Agents of Chaos (Final Update!)

Lessee, the ship had somewhere between 350-450 people on it (minus casualities inflicted earlier in the battle- which were pretty negligable). The pcs took out 42 in the fight- over half from the prismatic spray alone.

Yeah, being at below-strength didn't help the party much, but I think the pcs did amazingly well even so. I expected about three to four rounds and cut and run, but the fight when on much longer. It certainly wasn't one of those battles where they had the overwhelming advantage. ;)

We aren't too long from when the party has a brief brush against a villain whose CR is above 40.

Speaking of consequences from the Temple of Elemental Evil... :eek: :cool: :D
 

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Woohoo!!! :D

Is it bad if after reading every update of your story I feel like bouncing up and down in my chair? ;)

Impressively run mass-high-level-combat. I'm honestly surprised that there weren't more save-or-die spells thrown at the party. And I missed where Angelfire got un-dominated. But other than that, excellent, and I really liked how Sybele finally figured out how to take down the whole ship! :D (I'm assuming it worked?)
 

Talix said:
Impressively run mass-high-level-combat. I'm honestly surprised that there weren't more save-or-die spells thrown at the party. And I missed where Angelfire got un-dominated. But other than that, excellent, and I really liked how Sybele finally figured out how to take down the whole ship! :D (I'm assuming it worked?)

Well, I kind of glossed over the undomination of Angelfire- it was the new sorcerer (Telemundo) who dropped in from the Chaos ship that dispelled it, I should edit that back in.

As for the ship, she didn't actually take it out. It's full of clerics and paladins, so just a simple remove disease nixes Sybele's tactic... but not until there's a big ol' hole in the ship's hull! Of course, a little magical therapy can fix that right up (fabricate and wood shape)...
 

Mabrack's Castle

WARNING: This update has a little conversational content that might be considered R-rated; please don't read it if you're offended by such things. It's all in good fun. ;)




As our heroes flee into the sky, preparing to assume vaporous form and wind walk away, Orbius stops and points up and ahead. "Look!" he calls, and the party gives a collective gasp as they see a huge sky castle.

There's a chunk of rock that must be almost a thousand feet long and almost as deep. The top sports a small keep- small in that it looks like it doesn't have too many rooms; but the size of it- clearly, it's for some sort of extra-large sort of individual. Even from here, the party can see a door that looms almost twenty-five feet high. At one corner of the castle is a large square tower; at the far side of the sky island is a peak. And emerging from the peak are a group of humungous birds with riders wrapped in thick robes. They look human-sized, but their features are indiscernable at this point.

"Uh-oh," mutters Sybele.

The rocs spread into a loose wedge, wheeling and turning, surrounding the party while below them the battle of Pesh continues to rage. One of the riders gestures for the adventurers to land on the isle. "What do you think?" Sybele asks worriedly.

"Why not?" Angelfire answers, and shortly the party lands on the stone in the sky. The great birds land, as well, and the riders dismount and remove their scarves. They look just like humans- until their spokesman opens the third eye in his forehead.

"We are the Harthom," he says. "We serve the master of the isle. And who are you?" He glances to the side as a large flare of light briefly illuminates the clouds from below. "And which side of the battle are you on?"

"Neither, really," replies Sybele. "We're just trying to go home and find my daughter!"

"We sort of stumbled into the battle by accident," Sheva adds.

After taking a few moments to ascertain that our heroes bear the isle- and its master- no ill will, the Harthom escort our heroes into the huge stone keep and to the isle's master: a twenty-one foot tall giant with light blue skin and emerald hair. "Ho, friends!" the giant booms, "I am Mabrack of the Isle, and so long as you mean no harm I bid you welcome!"

The party introduces themselves, and soon they've befriended the giant, who has copious amounts of beer ("I could swim in that keg!" Sybele says excitedly) and huge haunches of meat. He gently interrogates them, seeming interested in their worship of Coila and Boccob. Sybele tells him their whole story, and then Mabrack surprises them.

"Marius, eh?" he muses in his loud voice. "I know him... a formidable foe you have there."

The party puts their heads together, and then finally Sheva asks Mabrack, "Do you think you could arrange a peaceful meeting with him for us? We might be able to negotiate our way out of this conflict with him- we're not even sure, frankly, why he's after us."

"He's a reasonable and intelligent man," Mabrack responds. "I may be able to- I am certainly willing to try. But I warn you," he continues, his face darkening, "I will not have you doing battle on my isle! Try it, and you will face my wrath!"

