VHawkwinter
Explorer
Alright. Yes you've explained how it makes it easier to be a "one man show".That makes the experience so, so much more rewarding, and the time of production is halved.
Can you understand why AI hasn't gone away yet, not even in the TTRPG where it's not always welcome? We love making sh** in this space as much as anyone else, but AI is a tool and nothing more--it cuts out the drama, the resource expenditures, and the middle-men.
So at a certain point, we're willing to face the backlash. But the overhead is so low that it's impossible to lose money, even if thousands of people who don't like AI opt out of buying.
Personally I'm gonna stick to doing the writing and art myself / hiring someone(s) for supplemental art as budget permits. I don't have the level of anti-ai conviction many people here do (hence my earlier comment that I will check out the custom-AI filtered blender-animated Undergrads film if/when it's ever complete), but I'm really not looking to piss off most of the target market for my game that I've put years of my life into building. If you want to pick a fight with most of the customers that's your business.
(Also I think the image generators and text writers mostly do bad/bland work, so that makes me feel less bad about doing more effort. If I were to have an LLM and Diffusion generator I actually liked, I'd need custom or customised models like the undergrads guys are doing, else I'd need to redo the work afterward anyway).
Obviously YMMV.
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