D&D General AI Art for D&D: Experiments


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So far your collective ideas for a Wine domain sounds pretty much like what Dionysus and his Clerics already are in my game. :)

The Celts had a god(dess?) of beer, and Dwarves just have to by default. A long way upthread here there's a couple of really good images of what could be beer-cult celebrations, one with Hobbits and one with (Dwarves? I forget now).

Elves having a deity with a Wine aspect would make sense.
 


Valeria of the Red Brotherhood, I pulled the description from Howard's story, Red Nails, and then entered it into chatGPT. I tweaked the description because the initial image she looked too heavily muscled and probably could have knocked Conan on his arse with a single blow. ChatGPT really hates showing feet unless you specifically ask it to show them.
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I asked ChatGPT ideas of PC species inspired in Spanish legend and folklore.

1. Enchanted
Inspiration: Mouras, Xanas, enchanted beings of springs and caves (Galicia, Asturias, León)
Humanoids touched by an ancient territorial spell.
Concept
They are born bound to a place: a spring, a cave, a dolmen, an ancient forest.They are not fairies by birth but mortals marked by an enchantment.
Eerie beauty and a melancholic air.
Suggested traits
Affinity with illusion and enchantment magic.
Ability to temporarily "bind" themselves to a place to gain advantages.
Weakness when straying too far from natural territories.

2. Trasguinos
Inspiration: Goblins, northern house sprites
Small humanoids born from everyday chaos.
Concept
Partially invisible, curious, and resourceful.They live among humans unseen.They consider excessive order a threat.
Traits
Bonuses to Stealth, Dexterity, and Deception.
Ability to alter small objects.
Difficulty using heavy armor or adhering to strict rules.

3. Walkers of the Holy Company
Inspiration: Santa Compaña (Galicia)
Humanoids who have returned from the threshold of death.
Concept
They are not undead.
They have seen what lies beyond.
They carry with them a cold and solemn presence.
Traits
Resistance to fear and death.
Ability to detect spiritual presences.
Disturbing aura that affects social interactions.

4. Marracos
Inspiration: Marracos, Espantos, and Asustaniños(boogeyman)
Humanoids born from collective fear.
Concept
Fear shaped them, but it doesn't control them.
Some fight it; others control it.
Human appearance with unsettling features.
Traits
Abilities to instill or resist fear.
Advantages in terrifying situations.
Penalties to conventional charisma.

5. Lobunos of the Mountain
Inspiration: lobisome, lobishome, legends of the Iberian werewolf
Not cursed, but heirs to an ancient pact.
Concept
They do not fully transform into beasts.
The “spirit of the mountain” dwells within them.
Culture based on cycles and oaths.
Traits
Enhanced physical traits (senses, resistance).
Partial manifestation of the spirit.
Narrative vulnerability to breaking oaths.

6. Venturers
Inspiration: Personified winds, pastoral legends
Humanoids born during great storms.
Concept
Always on the move.
The wind speaks to them.
Difficulty settling down.
Traits
Movement and evasion bonuses.
Affinity with thrown weapons.
Penalties in enclosed spaces.

7. Beings of the Evil Eye
Inspiration: Iberian superstitions
Humanoids with a gaze imbued with involuntary power.
Concept
They do not wish to cause harm.
They learn to cover, deflect, or use their gaze.
Feared and respected.
TraitsLimited capacity to inflict disadvantages.
Socially vulnerable.
Strong in tense interactions.

8. Children of the Coven
Inspiration: folk witchcraft, Zugarramurdi
Not witches by pact, but by cultural heritage.
Concept
Raised in rituals, chants, and traditions.
Magic is communal, not individual.
Strong connection to lunar cycles.
TraitsAffinity for rituals.
Magic shared within a group.
Dependence on calendars and locations.

9. Mystics of the Way
Inspiration: The Camino de Santiago, legendary pilgrims
Humanoids touched by the faith of the journey.
Concept
The journey gives them purpose.
Every journey leaves visible or invisible marks.
They are never truly lost.
Traits
Bonuses to survival and resilience.
Ability to lead the group.
Restlessness if they remain still for too long.

