterskin, 4lbs, 1gp
Explorer's Outfit N/A
Bedroll 5lbs, 1 sp
Rations, trailx3 3lbs, 15 sp
Spell Component Pouch 2lbs, 5 gp
Spellbook, Wizard's 31bs, 15 gp
Familiar: Owl 'Socrates' 5 HD, HP 17, Size:Small, Init: +2, SPD: 10(2 sq)/Fly 40 Avg, AC: 18 (size +1, Dex +2, Natural +5), B.A.B. +2, Grapple , Attack Talons: +6, 1d6+1, Space/Reach:5/5, SQ:Low-Light Vision, Saves: F +4, R +5, W +6, Abilities: S 12, D 15, C 14, I 8, W 14, CH 4, Skills: Listen +14, Move Silently +17, Spot 6 (14 Shadows), Concentration 10, Decipher Script 7, Knw, Arc 7, Knw, Arch/Eng 1, Knw, Dungeon 1, Knw, Geography 1, Knw, Nature 1, Knw, Releg 7, Knw, Planes 7, Spell Craft 9, Survival 2 on other planes, Feats: Wpn Finesse, Wpn Focus: Talons, Evasion
Items used during Creation:
5 2nd Level Scrolls (750gp)
6 3rd Level Scrolls (2250gp)
Summon Familiar Materials (100gp)
Total Weight: 22 lb
Money: 0pp, 164gp, 4sp, 0cp
Background: Thellys grew up with a keen interest in books. He grabbed nearly any he could find. Late in his studies he found he had a knack for magic, especially conjuration. He was happy with his studies and his friends, Ellyssa his wife and of course Socrates his closest companion. All this came to an end 2 years ago, his village was raided by slavers. When it was over most of his friends lay dead and Ellyssa was captured. He would have been captured as well if not for the timely intervention of Socrates. Sense this time he has been training in the martial ways and looking for allies. So he may rescue Ellyssa and take his revenge on the slavers.