Agents of the Inquisition, Warhammer40K (recruiting)

Mew! I liked the idea of playing someone who's motivations are basically good...but who's forced to do grim things by the grim universe she's part of.

HO HO HO

Such a psyker she is.
 

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Dante McAllister

"What can I say? Life in the frontier is far from ideal. When no invading armies visit, one could stake out an honest living for so long before the monotony gets to you. When that happens, sooner or later you might find yourself entering into some house of ill repute and squandering away all your earnings. If not that, you might go an do something real stupid.

You might get drunk, get lucky with some stranger, or even win a hand of poker. Good for you. If you're not, you might get yourself in a scuffle, kill some bloke, or get yourself killed. That is were I come in. It is my job to make sure that people get what is coming to them so that the Arbites don't get involved.

The job sucks, but at least it keeps us from entering martial law."
 

I like the sisters of battle, but I think I'll go with a tech priest, a member of the Adeptus Mechanus. There as support for the others but also with his own agenda of studying the alien technologies that they come across. Any suggestions as to powers?
 

Presumably they'd be "tech" powers. Tools and equipment. You could legitimately claim higher tech stuff than most PC's though...maybe antigravity flight, some kind of light powered armor, adaptable weapons (lots of blast AP's perhaps) and so on.
 


Drerek said:
I like the sisters of battle, but I think I'll go with a tech priest, a member of the Adeptus Mechanus. There as support for the others but also with his own agenda of studying the alien technologies that they come across. Any suggestions as to powers?
The higher one rises in the Cult of the Machine, the more your body gets replaced with augmetics (cybernetics). High-level tech priests are full-conversion cyborgs, with only their brains (and not even all of that) as the only organics left in them).

Cyberkinesis would be appropriate as you have the knowledge to interface and deal with machine spirits (which, while venerated, may or may not exist).
Mechadendrites are tentacles which are connected to many tech priests nervous system, they allow the priest to interface with equipment and act as 2nd (or 3rd, 4th and 5th) hands.
Electoos are tattoos that are electrically charged for a specific purpose (combat, certain machines, rituals, etc).

And as a tech priest, it would be appropriate to have a few gun servitors, or servitors in general, as minions. You'd also have access to archeotech devices (devices so technologically advanced that they cannot be replicated anymore).
 

Looks good. ^_^ 4 interested players with good concepts, lets see the characters.

Character Creation: Power Level 9, 160 Points; maximum trade-off +4/-4
 

Here's Aridha's first draft...still thinking of skills. What languages are there? What sort of skills would an Interrogator be expected to have? I can think of a lot, but I wanted to see if there were things I was missing. :)

Oh, and the equipment is all futuristic equivalents, of course. I wasn't sure what specific equipment was available that wasn't actually a Device. :)

Name: Interrogator Aridha Vossler
Power Level: 9
Power Points: 160
Experience Points: 0
Hero Points: 1

[sblock]ABILITIES 32
STR 12 +1 (2 PP)
DEX 14 +2 (4 PP)
CON 14 +2 (4 PP)
INT 16 +3 (6 PP)
WIS 20 +5 (10 PP)
CHA 16 +3 (6 PP)

SAVES 9
TOUG +9 (2 Con + 7 Power)
FORT +5 (3 Base + 2 Con) (3 PP)
REF +5 (3 Base + 2 Dex) (3 PP)
WILL +8 (3 Base + 5 Wis) (3 PP)

COMBAT 14
INIT +2
BASE DEF +2 (4 PP)
DEF 16 (10 + 2 Base + 4 Feat)
FLAT-FOOTED 11
BASE ATT +5 (10 PP)

ATTACK
Melee:Attack +X (DC XX SAVE, CRIT, TYPE)
Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE)

SKILLS 60 SP (15 PP)


LANGUAGES (XX Ranks)
Language

MOVEMENT
SPEED 30/60/120

FEATS (10 PP)
Attractive 1
Assessment 1
Fearless 1
Defensive Roll +4
Diehard 1
Equipment 2 (10pts)
Uncanny Dodge (mental sense) 1

POWERS
Psykek Awareness (Sense Minds, Ranged, Radius, Acute) (5pts)
Mind Shield +6 (6pts)
Telepathy (comprehend +1, subtle) +9 (23pts)
- AP Emotion Control (subtle) +9
- AP Mental Transform (Memories, Continuous, Alt Save: Will, subtle) +9
- AP Mind Blast +5
Telekinesis +9 (20pts)
- Pyrokinesis: AP Blast (No Range, Cone Area) +9
- Electrokinesis: AP Blast (No Range, Line Area) +9

Boost (All Physical Attributes, Personal Only, Total Fade, Tiring) +8 (17pts)
- AP Regeneration +15
(+4 to checks, Bruised 1/rnd, Injured 1/rnd, Disabled 1/hr, Ability 1/hr, Regrowth)

Inquisitor Armor: Device +2 (8pts)
- Protection +7
- Immunity suffocation, vacumn

EQUIPMENT
Camera
Computer
Commlink
Restraints
Nightvision Goggles
Binoculars
Mini-tracer
Knife (3)

COST
Abilities [32]
Combat [14]
Saves [9]
Skills [15]
Feats [11]
Powers [79]
Drawbacks [XX]
Total [160]
Unspent [0]

NOTES
Gender:
Age:
Size:
Height:
Weight:
Hair:
Eyes:
Nationality:
Ethnicity:
Tradeoffs:

DESCRIPTION
Description

HISTORY
History[/sblock]
 
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Count me in as interested, though I'm not that experienced with M&M (Give me a few days and I'll be good). I was thinking of playing the other (The first being Aridha) Interrogator, or possibly an Officio Assassinorium agent (if thats not too powerful).
I'll also say that if anyone needs extra info on the inquisition should go here:

http://specialist-games.com/inquisitor/rulebook.asp

Download all the files and read them. Skip over the rules parts, but read all the background stuff.
 

This is a rough outline at what I'm considering so far:

Skills: Computers, Concentration, Craft, Disable Device, Knowledge, Notice, Sense Motive

Feats: Ambidexterity, Diehard, Eidetic Memory, Master Plan, Minions, Improvised Tools, Inventor

Powers:

Additional Limbs: Mechadendrites

Anatomic Seperation: His eye can detach and fly around as a tiny scout.

Comprehend: He has a universal translator implanted in his ear/brain. Also, he can communicate w/ computers/machines.

Datalink: Cyberkinesis

Device: I plan on having 2 or 3. I know I want to build an advanced bolter that will fire regular rounds, and have options for grenade launcher and maybe something else. Also, I want the equivalent of a power axe/sword, but in giant wrench form. Maybe a jet pack too.

Mind Shield: All those cybernetic parts make his brain different and less vulnerable to psycher attacks.

Protection: Many parts are replaced by medal/synthetics tougher than human skin.

Regeneration: Cybernectic parts self-repairing.

Super-Senses: Some improved vision.

Comments/suggestions?
 

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