Jan van Leyden
Adventurer
[MENTION=1]Morrus[/MENTION] asks whether Green Ronin's AGE could be *the* release of 2015, a lot of people are speculating about which world might be used for it, and here I am, thumbing through my set 1 of Dragon Age and wondering.
I've bought the game shortly after its release on the off chance that I might use it to draw computer gamers to the table (didn't happen). I only read through it and don't have any at-the-table experience. It reads pretty much like oh so many FRPs out there, with the stunt system sounding a bit weird (buying special effects after a successful attack).
So pray tell me: what are AGEs strong points, what does it do better, cooler, more elegant than other games? Why should I run it when I have - as point of reference - nearly evry version of (A)D&D at my disposal?
I've bought the game shortly after its release on the off chance that I might use it to draw computer gamers to the table (didn't happen). I only read through it and don't have any at-the-table experience. It reads pretty much like oh so many FRPs out there, with the stunt system sounding a bit weird (buying special effects after a successful attack).
So pray tell me: what are AGEs strong points, what does it do better, cooler, more elegant than other games? Why should I run it when I have - as point of reference - nearly evry version of (A)D&D at my disposal?