Age of Heroes - LR's Gestalt Game.


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Gereon nods his appreciation to the priest, "thank you, although, would you happen to have anything to drink on hand?" He grins wolfishly.

OOC: Gereon has in his prayerbook Lesser Restoration, Neutralize Poison, Remove Disease and Break Enchantment, but not Restoration, although it's never a bad idea to have extra castings of any of those handy, particularly Restoration, Neutralize Poison and Break Enchantment.
 

After selecting the scrolls and potions you desire, you're lead to a private room dedicated to the Worship of Oghma, standing inside the room is an elderly human male who wears Oghma's holy symbol around his neck.

"Is all in readiness Brother Matthews" nodding his head in affirmation Brother Matthews bows and leaves the party alone with the High Priest.

Pointing to the altar at the other end of the room "A Teleportation Circle has been cast directly in front on the altar, all you need to do is step on it and you'll transported to a grove outside of Solon" looking at you all gravely he gives you his final blessing upon your mission.

Stepping into the teleportation circle you immediately find yourselves in a peaceful grove north of Solon, following the High Priest directions you head south a short distance and come upon the small community of Solon.

~~~~

Gazing done upon the hamlet of Solon you're surprised to see that Solon lays in ruins, only one building remains standing while fire smoulders in the burnt out foundations of the others. Off to one side of the hamlet a mass grave has been dug, in which lies scores of headless bodies.

Walking thru the rubble choked streets you gaze upon the lonely desolation of Solon, calling out in vain for survivors, you discover that they're either unwilling or unable to answer your call.
 

Gereon looks down at the destruction, his hands are gripped white at the knuckles and his face shows a calm that all to disturbingly beckons a great storm. "I had walked through this small hamlet many years ago, I knew the names of the men who laid those timbers, and now their children and their homes are no more."
 

Ilshana's mouth drops open as she stares around at the devastation.

"Four dwarves did this? Four dwarves? I don't THINK so! Not unless they have some serious backing!"

She shakes her head in horrified awe. "I'm gonna check for survivors..." No sooner said, than Ilshana is murmuring, moving her hands in front of her as if shaping something in midair. Something round...for a moment it seems to burn in green fire before her like a great eye...then it is gone.

Ilshana turns slowly around, her eyes closed with an expression of concentration creasing her smooth forehead.

(OOC note - Casting Locate Creature, set to detect any humanoid race. Range is 800 feet. Duration is 100 minutes. She'll keep doing 360' sweeps as they move through the ruins.)
 

Silvanyck Wood Elf Warlock/Bard

A tear runs down Silvanyck's cheek as he walks the ruins. "This is a crime that must be punished." Pointing upward he adds, "I would have a birds eye view to support Ilshana's efforts." He unlimbers his bow and pulls an arrow, but does not nock it. With that he lifts effortlessly into the air and makes a brief overflight of the ruins looking for survivers or any obvious signs of the departed villans. He soon returns to the group.
 

When the smoke from the burning building becomes visible, Ununkua'em takes a moment to string his massive bow and nock an arrow. When no apparent enemy makes itself known, he begins looking for tracks for some indication of what caused this, still with the bow at the ready.

He remains silent and shows no outward emotion. The only reaction he seems to have is intense focus on what he is doing.

OOC: Ununkua'em has +11 Survival and the track feat, he will attempt to see if he can find anything unusual. If nothing presents itself in the town, he will check the outskirts of town, particularly the roads in and out for any signs of large groups of people moving in and out.
 

"We have to see if we can help anyone. I mean there has to be survivers there are always survivers." Devona takes off for the ruined town without regard for the others or danger.
 

You search the small hamlet for survivors via both mundane and magical means, but it appears that if there were any survivors that they have fled.

While Ununkua'em searches the hamlet for any clues he stumbles across strange hoof-shaped burns around Solon, it's almost as if creatures with flaming hooves travelled thru this hamlet. Following the trail Ununkua'em finds that the hoof-shaped burns begins and ends in the western part of Solon, appearing and disappearing abruptly.

Once Ununkua'em shows the tracks to the others Geron quickly recognises the signs as belonging to Nightmares*

Looking to the west you see the imposing Crystalmist mountains, home of Jarl Gnorgrak.

* Geron knows that Nightmares are evil horse-like creatures from the lower planes frequently used by dark powers, Nightmares have flaming hooves and have the ability to fly and to travel to both the astral and ethereal planes at will. (Knowledge [Planes] 42 vs DC 16)

OOC: You are approx 70 miles away from the valley that holds the Fortress of Jarl Gnorgrak
 

Silvanyck Wood Elf Warlock/Bard

Silvanyck returns to the ground near the others. "For lack of any better trail, I say we head west and try to find the Fortress of Jarl Gnorgrak."
 

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