Age of Heroes - LR Gestalt Game (Roll Call)

Here's a skeleton of the sylph sorcerer, unmodified, so it has full casting.

[sblock]Name
Chaotic Good Sylph
Outsider 3/LA 5/Ambient Tempest 2 – Wizard 5/Wild Mage 1/Geometer 2/Wizard 2


Age:
Gender:
Height:
Weight:
Eyes:
Hair:
Skin:

STR: 10 [--] (4 points, -2 race)
DEX: 16 [+3] (6 points, +2 race)
CON: 12 [+1] (6 points, -2 race)
INT: 20 [+5] (10 points, +4 race)
WIS: 18 [+4] (4 points, +6 race)
CHA: 30 [+10] (10 points, +6 race, +2 level, +6 enh)

Hit Dice: 3d8 + 7d4 + Cha + Conx9
HP: XX
Armor Class: 10 (10 base + X Dex + X Armor + 1 Size)
Initiative: +X
BAB: +6
- Melee: +7
- Ranged: +10

Speed: 30’, Flight 90’ (good)

FORT: +X (X Base + X Con)
REFL: +X (X Base + X Dex)
WILL: +X (X Base + X Wis)

Abilities:
- Outsider type
- Improved Invisibility (at will)
- Spell Resistance 14
- Summon Elemental (as per Summon Monster VI, CL 12)
- Cast Spells as a Sorcerer, Caster Level = HD + 4
- Wild Empathy
- Scribe Scroll
- Bonus Feat
- Familiar
- Wild Magic
- Draw Spellglyph
- Glyph of Warding
- Book of Geometry
- Shifting Knowledge
- Ambient Secret: Improved Shifting


Feats:
1st Level
- Magical Aptitude
- Scribe Scroll
- Mind over Body
3rd Level
- Extend Spell
5th Level
- Empower Spell
6th Level
- Persistent Spell
9th Level
- Practiced Spellcaster (Wizard)


Skills:
Use Magic Device +XX (X ranks, +X Att)
Concentration +XX (X ranks, +X Att)
Spellcraft +XX (X ranks, +X Att)
Knowledge (arcana) +XX (X ranks, +X Att)
Knowledge (the planes) +XX (X ranks, +X Att)
Decipher Script +XX (X ranks, +X Att)
Search +XX (X ranks, +X Att)
Disable Device +XX (X ranks, +X Att)
Skill +XX (X ranks, +X Att)
Skill +XX (X ranks, +X Att)
Skill +XX (X ranks, +X Att)
Skill +XX (X ranks, +X Att)
Skill +XX (X ranks, +X Att)


Languages:
- Common, Auran, X, X, X, X, X


Sorcerer Spellcasting:
Caster Level: X
Save DC: 10 + 10 Cha + Level
Spells Known or Available:
Oth level – (6/day) 9
1st level – (9/day) Benign Transposition, Magic Missile, Ray of Enfeeblement, Enlarge Person, Bigby’s Tripping Hand
2nd level – (9/day) Scorching Ray, Scale Weakening, Blur, Glitterdust, Kelgore’s Grave mist
3rd level – (8/day) Crown of the Grave, Haste, Arcane Sight, Acid Breath
4th level – (8/day) Enervation, Orb of Force, Black Tentacles, Celerity
5th level – (8/day) Hold Monster, Draconic Polymorph, Sonic Rumble
6th level – (7/day) Subvert Planar Essence, Greater Dispel Magic
7th level – (4/day) Solipsism


Wizard Spellcasting:
Caster Level: X
Save DC: 10 + 5 Int + Level
Spellbook:
Oth level –
1st level –
2nd level –
3rd level –
4th level –
5th level –


Equipment:
Armor & Shield
-Name Armor (+X AC, Max Dex #, ACP –X, X% ASF) Description (gp, lb)
-Name Shield (+X AC, Max Dex #, ACP –X, X% ASF) Description (gp, lb)

Melee weapons
-Name Weapon +X (XdX+X, 20/x2) Description (gp, lb)

Ranged weapons
-Name Weapon +X (XdX+X, 20/x2, ft.) Description (gp, lb)

Miscellaneous Magical or Psionic Items
-Name (gp, lb)

Potions or Psionic Tattoos
-Type (gp)

Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)

Scrolls or Power Stones
-Type (gp)

Mundane equipment
-Adventurer’s Outfit (gp, -lb)

Weight Carried: lb
Remaining money: gp


Description

Personality

Background[/sblock]
 

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Question said:
Yea but i thoguht we needed a map of the "old" FR as the nations and other landmarks are widely different.

