D&D General AI Art for D&D: Experiments

This is certainly a matter for another thread, this is a thread for experimenting with AI, but I don't think we're poorer by having potentially bad products that we can simply ignore. I didn't think the d20 glut was bad, actually. Not all of it was great, to say the least, but its existence didn't bother me anymore than the existence of Dumbledore-Harry lovestory fanfictions detracts from litterature.



Back on topic:

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Eyebite, simplifying the task of sharing the loot since the good old days of Netheril.
 
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Aasimar, all created with prompts including some variation of "holy, tall, good-looking, and generally pleasant. silver hair, golden eyes, and an unnaturally intense stare." (which were taken from the 3.5e description) plus a character class or description
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What societal impact? To my mind this shifts power away from monolithic corporate interests and toward small businesses and hobbyists by eliminating most of the price of art and animation*. If the truth be told I only care about hobbies and entertainment for their own sake. In an ideal world hobbies would be upheld by pure hobbyists, with no money involved, and I think this moves us FAR in that direction
I honestly see both sides of this. It's clearly empowering for people to be able to create beautiful art that they could never have painted themselves, nor afforded to commission. It's exciting to come up with an idea for a subclass and then have AI write it for you. The great majority of people will enjoy these benefits and see things from this angle.

There is a subset of folks (including myself) who make either a full or partial living from drawing or writing, and this looks like the coming apocalypse for many of them. They feel like anyone feels when you hear you are being made redundant from your job soon - fear, anger, etc. This is a tiny minority of working society, but things look very bleak for them.

I'm a realist - nothing is puttying the AI genie back in the bottle. From what I can see, most governments (even left-leaning ones) are betting big on AI. The tech is not going away. I think us creatives need to try and figure out if and how we can have a professional or semi-professional career alongside it.

Also, as the OP I'm very happy to have these sorts of ethical conversations on this thread. I just ask everyone to be respectful and assume good faith from all contributions.
 

People that us GenAI for end results are not artists. GenAI is not creative, it is algorithmic. It can only emulate creativity. Without new actual art made by humans, it will stagnate and regurgitate the same garbage over and over again.
As a recent comic I saw depicts, conjuring an image with Bing no more makes you an artist than ordering from the kiosk at McDonalds makes you a chef.

I agree that an AI prompter is not an artist. I would argue, however, that an AI prompter is an art director. The sort of prompts I've crafted in my experiments with AI are pretty similar to the art briefs I've prepared for artists in real life when I've been producing a book.
 

The Slôpglütening is already in full force on DriveThruRPG...

Somewhat counter-intuitively, it is the larger companies who seem to understand the appeal of boutique, human made art as a market positioning tool, while smaller and indie publishers are sort of going full hog on it.
I'm seeing a bit of AI stuff on DTRPG, but it mostly doesn't seem to sell very well. The top 50 titles all seem to be hand-crafted.

But sales on DTRPG have been down pretty dramatically for the last couple of years, as many publishers will attest. Many attribute it to the new site and other changes since Roll20 took over the business.

Myself and a lot of small indies remain committed to hand-crafted commercial products - but I'm afraid I'm not seeing a huge upswell in support because of that. Quite the opposite - it's a pretty difficult time to be an indie creator. I just did a (hand-crafted) kickstarter that did half the numbers of a very similar one the year before, and my creative colleagues report similar. Lots of reasons for this (the economy probably being most important). But I was hoping the AI tide would see a premium put on handcrafted content, and that's not really happening in my section of the world.
 

I've had a lot of fun developing campaign settings or creating classes/subclasses using chatgpt, it was more to see what it could come up with and some of it was really quite good, particularly the setting part since it doesn't rely on mechanics that it would often get wrong. For classes/subclasses it's great as something to bounce ideas off, it often won't be the exact response that I'll take but it might give me an idea for an ability.

I remember making a setting with chatGPT and I asked for a d10 list of encounters, it all made sense but there was one creature I had no idea what it was, so I asked it to give it stats for 5e, needed a bit of adjustment but I ended up with this magical bird that was a good omen for travellers and that had some pretty cool abilities. No idea if I saved it otherwise I'd post it, I did a cull of 5e material recently to clear space in onedrive so there's a good to fair chance that if I saved it, it's now gone.

I also used it to help develop it a one-shot supernatural mystery for a savage worlds game. Mysteries are not my strong suit but it helped me put everything together. Never got to run it though.
 

I'm seeing a bit of AI stuff on DTRPG, but it mostly doesn't seem to sell very well. The top 50 titles all seem to be hand-crafted.

But sales on DTRPG have been down pretty dramatically for the last couple of years, as many publishers will attest. Many attribute it to the new site and other changes since Roll20 took over the business.

Myself and a lot of small indies remain committed to hand-crafted commercial products - but I'm afraid I'm not seeing a huge upswell in support because of that. Quite the opposite - it's a pretty difficult time to be an indie creator. I just did a (hand-crafted) kickstarter that did half the numbers of a very similar one the year before, and my creative colleagues report similar. Lots of reasons for this (the economy probably being most important). But I was hoping the AI tide would see a premium put on handcrafted content, and that's not really happening in my section of the world.

By hand crafted you mean painted vs digital?
 



Aasimar, all created with prompts including some variation of "holy, tall, good-looking, and generally pleasant. silver hair, golden eyes, and an unnaturally intense stare." (which were taken from the 3.5e description) plus a character class or descriptionView attachment 424455View attachment 424456View attachment 424457View attachment 424458View attachment 424459View attachment 424460View attachment 424461View attachment 424462View attachment 424463

Assassin Creed: Odyssey vibes on a lot of them.
 

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