Aging, unaging, and "...you still die when your time is up"

Larry Fitz said:
One effect of aging is that you cannot be resurrected or raised if aging caused your death..... muhahahahahahaha......

But do keep in mind that magical aging is an exception to that. They were killed before they normally would have died naturally, so they can be resurrected as the age they were before the magical aging took place.
 

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no PirateCat Druids and Monks brains are not need for potions of longevity. They just retire from adventuring and get day jobs at the Department of Motor Vechiles.

I do use aging but except for two deaths due to ghosts aging ability no one has dropped dead. But some characters have move in the age bracket.

On the nonaging effects, you may look and act like a fifty year old but the old ticker only has so many ticks.

I also notice while the potion of longevity is gone so are most age affects.
 

I wouldn't be suprise if that "But you still die when your time comes..." means that if I slice you up, you die, your time has come.

If anyone fangled immortality, I'd run that there body doesn't die but they age. There mind withers if they go to long, their body goes frail, breathing problems. But they don't die.

I think not aging means that you still die but you don't suffer penalties, not "old age dieing" would be immortality.
 

mostly is just a balance issue. i personally think that charas should die if aging would bring thier con below 1 but thats just me.

I did like the way that ability was worded on the Alienist prc. SomeThing comes for you when your time is up.
 

Angcuru said:


But do keep in mind that magical aging is an exception to that. They were killed before they normally would have died naturally, so they can be resurrected as the age they were before the magical aging took place.

I've looked and I've never seen that exception anywhere. Quite the opposite, this is what makes aging such a devastating attack form (and why it's so rare).
 

In my long-running campaign, the human rogue has almost reached the middle aged category, 4 years in game time, and 12 years of magical aging due to a ghost.

Once he hits that category, he will get the penalties, but none of the bonusses, since his character hasn't "lived" to become wiser and more intelligent, since most of his aging is magical ;-)

This was partly mine, partly his idea, but I think it's interesting as hell.
 

Hypersmurf said:


Except that it clearly states "and the druid still dies of old age when her time is up"... so it's apparent that in D&D, it does have something to do with someone's soul in any way whatsoever.

-Hyp.

Or perhaps it has something to do with druid religion.

Druids are the caretakers of the wild, and they can't take care of it if they are bed-ridden. So stopping their physical decay makes a lot of sense.

But druids also stand for the cycle of nature. And death is an important part of this cycle. If druids would live forever, how could they ever be in harmony with nature?
 

ParagonofVirtue said:
Once he hits that category, he will get the penalties, but none of the bonusses, since his character hasn't "lived" to become wiser and more intelligent, since most of his aging is magical ;-)

This was partly mine, partly his idea, but I think it's interesting as hell.

But it opens new possibilities. Magical aging shouldn't give you mental stat bonuses, I agree. But player can find a way to do the opposite : not aging and gaining mental stat as time passes !

anyway playing with Time can be a great campaign plot !
 


Malicene said:


But it opens new possibilities. Magical aging shouldn't give you mental stat bonuses, I agree. But player can find a way to do the opposite : not aging and gaining mental stat as time passes !

anyway playing with Time can be a great campaign plot !

Exactly, it opens up for a lot of interesting plots and adventures.
 

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