Szatany
First Post
Hello everyone 
Some of you might remember me from the times when 3.5 on top. It was a fun system but had some serious flaws. Still I and my friends played it, even if less and less as we got more annoyed at the complexity of the game. Then the 4e came and seemed like a fantastic thing at the beginning. Unfortunately, after some playing, I found out that the game was too artifical and bland. Having some free time I decided to make my own version of the d20 system as presented in the SRD.
So here I am. I have looked into some forums trying to decide where should I put my work so I can get as much feedback as possible. Having read few threads, I decided not to put the whole game right away, but rather offer previews for the material to prevent information overload.
If you are looking for a rule system that:
- is overall much simpler that d20,
- removes most broken options and adressed slightly broken ones,
- is more balanced without making everything too similar (as 4e did),
- allows as much character flexibility as d20,
the Age of Wonders is the system for you.
When it's finished, AoW will be a complete gaming system for any fantasy setting, just like D&D game.
I will post one preview per week, starting today. Each preview will start with a commentary on what was changed and why.

Some of you might remember me from the times when 3.5 on top. It was a fun system but had some serious flaws. Still I and my friends played it, even if less and less as we got more annoyed at the complexity of the game. Then the 4e came and seemed like a fantastic thing at the beginning. Unfortunately, after some playing, I found out that the game was too artifical and bland. Having some free time I decided to make my own version of the d20 system as presented in the SRD.
So here I am. I have looked into some forums trying to decide where should I put my work so I can get as much feedback as possible. Having read few threads, I decided not to put the whole game right away, but rather offer previews for the material to prevent information overload.
If you are looking for a rule system that:
- is overall much simpler that d20,
- removes most broken options and adressed slightly broken ones,
- is more balanced without making everything too similar (as 4e did),
- allows as much character flexibility as d20,
the Age of Wonders is the system for you.
When it's finished, AoW will be a complete gaming system for any fantasy setting, just like D&D game.
I will post one preview per week, starting today. Each preview will start with a commentary on what was changed and why.
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