10. Sling Guard
Inspiration: Shepherds, Balearic slingers
Humanoids of ancient warrior culture.
Concept
The weapon defines identity.
Precision, patience, and memory.
Slings are sacred.
Traits
Bonuses with simple ranged weapons.
Special attacks with preparation.
Reduced effectiveness in heavy melee combat.

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I can't imagine Tolkien elves doing a wine revelry. Other elves much more so.
I have all the elven cultures convene their respective courts to an annual Revelry, that mixes politics with extraordinary demonstrations of magic - along celebrations of romance. As a sport, magic duels to the death, include resurrecting the loser.

For the more cerebral elven cultures, I have the Vulcan Pon Farr in mind.
 

I asked ChatGPT an image of a group of al-Qadim with new PC species. inspired in legends, myths and folklore from Magreb, Middle-East and Central Asia:

🌙 PERIYAN (inspired by the Persian Peri)
Role: Fairies of the desert and hidden gardens
Typical Alignment: Good or Neutral
Appearance: Beautiful humanoids, sometimes with ethereal wings or halos of light
Cultural Traits
They live in invisible oases, crystal palaces, or celestial gardens.
They detest spiritual corruption and demons.
They value poetry, hospitality, and sacred pacts.
Mechanical Ideas
Affinity with illusion, charm, and healing
Spiritual Sight (briefly seeing invisible creatures)
Temporary blessings upon fulfilling promises or oaths
Ideal Classes: Bard, Cleric (Light), Sorcerer, Paladin
👉 They are the perfect equivalent of noble fairies, but with an 1001 nights flavor.

🐐 KANDISHI (inspired by Aïcha Kandicha and Umm al-Duwais)
Role: Dangerous, seductive, and liminal faeries
Alignment: Chaotic or neutral
Appearance: Attractive humanoids with hidden animal features (paws, eyes, shadow)
Cultural Traits
They live near rivers, wells, and ruins.
They play on desire, obsession, and fear.
Some clans protect sacred territories.
Mechanical Ideas
Bonuses to deception, intimidation, or seduction
Limited ability to charm or confound
Partial transformations (revealing true form)
Ideal Classes: Rogue, Faerie Warlock, Bard, Monk
👉 Excellent as an ambiguous race: neither evil nor trustworthy.

🏜️ ASUFÍN (inspired by the Kel Asuf Tuareg)
Role: Spirits of the nocturnal desert
Alignment: Neutral
Appearance: Shadowy humanoids, eyes like extinguished stars
Cultural Traits
They do not build cities: they follow the paths of the wind.
Silence and night are sacred.
They believe that getting lost is a form of spiritual revelation.
Mechanical Ideas
Advantages in stealth and desert survival
Ability to disorient enemies
Resistance to illusions and fear
Ideal Classes: Ranger, Monk, Desert Druid
👉 Very good for travel and mysticism campaigns.

🐺 BOUDAR (inspired by the Bouda)
Role: cursed or blessed shapeshifters
Alignment: any
Appearance: robust humanoids with bestial markings
Cultural Traits
The transformation is hereditary, not voluntary.
Feared and ostracized.
Some clans are secret guardians.
Mechanical Ideas
Limited transformation into a hyena or other beast
Acute senses
Internal struggle between humanity and nature
Ideal Classes: barbarian, warrior, druid
👉 A culturally distinct alternative to the classic werewolf.

🏔️ ALMÁSAR (inspired by Almasti / Almas)
Role: Wild and ancient humanoids
Alignment: Neutral
Appearance: Tall, hairy, primitive features
Cultural Traits
Guardians of mountains and ancient passes.
Extensive oral history.
Distrust of urban civilization.
Mechanical ideas
High strength and constitution
Resistance to cold and difficult terrain
Spiritual connection to the land
Ideal classes: Barbarian, Druid, Ranger
👉 More mythical than "ape-men".

🌑 HAMZADIN (inspired by the Hamzād)
Role: beings born between two worlds
Alignment: variable
Appearance: almost human, but with independent reflections or shadows
Cultural TraitsEach one is linked to a “spirit brother.”Sensitive to omens, dreams, and destinies.
Very common as seers or advisors.
Mechanical Ideas
Advantages in perception and divination
Limited use of a “spectral double”
Bonuses when acting at night or in dreams
Ideal Classes: warlock, cleric of knowledge, mage
👉 Very Arabian Nights, very narrative.
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(The logo was not my idea, either the emojis).
 


