Agents of D.E.L.V.E. (Unearthed Arcana/Dungeon Magazine)

Blue_Kryptonite

First Post
----> The Hook:

The extradimensional masters of the Nameless Legion (Dragon Magazine #304) have, for their own inscrutable purposes assembled a team from various worlds whose sole mandate is to enter dangerous situations and recover their objective. This team is known to the masters as the Dungeon Expeditionary Low-Visibility Extraction team. D.E.L.V.E. goes where they’re told, when they’re told… To retrieve their objective. Are there other D.E.L.V.E. teams? What is the significance of the objectives? Do you have backup? Opposition? None of your business, Delver. Suit up, you’re moving out.

----> The Campaign:

D.E.L.V.E. will begin at level 5. Most adventures will be loosely strung together from my vast collection of Dungeon Magazines, modified to suit my style as a DM. The campaign will be cinematic, and have overtones of military buddy adventures and espionage/conspiracy flavouring.

----> The Rules:

32 Point Buy. 9K, half total on one item. Full HP 1st level, average after.

D&D 3.5. Unearthed Arcana is used as a heavy modification.

In particular, the following variants are always used:

Spontaneous Divine Casting (page 64)
Maximum Skill Ranks, Limited Choices (page 80)
Weapon Group Proficiencies (page 94)
Defense Bonus (page 110)
Armour as DR (page 111)
Recharge Magic (page 158)
Taint (page 189)
Level-Independent XP (page 214)

The following are allowed:

Racial paragons (page 32)
Totem Barbarians and Bard Variants (page 48)
Monk Styles (page 52)
Urban Ranger, Wild Rogue, and Battle Sorcerer (page 56)
Favoured Environment (page 65)
Wild Shape: Aspect Of Nature (page 67)
Spelltouched Feats (page 92)
Summon Monster Variants (page 137)
Incantations (page 174)

In addition, I will be using Spycraft Action Dice.

----> The Characters

Only hard and fast rule: No evil, no loners. These characters will be part of a team.

Characters from the following books and sources will be accepted outright.

Core 3.5 + Psionics Handbook
Eberron Campaign Setting
Forgotten Realms Campaign Setting

Characters using elements from the following sources will be considered, with discussion:

Dragon Magazine
Dungeon Magazine
Other D&D & D20 Worlds and settings (will often require backstory to be provided to the DM, including player-generated conversion work for older settings)
Savage Species (case by case basis).

Any Feat/Base Class/Prc/Spell/Item etc. from a source not owned by the DM will need to be summarized.

Provide a concept paragraph (or two) before creating. Sorrow The Man Bear is player one, and Rules Monkey. (Rules Man-Bear?). 5 other players will be accepted, first come, first served.
 
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Pik-ik-cha, Thri-kreen psychic warrior reporting for duty!

Here's a really basic outlook for him...

The insect outlook of the thri-kreen makes them a natural for fighting in a group, and Pik-ik-cha is no different. A great lover of combat, Pik-ik-cha enjoys being able to use his psionic powers to make himself tower over his enemies. He considers himself more of a follower than a leader, and makes an effort to keep himself fairly low on the chain of command.
 

Adamesk, Maenad Wilder/Sorcerer reporting for assignment!

Adamesk noticed his inborn psionic/magical power in violent bursts. He was picked on a lot in his youth and one day at the age of 12, BAM! The kid who was bullying Adamesk gets laid out, cold. Adamesk ran. He was an orphan, living in an orphanage. He hated it there. Fearing how people would react to him now, he decided to flee. He's been on the road ever since. He adventures seeking answers about himself. His magic, and psionics. Why they burst out so violently. He's a moody person, but quite friendly. Though many people have hurt him, he still gives them the benefit of the doubt when it comes to trust. Fashions himself a leader, to an extent. Believes that all people are inherintly good, some just stray from that.
 

I'd be interested in playing a (most likely human) cleric/elemental archon (forgotten realms faiths&pantheons) if thats acceptable. Can provide details if you don't have them.

Kazath has joined DELVE in order to make a name for himself and his domain of fire. Defeating opposition, retrieving the objective.. he'll never fail because only through overwhelming success can the natural superiority of fire over any other element be revealed... He will battle any foe, overcome any adversity, and claim the title of strongest. Failure is not an option!
 
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Hmm, sounds interesting. I don't actually own Unearthed Arcana... would that be a major hinderence?

I'd be interested in playing a human Wood or Winter Witch (from Monte Cook's Arcana Unearthed). I can send you the class info if you need it.

He'd be the son of a famous explorer who fell through a portal during an ambush. Now, he doesn't know where he is or how to get home, but he hooked up with DELVE as a means of centering himself and giving himself something to do while he keeps his eyes open for a possible way home.
 

This sounds interesting. Perfect fit for a bard/rogue hybrid...

Two questions: ability score generation? And, how will you work the Maximum Skill Ranks thing with multiclass characters? (IIRC, UA does not provide for that problem.)


Mella may not seem the most trustworthy sort on the face of it, and you might be partially correct thinking that. She's fleet, quick-witted, and perfectly happy to con you if you look a fool. But if you're intelligent--and if you trust her--you'll find she has a heart of gold hidden beneath the layers of deceit. Her devotion to her causes is abnormal outside dwarven lands, but she's happy to pump arrows into anyone who crosses her. She sees DELVE as her latest cause--because they trust her and her comrades implicitly.

(General idea: support and roguish backup, human NG Rog3/Brd2.)
 
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Actually it does list how it works for multiclass characters, right column page 80. I had a couple of questions of my own tho actually.. if we're using both spontaneous divine casting and recharge magic, I assume that means that divine casters will use the faster recharge times as per sorceror/bards ? Otherwise its a pretty significant penalty.

Also Knowledge: Nature isn't a class skill for clerics and I don't really want to multiclass, would it be ok to take the educated regional feat from PGtF ? Or is there another similair feat that would be ok ?
 


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