Here is Dante without his skills and equipment. One thing is obvious when you look at him, he's all about the guns. I imagine him to be like the stereotypical Clint Eastwood's character
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Dante McAllister
Abilities:
Str 15 (+2) Dex 20 (+5) Con 16 (+3) Int 13 (+1) Wis 15 (+2) Cha 13 (+1)
Saving Throws:
Toughness +12 (+10 flatfooted, +5 unarmored,), Fortitude +8 (3+5), Reflexes +10 (5+5), Will +8 (2+6)
Combat:
Base Attack +6 (Firearms +9, range +7, melee +6, grapple +8), Defense +6 (Defense 16, flatfooted 13), Initiative +13
Skills: 15pp (60 ranks)
Feats:
Accurate Attack, Ambidextrous, Attack Focus (Ranged), Attack Specialization (Fire Arms), Contacts, Defensive Roll (2 ranks), Equipment (3 ranks), Improved Aim, Improved Initiative (2 Ranks), Luck (2 rank), Move-By Action, Precise Shot, Quick Draw (2 ranks), Seize Initiative, Track, Uncanny Dodge (Auditory), Well Informed
Powers:
Maelstrom: Device 6 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, 5 shots per clip; PW: Accurate, Innate; Flaws: Unreliable (-1); Draw Backs: Noticeable (It goes BANG! Silencers are for cowards.)
---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal
---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal
Malice: Device 4 [12pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm, 12 shots per clip; PW: Innate; Extra: Total Fade (+1); Flaws: Fade (-1); Draw Backs: Noticeable (It goes BANG! Silencers are for cowards.)
---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range
---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal
Misery: Device 4 [12pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, 12 shots per clip; PW: Accurate, Innate; Extra: Total Fade (+1); Flaws: Fade (-1); Draw Backs: Noticeable (It goes BANG! Silencers are for cowards.)
NOTE: This device is identical to Malice.
Eldar Cameleoline Cloak: Device 2 [9pp]: Container, No Action, Touch Range, Duration: Special; Hard to loose (when worn), PW: Innate
---Concealment 4 [10pp]: Sensory, Free (active), Personal Range, Duration: Sustained; Full concealment from visual senses; PF: Close Range, Innate,
Armored Body Glove: Protection: 5 [4pp]: Defense, No action (passive), Personal Range, Duration: Permanent; Drawbacks: Noticeable
Equipment: 12pts.
Hero Points: 3
Drawbacks: None
Trade Offs: +3 Toughness / -3 Defenses
Complications: Rivalry (Other bounty Hunters)
Abilities 32pp + Skills 15pp+ Feats 23pp + Powers 50pp + Combat 24pp + Saves 16pp – Drawbacks 0 = 160
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