They are, but mountain ranges are going to be there, coastlines will have changed some, but should still be recognizable, there are less wastelands (mostly because the empires haven't blown up yet). There are elven lands established already (For a time line chronology look here it won't answer all your questions but it is a place to start.)
 


Let me clarify what you're doing in Inupras, so for you have all been sent a dream of what is going to happen very soon, but as of yet you don't know the location of where the metal and stone sculpture actually is, your dieties haven't given you the exact location of this terrible device, but you have been sent to a city which can provide the answers to your questions.

Also Amazing Triangle:
From your IC post, I think you might have missed the sblocked info for divine spellcasters.

Ferrix:
Regarding your character I'm going to rule that your sorcerer spellcasting ability is tied to your Sylph Outsider Hit Dice & LA, so that would make your Sylph a 7th level Sorcerer (3 HD + 4 Sorc levels), so you could improve the Sorcerer spellcasting levels by either advancing the outsider hit dice or by taking Sorcerer levels at either 1st, 9th or 10 level.

Sylph
1 Wizard / Sylph HD
2 Wizard / Sylph HD (Sorcerer)
3 Wizard / Sylph HD (Sorcerer)
4 Wizard / Sylph LA +1 (Sorcerer)
5 Wizard / Sylph LA +2 (Sorcerer)
6 Wild Mage / Sylph LA +3 (Sorcerer)
7 Geometer / Sylph LA +4 (Sorcerer)
8 Geometer / Sylph LA +5 (Sorcerer)
9 Wizard / Ambient Tempest
10 Wizard / Ambient Tempest
 

Well, I'll abandon the Sylph than, easy enough to get full spellcasting otherwise that I don't want to have to sacrifice caster level especially sorcerer side since they only get new spell levels at odds. Not really worth it if it isn't tied to general HD (even if its capped at caster level = total HD), considering I've other ideas for a character that I've been fiddling with while waiting for your response.
 

Lord_Raven88 said:
Also Amazing Triangle:
From your IC post, I think you might have missed the sblocked info for divine spellcasters.

I read it. I got some of it. She on the other hand is a ditz. So her not knowing is completely possible. :p
 

Ferrix said:
Well, I'll abandon the Sylph than, easy enough to get full spellcasting otherwise that I don't want to have to sacrifice caster level especially sorcerer side since they only get new spell levels at odds. Not really worth it if it isn't tied to general HD (even if its capped at caster level = total HD), considering I've other ideas for a character that I've been fiddling with while waiting for your response.
That's fine, I suggest that everyone else starts planning what you're all going to do next, I can alway intorduce Ferrix's character at a latter date.
 

Trying to figure out what the best support caster would be.

Archivist/Wizard?
Wizard/Cleric?

Wizard 5/War Weaver 5/Archivist 10?

Any suggestions?

I was going to make a power-house spellcaster (massive intelligence, high DC's, etc.), but figured for a change I'd make a character whose focus was on bringing others into the forefront with his spells and effects.
 

For straight up POWAH it's hard to beat Cleric/Wizard, though it does mean having two separate spellcasting stats...which can be an expensive habit to support. Still, the temptation of all those spells. And you could be a Cleric of Mystryl...the original goddess of magic from before that Netherese archmage whacked her.

If you go this road, consider the Cloistered Cleric variant...it might merge with Wizard with less hassle (neither can wear armor, etc...).

I haven't got Heroes of Horror, so the archivist is a closed book (hah!) to me.

You could also consider a mage/druid combo...though I think it'd be harder to pull off.
 

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