Age of Heroes - LR Gestalt Game (Roll Call)

Lord_Raven88 said:
I concur :D , infact they way I understand the War Weaver's Eldritch tapestry is that not only would Geron be able to use Teleport to affect all of his companions via his tapestry, but he could still bring up to 3 others along who aren't in his tapestry.

As such I'll update the IC thread to take this into account. :cool:

Geron is a great support caster with that eldritch tapestry :)
 

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Voidrazor... you have miscalculated your touch AC numerous times.

Insight, ninja, size, dex, and deflection bonuses to AC apply to touch AC. Natural armor and armor (vow) do not. Thus your touch AC should be much higher in all forms.

Just something I noticed obviously glancing at your sheet.

Also, your BAB is incorrect. It should be +8/+3 (+2 for 2 good BAB levels, +6 for 8 medium BAB levels)

Your saves are likewise incorrect. They should be Fort +7 base (10 levels of good Fort save), Refl +5 base (5 levels of good Refl save, 5 levels of poor Reflex save), Will +7 base (10 levels of good Will save); plus all the other modifiers.
 
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Ah, I see the source of the discrepancy. I was calculating BAB and saves on a per level rather than aggregate basis. Thus, if either side gave a bump at a particular level I bumped. I also double bumped the good save for the first level of new classes. But I never added both sides together or any silliness like that.

Did I do it wrong?
 

AoO Question

As I'm not a rules lawyer and I don't often play fighter types, I'm a bit hazy on how AoO work.

From Wrahn previous post, it was suggested that the Retreiver he was going to attack would get an AoO on the Goliath as he moved into range, is this true? I thought the Retreiver would only get an AoO if the an opponent moved out of it's threatened range while not using the withdraw action or a 5' step.
 

I believe the AoO would occur from moving from a square 10' away from the retriever (which it can reach) into a square 5' from it. Wrahn had a slick trick planned for avoiding this before. By coming in on diagonal squares his char would be moving from a square that was technically 15' away (and out of reach) directly to the corner spot 5' away.
 

Here is the relevant passage in the SRD:
Moving: Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot-step and the withdraw action (see below).

If they have 10 feet of reach (I am actually unsure if they do, I just assumed) then if directly approached, when you enter within 10 feet of them you enter the first threatened square. Moving closer to them, you leave the first threatened square and enter another, thus provoking an attack of opportunity.

Because of the way diagnals are counted (first is 5 feet second is 10 for a total of 15) I could enter at an angle because he did not threaten the second diagnal space. (which was 15 away.)

Thought it was appropriate for the tactically minded Goliath :)
 

Wrahn said:
Here is the relevant passage in the SRD:


If they have 10 feet of reach (I am actually unsure if they do, I just assumed) then if directly approached, when you enter within 10 feet of them you enter the first threatened square. Moving closer to them, you leave the first threatened square and enter another, thus provoking an attack of opportunity.

Because of the way diagnals are counted (first is 5 feet second is 10 for a total of 15) I could enter at an angle because he did not threaten the second diagnal space. (which was 15 away.)

Thought it was appropriate for the tactically minded Goliath :)
Thanks for that, I finally understand why this is the case for creatures with reach weapons, regarding the diagonal thing I'll have to think on that one, obviously I wouldn't allow anything nonsensical, but suffice it to say that I won't go back and do an AoO on Ununwhatever'hisname is
 

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