Agents of the Inquisition, Warhammer40K (recruiting)

As I think about it I am not sure I should go for a Sister of Battle simply as they are so very ANTI-psycher and we have one in the group :) but a Commissar or Bounty Hunter would be mighty cool also...

But I will build a couple and see what you think
 

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Here is Dante without his skills and equipment. One thing is obvious when you look at him, he's all about the guns. I imagine him to be like the stereotypical Clint Eastwood's character

[sblock=Character Sheet]

Dante McAllister
Abilities:
Str 15 (+2) Dex 20 (+5) Con 16 (+3) Int 13 (+1) Wis 15 (+2) Cha 13 (+1)

Saving Throws:
Toughness +12 (+10 flatfooted, +5 unarmored,), Fortitude +8 (3+5), Reflexes +10 (5+5), Will +8 (2+6)

Combat:
Base Attack +6 (Firearms +9, range +7, melee +6, grapple +8), Defense +6 (Defense 16, flatfooted 13), Initiative +13

Skills: 15pp (60 ranks)


Feats:
Accurate Attack, Ambidextrous, Attack Focus (Ranged), Attack Specialization (Fire Arms), Contacts, Defensive Roll (2 ranks), Equipment (3 ranks), Improved Aim, Improved Initiative (2 Ranks), Luck (2 rank), Move-By Action, Precise Shot, Quick Draw (2 ranks), Seize Initiative, Track, Uncanny Dodge (Auditory), Well Informed

Powers:
Maelstrom: Device 6 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, 5 shots per clip; PW: Accurate, Innate; Flaws: Unreliable (-1); Draw Backs: Noticeable (It goes BANG! Silencers are for cowards.)
---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal
---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal

Malice: Device 4 [12pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm, 12 shots per clip; PW: Innate; Extra: Total Fade (+1); Flaws: Fade (-1); Draw Backs: Noticeable (It goes BANG! Silencers are for cowards.)
---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range
---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal

Misery: Device 4 [12pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, 12 shots per clip; PW: Accurate, Innate; Extra: Total Fade (+1); Flaws: Fade (-1); Draw Backs: Noticeable (It goes BANG! Silencers are for cowards.)
NOTE: This device is identical to Malice.

Eldar Cameleoline Cloak: Device 2 [9pp]: Container, No Action, Touch Range, Duration: Special; Hard to loose (when worn), PW: Innate
---Concealment 4 [10pp]: Sensory, Free (active), Personal Range, Duration: Sustained; Full concealment from visual senses; PF: Close Range, Innate,

Armored Body Glove: Protection: 5 [4pp]: Defense, No action (passive), Personal Range, Duration: Permanent; Drawbacks: Noticeable

Equipment: 12pts.

Hero Points: 3
Drawbacks: None
Trade Offs: +3 Toughness / -3 Defenses
Complications: Rivalry (Other bounty Hunters)
Abilities 32pp + Skills 15pp+ Feats 23pp + Powers 50pp + Combat 24pp + Saves 16pp – Drawbacks 0 = 160
[/sblock]
 

Relique: 1. Ranged Attack should be +8, Firearms +10 (though, as a specialization it should be focused on a single weapon, not a broad group).
2. Instant powers are Noticeable by default.
3. You don't need to list ammunition amounts or keep track of that. Running out of ammo is a Complication, which you get a hero point for when your GM brings it into play. Otherwise you're assumed to have enough to complete the encounter.
 

OK I am still working on her background and thinking about stuff... but as for stat's what do you think?

Isabella Constantia Fleischer
PL9 (160PP)
“…and lo, the mutant will be put to the torch, and its unholy soul sent screaming back to the warp. Amen.”

Battle Sister Isabella was born on Heildoin IV, to a devout family to the Ecclesiarch lay-priests (on Heildoin IV, said lay-priests were allowed, even encouraged to marry) of the planetary governing body. She grew up fast and strong, in both body and absolute faith in the Emperor.

At age 8, she was sent to the Chapter House of the Order of the White Rose, the locate chapter of the Adeptus Sororitas, the daughters of the Emperor. After serving as page and proving herself at the Chapter House, at 16 she was sent for formal training at the Convent Sanctorum on Ophelia VII, where she excelled at heavy weapons training and daily devotion to the ideals of the Emperor.


