Too slow, too melee/close encounter focused, too reliant on preparing for encounters, and will promote the 15 minute day... or were you just taking a cheap dig at 3.x?
Dude, jokes about CoDzilla predate 4e by years.
Too slow, too melee/close encounter focused, too reliant on preparing for encounters, and will promote the 15 minute day... or were you just taking a cheap dig at 3.x?
Too slow, too melee/close encounter focused, too reliant on preparing for encounters, and will promote the 15 minute day... or were you just taking a cheap dig at 3.x?
Best Regards
Herremann the Wise
More a cheap dig at the AP.Too slow, too melee/close encounter focused, too reliant on preparing for encounters, and will promote the 15 minute day... or were you just taking a cheap dig at 3.x?
These answers helped out quite a bit. Unfortunately, this player switched from Cleric to Dread Necromancer, which means that there isn't a player who will be playing a Cleric as of yet. If worse comes to worst, I might just have to have a cleric NPC tag along, but Clerics feature so much in terms of combat, etc. in the AP (from my experience anyway) that I would hate to do that.
You don't want optimal because Rechan's right. It really will be cleric, cleric, cleric, cleric. Each cleric might be an entirely different build (I'd suggest on melee, one archer, one spellcaster that focuses on offense, one that focuses on defense), but that's how it goes. Clerics are disproportionately powerful, particularly when fighting a lot of undead, and particularly in games with a lot of effects that can instantly kill or disable.
Or to put it another way, the curve of effectiveness in 3e has a very, very long right side tail. No matter what party you come up with, chances are there's a significantly better one with sufficient fine tuning. You'll drive yourself mad and stop having fun if you pursue it.
So optimal isn't your goal.
What you want is "good enough and fun." Let everyone write down what they want to play, and if you're worried it will get killed, bring the list here and let people take a look at it.
Hi all,
1) Has anyone played Age of Worms with a player running a dread necromancer, and if so, how was it? Even if you haven't, what do you think about this as a class choice for this AP?
2) What would you say is the 'optimal PC party' for this adventure?
If you want to run this campaign and not be brutal on your players or if they are kind of noobs, then scale down the encounters a bit. Also, if you want the player who is playing the rogue to get some sunshine on using his rogue abilities, replace some of the undead with various cultists and minions.3) I'm an experienced DM, but I've not DMed one of these AP (like this or Cauldron) before, so what would suggest in terms of successfully DMing the AP?