"Of course," Sybele reassures him. "And maybe we can do something for you? Or... perhaps I could do something for you? I have a voracious cunny."

Surprised, Mabrack blushes for a second, then answers, "I do you think you can handle my enormous manhood."

"I've done a dragon," she smiles sweetly.

"It's her half-dragon love child we're trying to rescue," Sheva adds. Slut, she thinks.

"Ahem, er, well, I don't think so, thanks," Mabrack says, an awkward grin on his face. "But perhaps there is something you can do for me- I have a pest problem. I raised this island myself, you know- first from the depths of the sea to the surface, then into the sky. Deep within it, in a cave in the interior, is a worm- a nematodean, it's called- that has infested my isle for decades. Now, it doesn't cause me problems, but it could, and I'd like to be rid of it, eventually. It's pretty low on my list of priorities, but since you're here..." He trails off.

"What can you tell us about this 'nematodean?'" Sheva asks.

"Well, if you aren't careful, you can cut it in half and make it into two of them, so you want to be careful. In fact, I've sent other adventurers in after it a couple of times in the past, to no avail- their treasure may yet remain in the nematodean's lair."

The party feasts and eats, and Mabrack points out that it's almost New Year's Eve. "I'll be partying hard," he grins, "and you're welcome to join me if you're well-behaved."

As the group finishes dinner, Mabrack adds something else: he's travelling to Kseethee, a flying city. "You can buy anything there," he says. "Again, so long as you behave, you're welcome to join me there." Several of our heroes have been there in the past; enthusiastically, they decide that this sounds like a good idea.

"Maybe I can even find a way to get Lester's arm back," Orbius adds.

"Say, where is Lester?" Sybele asks, glancing around. "I haven't seen him since the battle started. For that matter, what happened to Horbin?"

"Lester trumped back to Var," Orbius says. "He broke the geas that Galador laid on him- and he's unfortunately paying the consequences for it." His face falls. "He got that geas for me, to bring me back from death."

"Not sure where Horbin went, but I think he escaped the fight too," Zeebo says. "I think he used a word of recall to flee. I don't know if being a Galadorian priest fighting the Forinthian navy is good for your religious standing."

Our heroes retire from the dining room to discuss their options. They decide to assault the nematodean the next day. "But first," the Eye says, "I'll commune with Boccob and try to garner a few bits of helpful information."




Next Time: Orbius communes, Sheva bargains for her imp's return, and a quick trip to Thane Vulker Hammerhead's embassy!
 

Wow!

Finally got through it all last night, and I've definitely found a new story hour I'll subscribe to. Lots of action, witty dialogue and a very fast pace. Also love the small touches, especially the names - they make the world come alive.

I'll try out the previous story hour when I get some more time...

.Ziggy
 

Information and Allies

In Mabrack’s great library, the Eye communes with Boccob.

How long until we reach Kseethee? Six days.
What will it take to erase the damage from Lester’s geas? He must atone and immediately quest to overthrow the Temple of Elemental Evil.
Do the forces of Law in the battle below know we’re here in this cloud castle? Yes.
Will they attack soon? No.
Are the Bile Lords planning revenge on us soon? Yes.
How many days until they attack us? It depends.
What’s the earliest possible time based on current plans to travel to Kseethee? Six days.
What must we do to ensure that they’ll attack us in six days? Become sorely beset.
How many Bile Lords remain? Four.
Will they all attack at once? No.
What are the names of the Bile Lords most likely to attack us immediately? Unknown.
What are our chances of success if we teleport in to attack the Bile Lords? Extremely poor.
What must we do to overthrow the Temple of Elemental Evil? Slay Felenga.
What is Felenga’s greatest weakness? He’s undead.
What is the true identity of the angel who visited us on Pandemonium? Seclaidra.
Who is likely to win the battle below? Law.
Could Mabrack fix Lester’s missing arm without removing his gifts of Chaos? Yes.
What must we do to get him to do it? Negotiate with him.

Orbius ponders briefly, but his mind is quick and decisive. In only a moment he has scried out the head adept at the Temple of Elemental Good in Var, and then he casts a sending to him, telling him to take him to Galador’s temple for atonement. Then he sends his mind to a far plane, seeking a great power from whom to gather more information.

What kind of attacks harm a nematodean without splitting it? Fire, cold and acid.
Who am I talking to? Galador.

Orbius gulps.

