Agents of the Inquisition, Warhammer40K (recruiting)

I've got a pretty nifty (I think) combat/stealth guy with minor social abilities (really only for the stealth stuff), with a sniper rifle and like 12 close combat feats. He looks very much like a Vindicare, but with a little tweaking, he could be a really sneaky interrogator. I'll post him up, just give me a minute.
 

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She's new, she's improved...here's Aridha v.2.5!

Modifications this time include reducing Astral Form rank to 1 and reducing the armor from +10 to +5. The points thus freed were used to purchase Accurate for her Sense Mind power (so she can now use this sense to target her Perception powers) and a +5 Force Field as a new power...so in armor or not, she always has some protection.

Included some more personal details and a character description. Added the three 'free' Inquisitor Benefits as well.

[sblock=Aridha]Name: Interrogator Aridha Vossler
Power Level: 9
Power Points: 160
Experience Points: 0
Hero Points: 1

ABILITIES 32
STR 12 +1 (2 PP)
DEX 14 +2 (4 PP)
CON 14 +2 (4 PP)
INT 16 +3 (6 PP)
WIS 20 +5 (10 PP)
CHA 16 +3 (6 PP)

SAVES 12
TOUG +12 (2 Con + 10 Power)
FORT +7 (5 Base + 2 Con) (5 PP)
REF +6 (4 Base + 2 Dex) (4 PP)
WILL +8 (3 Base + 5 Wis) (3 PP)

COMBAT 14
INIT +2
BASE DEF +2 (4 PP)
DEF 16 (10 + 2 Base + 4 Feat)
FLAT-FOOTED 11
BASE ATT +5 (10 PP)

ATTACK
Melee: Force Rod +5 (DC 20 Tough, 20, Piercing/Energy (+4 Penetrating, Incurable))
Ranged: Force Rod +5 (DC 19 Tough, 20, 40', Energy (Full Round, Penetrating, Incurable)

SKILLS 60 SP (15 PP)
Bluff +13 (10 ranks + 3 Cha)
Concentration +15 (10 ranks +5 Wis)
Diplomacy +8 (5 ranks + 3 Cha)
Gather Information +5 (2 ranks + 3 Cha)
Intimidate +10 (7 ranks + 3 Cha)
Investigate +10 (7 ranks + 3 Int)
Knowledge (Daemonology) +5 (2 ranks + 3 Int)
Knowledge (Psyker Lore) +5 (2 ranks + 3 Int)
Notice +10 (5 ranks + 5 Wis)
Search +8 (5 ranks + 3 Int)
Sense Motive +10 (5 ranks + 5 Wis)

LANGUAGES (0 Ranks)
Low Gothic

MOVEMENT
SPEED 30/60/120

FEATS (13 PP)
Attractive 1
Evasion 2
Fearless 1
Dodge Focus 4
Diehard 1
Equipment 3 (15pts)
Uncanny Dodge (mental sense) 1

Diplomatic Immunity
Security Clearance
Status

POWERS
Psykek Awareness (Sense Minds, Ranged, Radius, Acute, Accurate) (7pts)
Mind Shield +6 (6pts)
Telepathy (comprehend +1, subtle) +9 (24pts)
- AP Emotion Control (subtle) +9
- AP Mental Transform (Memories, Continuous, Alt Save: Will, subtle) +9
- AP Nullify (All Mental, No Range, Burst Area) +9
- AP Mind Blast +5
Telekinesis +9 (21pts)
- AP Trip (No Range, Burst Area, Knockback) +9
- AP Pyrokinesis: Blast (No Range, Shapeable Area) +9
- AP Electrokinesis: Blast (No Range, Line Area) +9
Force Field +5 (5pts)
Astral Form (DB 1 minute (-2)) +1 (3pts)
Possession (Only with Astral Form) +1 (3pts)
Regeneration (Bruised/Unconscious 1 rnd) +1 (1pt)

Inquisitor Armor: Device (hard to lose, extra effort from device) +1 (4pts)
- Protection +5

EQUIPMENT
Force Rod (Strike, Penetrating, Mighty, Incurable) +4 (11pts)
- AP Blast (Full Action, Penetrating, Affects Insubstantial, Incurable) +4
Nightvision Goggles
Binoculars
Camera
Mini-tracer

COST
Abilities [32]
Combat [14]
Saves [12]
Skills [15]
Feats [13]
Powers [74]
Drawbacks [XX]
Total [160]
Unspent [0]

