Ah, the stupid things PCs do...

Players who want to play thieves inherently have something defective in their judgment. Just saying. ;)

Cheers!
 

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Players who want to play thieves inherently have something defective in their judgment. Just saying. ;)

Cheers!

True enough. I played far too many thieves in my 2e days - just enough of them to realize that it was probably a poor idea.

These days, I play non-thief characters who ACT like thieves. Much more fun.
 

True enough. I played far too many thieves in my 2e days - just enough of them to realize that it was probably a poor idea.

These days, I play non-thief characters who ACT like thieves. Much more fun.

Sigh.

The one Chaotic Neutral character I've ever allowed in my groups was a thief. After a while - in which he had a lot of fun - he stole the group's loot and wandered off to another game.

At the moment, not many PCs are dying in my games - it's all the monsters who are copping it.

Cheers!
 



Mine is on myself. My second session of a 3E D&D game, I was the Dwarven cleric (3rd level), so I was awesome beyond awesome. Our party assaulted...something or other and we got our collective keisters handed to us. i had to drag the other three members back to our boat and I had used most of my healing spells simply keeping everyone alive. We get back to the boat and I get us food. The food is laced with sleeping potion. As the Dwarf, I beat the save and set out to find who poisoned us. Turns out it was our party ranger, who was planning on selling us to slavers (or something like that).

I charge after her and take a crossbow bolt in the shoulder, but manage to stay up and smash my way through the wall of the boat to beat some vengeance into her. I take another shot from her crossbow...critical. The DM gives me one last action before I pass out due to being in negative hit points. So, even though I had a spell that would get me back to negative hit points, I decide to throw my warhammer at her...and critically fail, sending it off to sleep with the fishes. I fall down and die four rounds later, due to everyone else still being down and not having another healer. Oy.

As a DM, my first 3E group had a player who got easily bored, so as the other two in the group are getting the information from their source about the job, the third (2nd level wizard) wanders off to the next building. As a joke, I have him run into a goblin who stabs him with a dagger for 1 point of damage. This turned into a running joke and as the players increased in level, I added more templates to the goblin, giving him a name (Bam Dreadeater) and a backstory (that he was chosen by his god to be the bane of this one character).

Eventually, I added every 3/3.5 template I could get my hands on, even if they weren't legal (for example, his types and subtaypes are Large Deathless Undead Humanoid Elemental Aberration Outsider Dragon Fey Magical Beast (Goblinoid, Augmented Animal, Air, Cold, Earth, Fire, Water, Wood, Good, Native, Shapechanger, Giant, Reptilian, Extraplanar, Lawful), and added them to this goblin. Whenever Bam showed up, he would stab the character for 1 point of damage and I would describe how Bam had changed description with each template I added. So, at level 16, the player decided he had enough of Bam and challenged him to a straight up fight.

I looked at him and said, "You realize that this level 1 goblin fighter has about 20 different templates to him, which means you have zero chance of beating him, right?"

He says, "I have a plan. Let's go."

Initiative is rolled and the goblin win, because he has an initiative bonus of something like +35 and take the mage down to a couple of hit points in one round. The mage smiles and uses his scroll of meteor strike. Not only does he NOT beat the goblin's spell resistance, the goblin (for fun) makes his Reflex save, so takes no damage, but since they were in melee, the mage takes the damage. So, he nuked himself.

Finally, the player tells me that he just wanted to have the goblin stop showing up because it wasn't funny anymore. That was his WHOLE reason for fighting the goblin, instead of saying 'Hey, that's not funny anymore. Could you stop it?'
 

NEVER SPLIT THE PARTY!

My entire purpose to post in this thread was to utter those words if no one else beat me to it :) Cthulhu is fantastic fun and you can bet that if you are playing a one shot, most likely only 1 person will be left alive at the end. They will, sadly, probably be crazy, but that can't be helped :) I have a couple of other things tho.

One of my early groups was playing 2E D&D and we ended up in the bad guy's lair. Evil priest has been sending his goons at us and we finally catch up to him. We're only somewhere in that 1st-3rd level range, so not super high powered or anything. We manage to kill the priest and someone asks what we should do now. Someone suggests we pitch the priest up on his own altar and does so while several of us scream "NO!!"

