Eh, that is a good point Eltharon. The list below is by no means exhaustive, nor does it take into account special weapon loads.
How about...
Stub Pistol +2 Ballistic - 30ft range
Stub Gun +4 Ballistic - 40ft range
Heavy Stubber +6 Ballistic - 90ft range (autofire +2)
Ogryn Ripper Gun +6/+7 Ballistic - 20ft range (shotgun w/autofire 2)
* can also be used as a club
Autopistol +4 Ballistic - 40ft range (autofire)
Autogun +5 Ballistic - 50ft range (autofire +2)
Autocannon +7 Ballistic - 150ft range (autofire +2)
Arbites Combat Shotgun +5/+6 Ballistic - 40ft range (autofire)
Laspistol +4 Heat/Light - 30ft range
Lasgun +5 Heat/Light - 50ft range (autofire)
Longlas +5 Heat/Light - 250ft range (scope, penetrating)
Lascannon +12 Heat/Light - 250ft (penetrating)
Needler +1 Ballistic - 50ft range (+ virulent poison, penetrating)
Needle Rifle +3 Heat/Light - 250ft range (+ virulent poison, penetrating)
Bolt Pistol +5 Explosive - 50ft (incurable, accurate, penetrating)
Boltgun +8 Explosive - 80ft (incurable, accurate, , penetrating)
Bolter +8 Explosive - 80ft (autofire, incurable, accurate, penetrating)
Storm Bolter +9 Explosive - 80ft (autofire 2, incurable, accurate, penetrating)
Heavy Bolter +11 Explosive - 100ft (autofire, incurable, accurate, penetrating)
Hellpistol +7 Energy - 10ft cone (penetrating incurable disintegration effect)
Hellgun +9 Energy - 20ft cone (penetrating incurable disintegration effect)
Multimelta +15 Energy - 40ft cone (autofiring penetrating incurable disintegration effect)
Plasma Pistol +6 Fire - 30ft range (penetrating incurable disintegration effect; unreliable)
Plasma Gun +8 Fire - 60ft range (penetrating incurable disintegration effect; unreliable)
Heavy Plasma +12 Fire - 100ft (penetrating incurable disintegration effect; unreliable)
Hand Flamer +6 5ft Cone of Fire (target catches on fire)
Flamer +6 15ft Cone of Fire (target catches on fire)
Heavy Flamer +6 30ft Cone of Fire (target catches on fire)
Grenade Launcher +5 Explosive w/5ft radius - 70ft range
Missile Launcher +10 Explosive w/10ft radius - 150ft range
Eldar Weapons:
Shriuken Pistol +4 Slashing - 60ft range (autofire 2, penetrating)
Shriuken Catapult +7 Slashing - 90ft range (autofire 2, penetrating)
Heavy Shriuken Launcher +9 Slashing - 250ft range (autofire 2, penetrating)
Dark Eldar Weapons:
Splinter Pistol +4 Piercing - 60ft range (autofire 2, penetrating)
Splinter Rifle +7 Piercing - 90ft range (autofire 2, penetrating)
Splinter Cannon +9 Piercing - 250ft range (autofire 2, penetrating)
Ork Weapons:
Blastas +5 Ballistic - 20ft range (autofire)
Shootas +8 Ballistic - 40ft range (autofire)
Heavy Shoota +9 Ballistic - 60ft range (autofire 2)
Tau Weapons:
Pulse Rifle +8 Energy - 100ft range (accurate, penetrating)