NOTES
Gender: Female
Age: 25
Size: Medium
Height: 5' 7"
Weight: 127lbs
Hair: Red
Eyes: Blue
Tradeoffs: +3 Toughness, -3 Defense

DESCRIPTION
Possessed of 'girl next door' unschooled good looks, Aridha has a lean, athletic physique, regulation short-cut red hair, and piercing pale blue eyes that are especially striking against her slightly dusky skin tone. She rarely smiles or raises her voice, or displays anything other than distant professional politeness. Her stare is disconcerting; it seems like she never blinks. On duty she wears a black and grey uniform with gold trim and the symbol of an Imperial Inquisitor, or a grey form-hugging bodysuit with black armored plates over vital locations and the same insignia.

HISTORY
Pending[/sblock]
 
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Shayuri, Comprehend is a 2pt per rank power, not an extra. 1 rank will allow you to understand any language. 2 ranks will allow you to understand and speak any language.
Astral Form should cost 8pp. 10 for the 2 ranks and -2pts for the "Takes 1 minute to activate" drawback. This is a drawback and not a flaw as, once activated, it ceases to be a factor.
Nullify should have 6 ranks, not 9. 2pp/rank for all Mental powers at once -1 for Range-Touch, +1 for Area-Explosion, +1 for Selective (this is an extra for powers that inflict saving throws and a power feat for powers that don't, like Communication).
Skills: You still have 6 skill points to spend to get up to 15pp.

Go ahead and add Benefit 3 (Diplomatic Immunity, Security Clearance and Status) to your feats. You don't have to pay for these.
 
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(Format shamelessly stolen from Shayuri)

Name: Agent Kal Blake
Power Level: 9
Power Points: 160
Experience Points: 0
Hero Points: 1

[sblock]ABILITIES 30
STR 16 +3 (6 PP)
DEX 22 +6 (12 PP)
CON 16 +3 (6 PP)
INT 14 +2 (4 PP)
WIS 14 +2 (4 PP)
CHA 12 +1 (2 PP)

SAVES 16
TOUG +6 (3 Con + 3 Armor)
FORT +7 (4 Base + 3 Con) (4 PP)
REF +12 (6 Base + 6 Dex) (6 PP)
WILL +8 (6 Base + 2 Wis) (5 PP)

COMBAT 28
INIT +14 (6 Dex + 8 Feats)
BASE DEF +9 (10 PP + 4 Dodge Feats)
DEF 19 (10 + 9 Base)
FLAT-FOOTED 12
BASE ATT +9 (18 PP)

ATTACK
Melee:Unarmed +9 (DAM: +3 CRIT: 20, TYPE: Bludgeoning)
Knife +9 (DAM: +4 CRIT: 19-20, TYPE: Piercing)
Ranged:Exitus Rifle +9 (DAM: +9 CRIT: 18-20, TYPE: Ballistic EXTRAS: Sight) (Device)
Exitus Pistol +9 (DAM: +4 CRIT: 20, TYPE: Ballistic EXTRAS: Laser Sight, Silencer)

SKILLS 140 SP (35 PP)
Acrobatics +18 (6 Dex 12 Ranks)
Bluff +8 (1 Cha 7 Ranks)
Climb +14 (2 Str 12 Ranks)
Diplomacy +8 (1 Cha 7 Ranks)
Disable Device +16 (2 Int 12 Ranks 2 Equipment)
Disguise +10 (1 Cha 9 Ranks)
Drive +8 (6 Dex 2 Ranks)
Escape Artist +16 (6 Dex 10 Ranks)
Intimidate +7 (1 Cha 6 Ranks)
Notice +14 (2 Wis 12 Ranks)
Pilot +8 (6 Dex 2 Ranks)
Search +12 (2 Int 10 Ranks)
Sense Motive +12 (2 Wis 10 Ranks)
Stealth +18 (6 Dex 12 Ranks)
Survival +12 (4 Wis 8 Ranks)
Swim +10 (2 Str 8 Ranks)

LANGUAGES (1 Rank)
Low Gothic
High Gothic

MOVEMENT
SPEED 30/60/120

FEATS (33 PP)
All Out Attack 1
Ambidexterity 1
Benefit (Security Clearance, Diplomatic Immunity, Status) 3 (Free)
Dodge Focus 4
Endurance 1
Equipment 3 (15pts)
Evasion 2
Fearless 1
Grappling Finesse 1
Hide in Plain Sight 1
Improved Aim 1
Improved Block 1
Improved Critical (Exitus Rifle) 1
Improved Disarm 1
Improved Grab 1
Improved Initiative 2
Improved Pin 1
Improved Trip 1
Instant Up 1
Power Attack 1
Precise Shot 2
Quick Draw 1
Sneak Attack 1
Takedown Attack 1
Track 1
Uncanny Dodge 1 (Hearing)


