Agents of the Inquisition, Warhammer40K (recruiting)

Arr, no question there. And I agree the stats and so on are fine.

I spose most of the issue is just trying to shoehorn in a creature to a PL it's really way higher than. I wouldn't expect a PL9 PC to have an even chance against a fully equipped Space Marine. :)
 

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Shayuri said:
4) Same thing with offense. Your attack bonus is a little low for your PL (some characters can get away with this more than others, Ari for example has attacks that don't require attack rolls, so her lowered attack bonus is not as much an issue for her). Also, your biggest personal weapon is fairly light on damage. Good extras, mind...but light on damage.
I wanted to address this issue. I don't see my guy as a main line fighter. He's support/backup. I'm hoping his ability to control machines will come in handy as well. :) I like the idea of the power wrench (buffed it up a bit) in one hand and the bolt pistol in the other, so some of my decisions have been for the look/feel. I've bumped up his defense though. Thanks for the help guys. I think he's done. Just need to make it pretty.
 

There's no problem going with the look/feel route since it tends to create interesting characters. Hell, thats the only reason why Dante has Misery, because I think that a sharpshooter/bounty hunter keeping such a useless clunker of a weapon saids a lot about his personality.
 

Arr, that's fine Drerek. I just wanted to make sure it was a design decision on your part, not a misunderstanding of rules or anything, so I pointed it out. If that's what you had in mind, more power to ya. :)
 

Guys, sorry, I am in Portugal on holiday - logging on from the hotel room as I realised I had not posted in a while. Crazy work schedule last week, and then this long weekend got in the way of things. I still need to download and read the rules. 2 questions:

1) What books do I need to download?
2) Am I too late? I return home to the UK tomorrow and should be able to spend 2 hours or so tomorrow night putting my character together. Is this too late now?

Sorry about the absence. My wife runs my life ;)
 

You will need the Mutants and Masterminds 2nd Edition rule book. An optional, but highly recommended book, would be Ultimate Power. Ultimate Power breaks down the point cost of the standard powers in the Mutants and Masterminds book and allows you to customize them little further. Its the sort of book you would want to purchase if you like the system and want to use it to its full potential.
 
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