Older Beholder
Legend
In a thread that seems mostly about trying to justify/rationalise not having to pay artists for their work, casually associating artists with Hitler seems kinda gross.
I don't always pick up on sarcasm, particularly not over text. My mistake.
The point I'm trying to get at is that creativity and production are not always the same thing and can occur at different times while leading to a single end product.I understand what you are describing, I do not understand what point you have encoded within it. That tools aren't assigned ownership of creative work? That pianists and player pianos are effectively the same thing?
I strongly disagree.As I carry on through the to-various-degrees tedious work of finishing, writing, and mapping said module there's less and less actual creativity involved and more and more tedious production work.
Right. I never was creative in the artistic sense when following the lego blueprints, though i may have been creative in my use of techniques to enable myself to more quickly follow those blueprints. I was very artistically creative when freestyling and making something lego from scratch.The point I'm trying to get at is that creativity and production are not always the same thing and can occur at different times while leading to a single end product.
Perhaps another way to put it is that creativity = inspiration.
I can come up with (what I think is) a great idea for an adventure module and somewhat flesh it out in my head. That's the inspiration. That's the moment of creativity.
As I carry on through the to-various-degrees tedious work of finishing, writing, and mapping said module there's less and less actual creativity involved and more and more tedious production work.
Yep. As I am often on the record for saying, ideas have no value. I have 20 ideas a day. Whoops! I just had another one! And another! Ideas are easy. They're so abandant that they're worthless. What's hard is the the work needed to turn an idea into reality.That's why I hate the "Here's such a cool idea! No go and do all the tedious work to make it work at the table!" school of writing.
True fact: art students can be blamed for some of the greatest atrocities ever committed by humans.
Well, one art student. Former art student.
While I also strongly disagree with this, I still think you have gotten lost in the weeds here. You may think that putting ideas into implementation is machine-like tedium (I disagree), but gen AI doesn't even support that premise, considering the amount of energy that is wasted just to produce variable subpar garbage that doesn't represent your idea any better than just --- even crudely --- doing it yourself, unless you had no specific vision (or care) of an end output to begin with.The point I'm trying to get at is that creativity and production are not always the same thing and can occur at different times while leading to a single end product.
Perhaps another way to put it is that creativity = inspiration.
I can come up with (what I think is) a great idea for an adventure module and somewhat flesh it out in my head. That's the inspiration. That's the moment of creativity.
As I carry on through the to-various-degrees tedious work of finishing, writing, and mapping said module there's less and less actual creativity involved and more and more tedious production work.
I mean, I found it funny. My art is entirely amateur though (dude was objectively a better painter than I am).It's ok! It wasn't very funny. :-/

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.