Agents of the Inquisition, Warhammer40K (recruiting)

What shayuri said. :)
Can you break down how you spent your Combat section of points?

Just an observation, for flavor-- The ecchlesiarchy tends to favor flamers/plasma weapons (symbolizing purifying fire or light). Also, as an ex-guardsman, he'd likely be far more comfortable with an autogun or lasgun... bolters aren't issued to guardsman (well, heavy bolters on heavy weapon emplacements yes, but even your elite guardsmen tend to carry lasguns. Just an observation.
 

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Done and Done.

Lets see,

If Hewligan wants party leader he can pry it from my cold dead fingers he can have it. I don't know enough about the setting to be piticularly usefull in that regards. Just think of me as your spiritual advisor, your morale booster. I'm here to confirm what you all ready know. The Emperor is with us, Amen.

Plama gun seems to be cheaper than bolter and my powerfist was too pricey, so I've got 9 10 (I can add incorrect figures I'm soo good) 9 more points to toss around...

Is the use of stealth anticipated on this mission, perhaps I could pick up a stealth field generator or something, as of now I'm not all that stealthy.

If not I'll just get some more bionic-ish stuff


Also
+11 Attack 22 points
+09 Defense 18 points
+09 Toughness +2 con 4 points +7 impervious protection from rosarius 12 points
+07 Melee Mighty Power Fist 3 points
+07 Ranged Unrelible Plasma 9 points
 
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Only the eldar have something really close to an effective stealth field. (And the Vindicare assassins, but hell, they probably just stole the idea...). Since not everyone is a stealth nut, I don't think its that big of a deal. You could make the plasma gun autofire capable, maybe? Add something to make the powerfist unpleasant (incurable, maybe)? Add some close combat attack feats, like power attack and takedown attack, since you have a powerfist but no combat options besides "SMITE!" (and sunder)
 


Updated to fix issues raised:

[sblock]Name:
Kai Tokaru, goes by various pseudonyms, the most common of which is "Tok".

Party Role:
The same role that he has been playing for the past two decades: "green-skin" expert, local system infiltrator, reconnaissance, interception, information collection and retrieval, sometime leader of men, skilled pilot, lucky sod, and whisky drinker.

Power Level: 9
Power Points: 160
Experience Points: 0
Hero Points: 4

ABILITIES 42PP
STR 14 +2 (4 PP)
DEX 16 +3 (6 PP)
CON 16 +3 (6 PP)
INT 20 +5 (10 PP)
WIS 16 +3 (6 PP)
CHA 20 +5 (10 PP)

SAVES 15PP
TOUG +9 (3 Con + 3 armour +3 defensive roll)
FORT +8 (5 Base + 3 Con) (5 PP)
REF +8 (5 Base + 3 Dex) (5 PP)
WILL +8 (5 Base + 3 Wis) (5 PP)

COMBAT 36PP
INIT +7
BASE DEF +9 (18 PP)
DEF 19 (10 + 9 Base)
FLAT-FOOTED 15
BASE ATT +9 (18 PP)

SKILLS 92 SP (23 PP)
Bluff +19 (14 ranks + 5 Cha)
Computers +17 (12 ranks + 5 Int)
Concentration +5 (2 ranks +3 Wis)
Diplomacy +13 (8 ranks + 5 Cha)
Gather Information +19 (14 ranks + 5 Cha)
Knowledge (Green Skins) +19 (14 ranks + 5 Int)
Languages (2 ranks)
Notice +8 (5 ranks + 3 Wis)
Pilot +17 (14 ranks + 3 Dex)
Sense Motive +10 (7 ranks + 3 Wis)

LANGUAGES (2 Ranks - included in skills above)
Low Gothic
Orc Tongue
Trade Cant

MOVEMENT
SPEED 30/60/120

FEATS (27 PP)
Connected 1
Contacts 1
Defensive Roll 3
Eidatic Memory 1
Equipment 5 (25pts)
Favoured Opponent 5 (Greenskins)
Improved Initiative 1 (+4)
Leadership 1
Luck 3
Master Plan 1
Sneak Attack 3
Teamwork 1
Well-Informed 1

POWERS (17PP)
--- Implants allow Kai to patch into computer systems remotely ---
Comprehend: Computers (machines) +1 (2 points)
Datalink +2 (extra range through 2 ranks, PF: Subtle) (3 points)

--- Extensive experience in talking people into doing his bidding ---
Mind Control +2 (Flaw: Sense dependent: sound) (2 points)
Immunity to all interaction skill attempts by others (5 points)

--- Super Senses (Kai has had extensive eye implants) ---
-Extended (Sight) 1
-Danger Sense 1
-Darkvision 2
-Infravision 1

EQUIPMENT

"Shuriken": Blast Pistol (13 equipment points)
* Blast +6 (PF: improved critical)

"Orc Bane" Black Bladed Power Knife (4 equipment points)
* Strike +1 (EX: penetrating [+1], PF: mighty, improved critical)

Undercover protective armour (4 equipment points)
* +3 toughness, subtle

Dataslate (1 equipment point)

COST
Abilities [42]
Combat [36]
Saves [15]
Skills [23]
Feats [27]
Powers [17]
Drawbacks [XX]
Total [160]
Unspent [0]

NOTES
Gender: Male
Age: 37
Size: Medium
Height: 5' 11"
Weight: 160 pounds
Hair: Black
Eyes: Grey

Physical Description:
Late 30s, handsome face that still shows strong elements of his ancient Japanese roots, black hair shorn short, flecked with grey, light stubble and a silvered winding scar that runs along his left jaw line. 5'11", slim, muscular build.

