Karl Green
First Post
hewligan said:I need some feedback. This is NOT a finished concept yet, but probably only needs 30 minutes work to become finished. I just want to know where to put the rest of my points to create a character that fills the biggest gaps in the team.
I believe I have 16 unspent points so far. I may take Luck and some hero points, or buff up my defence, or ... not sure. Help! He is very equipment and power light at the moment, as everyone else seems to be the heavy weapons, with me the support squad.
SAVES 20PP
TOUG +11 (1 Con + 10 Power) (10PP)
FORT +5 (4 Base + 1 Con) (4 PP)
REF +6 (3 Base + 3 Dex) (3 PP)
WILL +6 (3 Base + 3 Wis) (3 PP)
COMBAT 36PP
INIT +7
BASE DEF +8 (16 PP)
DEF 21 (10 + 8 Base + 3 Equipment) *** Is this correct?
FLAT-FOOTED 11
BASE ATT +10 (20 PP)
Undercover protective armour (4 equipment points)
* +3 toughness, subtle *** Do I just add this to my Toughness Save?
He looks good but you normally can't raise your Toughness Score. Your Undercover Vest would give you +3 to your Toughness (for a total of +4). I did not total the points so I am not sure what point you have available
MY quick suggestion would be that your raise your Base Defense to 20 or so, take a few ranks in Dodge, and bump the Armor Toughness bonus (maybe with a Field, etc, see page 3 for some examples) to get a total Tougness of around 7 or 8 (depending on your Trade-Off's. If you go for a Defense of 21 so, your max Toughness save is +7, etc)