POWERS 18 PP
Exitus Rifle (Device, Easy to Lose) (10)
-Blast +9
-Penetrating, Range +1
-Subtle
-Extra Effort applies to user

Stealth Suit (Device, Hard to Lose) (8)
-Concealment (All Vision) 4
-Immunity (Suffocation) 2
-Protection 3
-Super Sense (Infravision) 1
-Extra Effort applies to user

EQUIPMENT
Vox-Link
Knife
Exitus Pistol with Laser Sight, Silencer (Heavy Pistol)
Masterwork Disable Device Kit
Binoculars


COST
Abilities [30]
Combat [28]
Saves [15]
Skills [35]
Feats [33]
Powers [18]
Drawbacks [0]
Total [160]
Unspent [0]

NOTES
Gender: Male
Age: 26
Size: Medium
Height: 6'1"
Weight: 167 lbs
Hair: Black (shaved)
Eyes: Grey
Nationality:
Ethnicity: Caucasian
Tradeoffs:

DESCRIPTION
Description

HISTORY
History[/sblock]
 
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Astral Form should cost 8pp. 10 for the 2 ranks and -2pts for the "Takes 1 minute to activate" drawback. This is a drawback and not a flaw as, once activated, it ceases to be a factor.

-- Meep. That's fair, I guess, though it wasn't listed that way in the book. I'll just reduce its rank to 1 and redistribute.

Nullify should have 6 ranks, not 9. 2pp/rank for all Mental powers at once -1 for Range-Touch, +1 for Area-Explosion, +1 for Selective (this is an extra for powers that inflict saving throws and a power feat for powers that don't, like Communication).

-- Nullify doesn't inflict a saving throw when it's targeting the effects of powers...which is how I saw it working...but I suppose I can just remove Selective. It was only worth it as a feat.

Skills: You still have 6 skill points to spend to get up to 15pp.

-- Really? Huh! I counted 'em twice. Guess third time's the charm. :)

I'll make the requisite modifications and edit the posted sheet asap. Thanks for the feedback!

Oh oh, before I make any more assumptions, would you say the Possession's limiter of only being possible while she's in astral form is a Flaw or a Drawback? Doesn't make any difference now, but I want to note it differently so I know how much to spend later on.
 
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Eltharon: 1. You've only spent 30 points on attributes.
2. According to your FEAT selection, you only have 1 rank in Defensive Roll, not 4 as indicated on your Toughness save.
3. You've spent 144 skill points, you should have a max of 140 by your point totals.
4. Feats look okay, but it should be 29 and add the same 3 Benefit feats that I gave Shayuri above, these are free.
5. Your DEVICES need to define a) whether they are easy or hard to lose and b) whether extra effort applies to the device or to you.
Note: Device is a power costing 3 (easy to lose) or 4 (hard to lose) pts per rank and granting 5pp per rank for the device's effects.
* Your Exitus Rifle and Stealth Suit devices, if they are Device +2 devices are overspent by 1 point each.
* You have 2 more equipment points to spend, if you like as your equipment totals out to 13, not 15.

Other than that, it all looks good. ^_^
 


Shyuri: If you ONLY want Nullify to work on the subject of a power rather than a power user, I'll allow that as a Limited-subject of powers only (-1) flaw. In my opinion, that severely nerfs the usefulness of Nullify though.

I'll rule that Possession's Flaw is a Flaw rather than a drawback as you do not have the power at all unless you are Astrally Projected. I'd also add in the flaw that your body doesn't disappear as that seems to fit the flavor of your Astral Projection better (-1 flaw).
 


Common Armors of the Imperium:

Flak Vest (typical Imperial Guard issue light armor)
Leather Armor
Armored Bodygloves (with varying degrees of plating, from none to a lot)
Mesh (distributes blunt trauma over larch surface area)
Carapace (thick heavy metal and/or ceramic plates)
Power Armor (servo assisted really heavy armor, provides STR boost, makes you pretty big and bulky)
Artificer Armor (like power armor but with a greater level of technology and resilience;l makes you pretty big and bulky).
 

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