Agents of the Inquisition, Warhammer40K (recruiting)

Okay, lets see. Questions...

Shayuri: The standard language throughout the Imperium is Low Gothic. Local accents and pidgins might make it unintelligible. High Gothic is spoken by nobles and on Earth. Tech Priests are commonly able to communicate in the language of machines, Machine Speech (R2-D2 speech).

Inquisitors tend to be good at everything as they're the cream of the crop as agents go. Good Attack/Defense/Saves/Skills, in general. Athletic skills, social skills and stealth skills, along with some knowledge skills should serve you well. Note, a top-grade bounty-hunter or commando might be better at combat than an Inquisitor, but the Inquisitor has other skills (and isn't a one-trick pony, usually).

Drerek: looks good. :) Its kind of an oxymoron, but the Mechanicus is all about preserving ancient knowledge and worshiping it... actual invention of NEW technology is heresy/blasphemy; so, if you're not a heretic/radical, your invention ability will be more about knowing technological tricks that no one else knows about (aside from other tech-priests) than inventing brand new things.

Eltharon: From what you write it sounds like a simple Interrogator, albeit one focused on combat/assassination, would work for you. An actual assassin would also take a whole lot of points (though possibly less than a space marine though they are, technically, more powerful). If you're dead-set on the assassin route, maybe a death cultist might be better. They're not quite as good as assassins (in that, they're not designed to replace sending in thousands of Imperial Guardsman) but they're still considered quite deadly (fearless close combat monsters).
 

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Shayuri, what do you see as the source of your Boost/Regeneration ability?

Computers = Cogitators -- Thinking machines were outlawed just after the Age of Strife after the Iron Men (thinking robots) rose up and tried to destroy their masters. AIs were destroyed and replaced with a cogitator, a human brain slaved to specific tasks inside a computer-like shell.

Commlink = Vox link. I'm not sure there are any specific differences, its just a flavor thing.

Power Weapons/Force Weapons: The thing that makes these things so bad-a$$ is the power field that surrounds them. You can install a power field in almost anything (hence the power maul, crozius arcanum and power fist). Installing into a giant wrench will be fine.

Instant Regeneration would not be keeping with the tech level. Daemons can instantly regenerate (some of them anyway) but that's 'magic'.

Combi-weapons are a mechanicus specialty. Most are simply combinations of two different weapons, or even the same weapon (ex: storm bolter = two bolters; scatter lasers = 6+ lasguns; multi-meltas = 3+ meltaguns).

The imperial standard weapon is the Lasgun. Fires a high-powered packet of heat and light energy. Single shot, burst fire, and auto-firing variants abound. Slightly less common is the Autogun (essentially our modern technology, but souped up a few thousand years). Lower technology weapons are Stubguns (modern-earth era weaponry).

Higher tech weapons are Plasma weapons (fires plasma... very very powerful), Flamers (flame throwers, uses promethium), and Melta-weapons. Plasma and Melta weapons essentially do the same thing, melt stuff to slag but Plasma is longer range and more unreliable (tends to overheat) while melta is slightly more powerful, pin-point and very short ranged.
 

Eh...I never really liked Death Cultists, don't know why.
So...I'll use my Inquisitor rulebook as a guide (Its got fairly detailed stats for everything), and make both the assassin and the interrogator and let you judge. :)
Unless, of course, an Imperial Assassin would have some negative effect on the story. Then I'll just play the inquisitor.
 

** Shayuri, what do you see as the source of your Boost/Regeneration ability?

-- It's envisioned as a psychic attunement with the body and its functions. Boost is basically massive release of endorphins and adrenaline (raises all physical stats 4 points) and Regeneration is psionic acceleration of the healing process.

That said, I'm considering alternative powers in the place of those two...the regeneration in particular feels a bit over the top...

What do you think about some Astral Form, along with some Possession ability that only works when she's in Astral Form? So she can project out of her body and possess people? Too daemonic? :)

Alternatively, I could add some TK powah...
 

Boost = fine.

Astral Projection + Possession is fine (Inq. Gideon Ravenor has that power, actually... though it doesn't work on everyone).
 

Eltharon said:
Eh...I never really liked Death Cultists, don't know why.
So...I'll use my Inquisitor rulebook as a guide (Its got fairly detailed stats for everything), and make both the assassin and the interrogator and let you judge. :)
Unless, of course, an Imperial Assassin would have some negative effect on the story. Then I'll just play the inquisitor.
:) Play whatever you like. I'm rather partial to the highly-trained specialist inquisitor, err, interrogator though.
 

Are things like lasguns available as Equipment? Or do they have to be Devices?

Cost and stats as per Blaster Pistols maybe...

I'm trying to decide between Boost/Regenerate and that nifty Astral Project/Possession thing. The only problem with Astral Project/Possession is that I don't have the points to really pump it (spency powers), so the save DC is pretty weak. But it'd still be good for swiping minions and infiltration, even if it's useless in combat...

Wheras I know for a fact that Regen is always useful. :)

Any thoughts?
 

I was thinking of giving Dante making a device (a hooded coat) with several ranks of conceal and I wanted to know if something like this would be possible.
 

Relique: Anything is possible. Cloaking fields exist for large space-faring vessels... its not a stretch to say that Dante may have come across some xenotech that allows such a thing on a smaller scale. Heck, the Eldar make extensive use of such technology.

Shayuri: :) Tough decisions eh? Yes, use the blaster weapon stats for the lasgun/laspistol stats. Power weapons, if they're not unique, could be equipment weapons with the Incurable power feat and the Penetrating extra.
 

Okay...I think I've worked it out. :)

I'll have it all! Through the miracle of heretofore undeveloped powers. Possession and Regeneration at rank 1 apiece, representing abilities she's just now unlocking and starting to develop. Two ranks of Astral Form, giving her a 100' range...still a pretty limited, new ability, but useful for spying undetected. Then a telepathic "jamming" power and a bit more equipment so she can afford that lasgun...and I think I have a winner. :)

Sheet to follow shortly.

-- Ooo, or even better, a Force Rod...
 

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