[sblock]PL9 [160PP]
ABILITIES: STR: 24/14 (+7/+2), DEX: 16 (+3), CON: 14 (+2), INT: 14 (+2), WIS: 20 (+5), CHA: 16 (+3)

SKILLS: Concentration 2 (+7), Intimidate 7 (+10), Investigate 4 (+6), Knowledge [History] 2 (+4), [Tactics] 2 (+4), [Theology and Philosophy] 9 (+11), Languages [Low Gothic, High Gothic], Medicine 2 (+7), Notice 4 (+9), Search 2 (+4), Sense Motive 5 (+10), Survival 4 (+9)

FEATS: Accurate Attack, All-out Attack, Attack Focus [Ranged] (1), Attractive (1), Benefit [Battle Sister] (1), Dodge Focus (2), Endurance (1), Equipment [10pts] (2), Fearless, Improved Aim, Improved Critical [19-20 with Storm Bolter] (1), Improved Initiative (1), Luck (2), Power Attack, Precise Shot (2), Seize Initiative, Track

POWERS:
*Device [hard to take] Sisters of Battle Power Armour [7]
1. Enhanced Attribute: Strength [10]
2. Immunity: Full Life Support [9]
3. Protection [9], a. Extra: Impervious [6]
4. Super-Senses: Low-Light Vision [helm visor] [1]
*Device [easy to take] Storm Bolter [10]
Blast [9], a. Extra: Autofire {taken twice}, +1 dmg/each point over [9], b. Extra: Explosive (90ft) [9], c. Extra: Incurable [9], d. Extra: Penetrating [4], e. Feat: Accurate (+2 atk rolls) [1]

EQUIPMENT:
Sword (+3 melee Strike, feat: Mighty, feat: Crit 19-20)
Commlink bead (communicator)
Armoured Bodyglove (+3 toughness, Subtle) only worn under robes when not in battle armour

COMBAT: Attack +6/Ranged +7 (with Storm Bolter +9) [Unarmed +7 (Bruise), Sword +10 (Lethal), Storm Bolter +9 (Lethal)], Defense 17 (13 flat-footed), Init +7

SAVES: Toughness +11 (6 pts. Impervious, +3 out of Armour), Fortitude +8, Reflex +8, Will +8

COMPLICATIONS: Hatred (mutants, all aliens, traitors, most psychers, non-Imperial humans, heretics, well most people not Sisters of Battle or Imperial Representatives), Obsession (the destruction of mutants, heretics, etc.), Obsession (the Worship of the Emperor)

Abilities 34 + Skills 11 (44 ranks) + Feats 21 + Powers 58 + Combat 22 + Saves 14 – Drawbacks 0 = 160 [/sblock]
 

Maelstom uses the Unreliable after 5 uses version of unreliable, while Misery uses the standard version. Both of these guns are old.

I applied the Weapon Specialty feat to Malice, but what I'm wondering is how did the Range Attack jump to +8? If he has +6 att and one rank of attack focus (ranged), so how did it jump to +8?


[sblock=Dante's Guns version 2]
Maelstrom: Device 6 [14pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, Jams after 5 shots; PW: Accurate, Innate; Flaws: Unreliable (5 uses, -1);
---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal
---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal

Malice: Device 4 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm; PW: Innate;
---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range
---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal

Misery: Device 4 [10pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, Jams 50% of the time; PW: Accurate, Innate; Extra: (+1); Flaws: Unreliable (-1)
NOTE: This device’s array is identical to Malice.
[/sblock]
 
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Karl: 1. Incurable isn't an Extra, its a Power Feat. :)
2. Is the Area-Explosive extra on the Storm Bolter an alternate firing mode or does it really cause that massive amount of destruction every time it fires?
3. Passive continuous effects are subtle by default (aside, for example, the obviousness of wearing power armor). Do you intend to make the bodyglove completely undetectable or just not obvious?
 


Lobo Lurker said:
Karl: 1. Incurable isn't an Extra, its a Power Feat. :)
2. Is the Area-Explosive extra on the Storm Bolter an alternate firing mode or does it really cause that massive amount of destruction every time it fires?
3. Passive continuous effects are subtle by default (aside, for example, the obviousness of wearing power armor). Do you intend to make the bodyglove completely undetectable or just not obvious?

1. Ah, mixed that one up, thanks!
2. Well I am not 100% sure, I was kind of going off your Storm Bolter example... It could be an Alt. Power, I might play with that a bit more. I would NOT like it to be all the time :D
3. I was mostly going off the Undercover Vest example in the rules book which lists it as Subtle... its up to you, I just don't want it to be notice normally.
 

Eltharon said:
When will we be getting started? Are we waiting for new players or just waiting for everyone's character to be touched up?
I'm just waiting for people to finish their characters. If that's done by tonight we'll start tomorrow.
 

To Karl: When he said Explosive in the storm bolter entry, he meant the type of damage done (as opposed to slashing or piercing, etc). I think. At least, thats what WH40K canon tells me.

To Lobo Lurker: OO-RAH!
Or, alternatively: Awesome.

Oh, and I did a quick edit on Blake's stealth suit. Nothing much.
 
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