Today I have just asked ChatGPT a Kara-Tur group whose members were new PC species based in Chinese and Korean cultures but original concepts. Curiously the result has got a lot of Planescape and new-weird-fiction vibes. I think it was worth it

🌫️ 1. YÁN-LUO — Those Born of Judgment
Inspiration: Chinese underworld bureaucracy (Yanluo Wang), karma, celestial records
Concept: Beings born incomplete when a soul was judged but not sent to any final destination
What makes them different
They don't have a "fixed soul": their essence is measurable and mutable
Their emotions exist, but seem measured, as if something were evaluating them
Visual traits
Natural calligraphic markings on the skin
Eyes with reflections of ink or bronze
Sometimes their shadow acts with a delay
Culture
Obsessed with promises, debts, merits, and mistakes
They detest absolute chaos, but are not strictly law-abiding
Mechanical space
Interaction with fate, luck, failed rolls
Altering results once per rest
Situational resistances to fear or enchantment
👉 They are neither dead, nor celestial, nor infernal: they are cosmic administrative errors

🪞 2. MYEONG-GYE — Those on the Name's Border
Inspiration: Korean mythology, the power of the true name, shamanism
Concept: Beings who exist only as long as their name is remembered correctly
What makes them different
Changing their name changes real aspects of their being
Forgetting their name weakens them physically
Visual traits
Slightly “unfinished” features
Ritual markings that rearrange themselves over time
Voice with a subtle echo
Culture
Names are sacred; changing them is a rite
Some accumulate dozens of forbidden names
Mechanical space
Benefits of revealing or protecting their name
Advantages against illusions and mind control
Penalties if their identity is erased or impersonated
👉 Identity as a mechanical resource, not as an aesthetic

🔔 3. ZHONGREN — The Awakened by Sound
Inspiration: ritual bells, feng shui, qi vibration
Concept: humanoids animated by resonance, not by a soul
What makes them different
Their life energy responds to sound, rhythm, and vibration
Absolute silence feels unnatural to them
Visual traits
Skin with wave-like fractals
Small resonant objects embedded in the body
Golden or silver eyes, without clear pupils
Culture
Cities designed as instruments
Music = architecture = religion
Mechanical space
Bonuses when casting verbal spells
Abilities reactive to nearby sounds
Weakened by magical silence
👉 They are not constructs or elementals: they are living echoes

🕯️ 4. BAEK-IN — Those Who Project No Past
Inspiration: Korean myths of omens, loss of reflection, broken destiny
Concept: They are born without a metaphysical history; the world doesn't "remember" they existed before
What makes them different
They leave no spiritual trace
Difficult to trace magically
Visual traits
Blurred or delayed reflections
Footprints that fade quickly
Opaque eyes in certain lights
Culture
They live intensely in the present
They fear immortality and oracles
Mechanical space
Resistance to divination and curses
Bonuses for stealth and deception
Difficult to resurrect… but also difficult to kill completely
👉 They are not "shadows": they are gaps in destiny

📜 5. SHI-XIU — The Rewrites
Inspiration: Living texts, celestial decrees, books of heaven
Concept: Beings whose bodies are revisions of previous versions of reality
What makes them different
Their bodies contain “corrections”
They sometimes recall versions of the world that no longer exist
Visual traits
Symmetrical and deliberate scars
Glyphs that appear when using magic
A distant gaze, as if comparing versions
Culture
They treat history as something editable
They hate absolute prophets
Mechanical space
Limited repetition of failed actions
Interaction with rewriting minor events
Affinity with spells of time, order, or memory
👉 Not time travelers, but ontological errata

🧿 6. HWA-RIN — The Ignited by Desire
Inspiration: Inner fires, passions that reshape the world (Korea)
Concept: They are born when a collective emotion reaches critical mass
What makes them different
They don't inherit physical traits: they inherit impulses
Their form is stabilized through discipline
Visual traits
Glimmers beneath the skin
Visible breathing in cold temperatures
Emotions that alter the immediate environment
Culture
Strict emotional training
Self-control is a social status
Mechanical space
Powers that scale with emotional states
Real risk-reward dynamic
Interaction with conditions such as rage, fear, and inspiration
👉 Not fire elementals: they are solidified passion

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