Next thing you know, crack of thunder and an avatar of his god appears and he's rather pissed off at us killing off one of his prime clerics. He raises the cleric on the spot and then they both disappear with an appropriately menacing warning. This led to the common phrase for our group of "Never throw the dead priest on the altar"

Same group, first session we ever played. One of the guys had just been playing occasionally in the cafeteria at school w/a friend of mine and I think it had been 1E. 2E had just come out and we were putting together a new group and we all made characters, got together for the afternoon and sat down. We started going around the group asking everyone to describe their character. We got to my friend Brian and he said "I'm a six foot elf!" and that was it. Needless to say, we busted out laughing and still poke him about that to this day :)

One time in the early days of 3E (wow, feels like I should be yelling at kids to get off my lawn or something) I was helping a friend playtest an adventure. We were about 8th level I think and he had made a dwarven cleric/fighter for me. I can't remember if he was more cleric or fighter, but I took to the concept that he was a very devout warrior. Kneeling in prayer w/his axe by his side, that whole thing.

Well we were on these massive ships, something stupid like several miles high, and we were attacked by these huge insect things. A couple of them break thru the wall of my room and start trying to kill me. I kill one and the next one I roll a 1. Now he had given me a magic axe. This axe was passed down thru my family, it was a part of me, I don't think I had a non-magical spare handy. So I roll that 1. He then has me roll on a table and we find it flies out of my hand in a random direction. One more die. Oh yeah, thru the hole in the side of the ship. I scream "NOOO!!!!" and dive out after it. It was completely suicidal, but also what I really felt my guy would do. No, he was not Chaotic Stupid :)

Since I am quite effectively out of combat and I will be falling for a LONG time, he goes on to someone else's turn while I try and figure out if I can save myself. I dig thru the DMG looking up falling damage and look at my spells. I cast some spells on myself as I was falling...something like Resist Energy (Water) for less damage from hitting the water and Bear's Endurance for the bonus health. I think between the 2 spells I managed to boost my health high enough that even w/the max falling damage I still lived with about a dozen health.
 

Oi. That reminds me a berserker I once played who made a habit of jumping between airships. He never failed, but I did the math and if he had, he still would've (probably) survived the max falling damage. Which was just silly, but badass.

On a more general note, in my last two sessions of Traveller, my PCs have made a habit of sampling food, tanks of gasses, and medicine... that was engineered for species with totally different physiology. I've been rolling on the 1e potion miscibility table to see what happens. They're also split the party both sessions (logically and effectively, honestly), contracted an alien meme-virus, sent the bounty hunters back in low berth rather than killing them, and made a habit of grabbing alien critters whose defensive capabilities are completely unknown. A good group...
 

I once played a dwarf cleric in a 3.5 D&D game. In the party was an elf ranger, played by my girlfriend. There was an ancient red dragon in some mountains, we're level 3-4. So she decides that the party is going to go talk to the dragon and get him to help. When my character argued about how a red dragon was evil she called him a racist. We ended up with more than half the party dead, one dwarf cleric sent back to the plane from his god for such valor in dying while trying to save his friends, a giant forest fire, a destroyed town, and us fleeing the region.

My dwarf got roasted trying to buy the party time. When he showed up in the camp like a lightning bolt from the gods the elf still called him a racist!



I also had a party wait outside a room while the thief investigated the big thing in the center without light. It was a hydra, the room was trapped, and a portcullis slammed shut locking out the rest of the party. The thief died, in one round.
 
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I don't think I've ever killed off a new character so quickly in a game.

First time I ever played Cyberpunk 2020 and I was playing a lil streetpunk skater kid. I was dealing dope for my gf's character in the game and she had a few other kids like me running around. So we get into the first scene and a firefight breaks out. First atatck against me. I'm meat now. So our DM Doug has me just cross out that name and write a different name. Voila, I'm one of her other skate punks heh. Saved us the time of actually re-rolling.


Oi. That reminds me a berserker I once played who made a habit of jumping between airships. He never failed, but I did the math and if he had, he still would've (probably) survived the max falling damage. Which was just silly, but badass.


The max falling damage just reinforced the view PCs had from earlier editions that eventually their characters were indestructible. If you can have enough health to survive max falling damage, you can jump from freaking Everest and it won't matter :)
 
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