Kai has the Xeno Catechism tattooed in pale ink onto his left arm, almost invisible, but always with him. He tends to wear dark, practical (free movement) gear, with a long dark gray overcoat with upturned stiff collar. His piercing grey eyes are often hidden behind thin mirrored glasses, and his face seldom belies any emotion.

Background:
Tok is one of the Imperium's best greenskin experts, but his knowledge came at a price. As a young boy he was for noticed as a profound intellectual talent, and was requested to attend an Imperial testing facility. While traveling with his parents to the local hub their mass transport vehicle was attacked by pirate greens. His parents were killed along with the majority of other passengers, but Kai and a few hundred others were kept as live larder.

Kai spent six years among the greenskins as part of their slave labour force (and food supply) on their local system. During this time he tried again and again to raise some resistance, but the people were not warriors, and went meekly to death. Eventually he took things into his own hands.

He seldom speaks of this time, but what is known is that he escaped alone, turning the central fortified Orc encampment into partial life-system failure as he systematically shut down its computer systems.

Kai, too long away from civilization, piloted a tiny craft he had stolen in search of a human voice. It was two months before he was picked up by a passing Rogue Trader, Andu Rowen, signalled by the beacon from Kai's ship.

Kai, now 20, was too old for training, but Andu saw potential in the young man and used him as a backup pilot, becoming almost a father figure to the young man. When, three years later, a greenskin invasion of a nearby system was handed to Andu's crew to investigate, it was Kai who led the incursion team, and reported back on the alien artifact the greenskins were attempting to recover. There was no time to send in the Deathwatch, and Andu sent his best men down. They did not return. Kai, ignoring orders, went in alone using a stolen incursion pod.

His success in the mission did not go unnoticed. He was sought out by the Ordo Xenos, not to be one of their own, but as a possible sleeper. The Order had been the first to spot Kai's potential those 9 years earlier, and now wanted him again. He was too rough a diamond to fold fully into the order, but his zealous hatred was hidden so well behind his calm mind that the order were moved to recruit him.

He speaks little of his times since then, for they were spent in service to the Ordo Xenos. First with his extensive training, and later stationed with a varying group of Rogue Traders. Kai is a gatherer of information. One whose hatred can be hidden behind a veil while he insinuates himself with the enemy, learning from them before he snuffs them out.

He has been sent against many alien races, mostly as an information gatherer, someone who can gain their confidence, but it is the greenskins that he reserves his most wicked fury for.

He has spent over a decade in service, suffering many injuries and requiring extensive implants to his damaged eyes. His innate, almost magical ability in regards to computer equipment have been further strengthened by the implant of a rare transmitter/receiver that allows him to communicate with nearby computer systems.

Weapons and Quirks:
Sky carries a thin bladed power knife. It is his weapon of choice, meaning he prefers to kill slowly when he can.

He prefers single handed weapons, such as pistols, and is not really a big fan of heavy-combat. He believes most missions can be completed using intelligence and turning the environment in your favour, rather than by blowing holes in walls.

He speaks many languages, but doesn't have time for idle talk.

He is happiest among the scum of the universe, for it is from their lips that secrets spill.

He once let an orc baby live after an attack. He knows it probably died anyway, but to this day he still wonders why he let it live, wonders if perhaps there is some weakness in his resolve.
[/sblock]

And leader role .... well, I guess we shall see what happens. I see my guy as someone who people naturally depend upon because of his knowledge, and ability to resolve situations, but he is not a combat leader by any stretch of the imagination. Pre planning, infiltration, keeping heads cool - yes, leading an attack an orchestrating the strategy of battle - no way! There should be room for the both of us, as long as we role play our positions in this regard.

Of course, a bit of tension in the group (Kai is not fond of overly-preachy people) may work quite well anyway. Your guy could feel like the deserved leader, while Kai just ignores all that and tries to get things moving in the right direction. Friction!
 
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Of course, a bit of tension in the group (Kai is not fond of overly-preachy people) may work quite well anyway. Your guy could feel like the deserved leader, while Kai just ignores all that and tries to get things moving in the right direction. Friction!

As far a I see him so far, the friction won't be in me trying to be the leader...

Wait! Seriously? You don't like overly preachy people? :\ That might be a conflict. ;)


I'll see about throw those points around this afternoon. *SMITE* seems all that I'd need but we'll see, I'll put them in some fun places hopefully.
 

Done and Done,

Would a lower setting on a Plasma gun make sense? More Relible less penetration.
In necromunda your big plasma gun had deul setting, so I was wondering if that could be applied here, done other than that.
 

LogicsFate said:
Done and Done,

Would a lower setting on a Plasma gun make sense? More Relible less penetration.
In necromunda your big plasma gun had deul setting, so I was wondering if that could be applied here, done other than that.
Yes, it'd make sense. Flamers would also have settings between Line area of effect and Cone area of effects. They'd also cause continuing damage [+1 extra] to deal damage on the round after they've hit you as well.

Lasguns should have high and low power settings as well (high powered is penetrating but gets less shots while low powered fires almost indefinitely but doesn't penetrate heavy armor very easily).

Bolters are classified as penetrating, but really shouldn't be if they're not using krak ammunition.

We should be ready to start next Wednesday then (I only have internet access at work for the time being; should change at the end of the month).
 


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