If we agree to step back from the War of Ethics will you agree to let us go? It would have to be negotiated.
Is the nematodean weaker in the strength of its body, strength of its will or the speed of its reflexes? Its reflexes are slow.
What is the best time to attack it between now and the start of the New Year’s Eve party? Doesn’t matter.
Can you please show me a vision of a location we can safely teleport to near the nematodeans? A vision of a dark cavern full of rubble flashes before Orbius’ mind.
What should Angelfire do? Overthrow the Temple of Elemental Evil.
Given your great wisdom, what are the chances we’ll be able to reach a diplomatic settlement with Marius? Fair.

The news is not all bad, Orbius thinks. It certainly could be worse! I guess I’ll approach Mabrack about Lester’s arm after we destroy the nematodean.

Sheva, meanwhile, scries Habiskis and finds him on the lam in an alley. She goes outside and summons a planar ally, Gorthox, a malebranche. He stands about 20’ tall, a huge, hulking, gargoyle-like form with great curled horns. "So, mortal," he booms in the tongue of devils, "you need a favor, eh?" He grins a great yellow-toothed grin at Sheva.

"I want you to go get my imp, Habiskis, out of trouble."

"Hahahahah! Habiskis, that scoundrel! He owes me a certain 'favor', if you know what I mean!" He winks his glowing red eye and leers evilly at Sheva.

Sheva shrugs. "He regenerates, do what you will to him as long as you don’t inflict any real damage."

"Very well! I shall do this cheaply and for the fun of it! You need pay me only- hm, let’s say 5000 pieces of gold!"

Sheva frowns. She doesn’t have a lot of money at the moment. "Is there something you’d take in trade?"

"Of course! You could get me a soul. Say, within two weeks. Or yours is forfeit."

Sheva smiles. "I accept." I’ll need to make a trip to my temple in the Shining City.

It's the evening of the 28th day of Snowmonth, the 12th month of the year. There are two more days until New Year's. If they want to be at their best on New Year's Eve, they need to take care of a few things. Sheva knows she can get a soul in the Shining City, and come to think of it, Fandral the smith might have a weapon or two ready for them- probably not all three, though. And, after talking it over with the rest of the party earlier, she strongly feels that they should seek out Vulker's embassy and leave word that his boy is fighting for the Forinthians.

Well, the evening's young. The red-haired Coilite strides into the keep, looking for Orbius.


Next Time: A bevy of dwarves!
 

Dwarves Aplenty

Orbius teleports with Sheva, Sybele and Angelfire to the Shining City. They fly to see Fandral, the dwarven mage-smith they retrieved the coal steel for. He greets them cheerily, then hands two of the three weapons. The first is Angelfire’s Falchion, a wicked-looking blade of startling sharpness. Sheva receives a greatsword that Fandral has christened Bluefang. The blades are, indeed, impressive, as he’d promised; his workmanship rivals the finest that any of our heroes have seen.

That evening, in the Shining City, Sheva visits her temple and checks up to see how her followers are performing. They’re doing all right, recruiting more members and generating enough money to pay for day to day expenses. Sheva conducts a midnight ceremony and enlightens her clergy with a sermon. Afterwards, she sniffs around for a likely candidate and settles on the daughter of a dwarven merchant. She can’t quite get her to trade her soul for Sheva’s moon rocks, but she does buy it for 2000 gp- saving more than half on her bargain with the devil. So easy, she thinks with a smirk.

While Sheva is inspecting the flock, Orbius goes shopping for the material component to a new spell he’s discovered, perfect identification, as well as for diamonds for protection from spells. Then he, Sybele and Angelfire go to the embassy of Thane Vulker Hammerhead, a dwarven monarch that Sybele, Angelfire, Sheva and others were allied with years ago. He’s the leader of a clan of dwarves on Tirchond. Though it’s closed for the night, they want to leave word that they saw Borlad fighting on the side of Forinthia in the Battle of Pesh. But the response is not what they’d hoped: "Good lad," says the guard sternly. "I’ll deliver yer message."

The party withdraws to Mabrack’s castle via teleportation magic. Tomorrow is the 29th. They’ll attack the nematodean in the morning, then have New Year's Eve to party.


Next Time: Attack on the Nematodean!
 

Angelfire's Falchion:
+4 magic, Keen, Flaming, Hardness of 20, 50 hp.

Angelfire's Falchion grants its wielder DR 1/-. The weapon can also cast: Lesser Restoration, Neutralize Poison, Freedom of Movement (each 1/day) on wielder as a standard action.
 



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