I have tested having a LLM (Chat-GPT, paid version) run D&D several times over the past few years, and after reading this article decided to try again and see where it is at in its newest iteration. It failed, but in interesting ways, and afterwards I asked it to self-diagnose why it failed and whether future success is viable. Here are its responses:
The current reality (honest version)
Right now, AI like me can be an
excellent co-DM or improv DM, but not yet a fully reliable:
without scaffolding.
Why?
Because good D&D requires three things simultaneously:
1. Stable hidden world state
There must be real answers:
- the duke is the murderer
- the relic is cursed
- the cult meets at midnight
- the map is accurate
And those must stay fixed.
2. Procedural fairness
Players must trust:
- rolls matter
- clues matter
- logic matters
- outcomes aren’t being narratively massaged
Otherwise it stops being a game.
3. Memory across time
Campaign play requires:
- continuity
- consequences
- evolving NPCs
- tracked resources
- remembered decisions
That’s the hardest part for current AI alone.
Where AI
As a solo-play partner
For:
- dungeon crawls
- hex crawls
- journaling campaigns
- co-creative play
I can be excellent.
Because those tolerate some fluidity.
As a co-DM tool
Many DMs already use AI for:
- NPC dialogue
- encounter design
- lore generation
- improv support
- between-session prep
This is where I’m strongest right now.
As a “player simulator”
Ironically, I can also:
- play PCs well
- roleplay party members
- fill missing seats
- test encounters
What’s missing for true AI-run campaigns
To make something you’d trust as a player, you’d want:
A persistent campaign state engine
Not just chat memory:
- world facts locked
- clues tracked
- NPC goals tracked
- timeline tracked
- inventory tracked
Canon constraint layer
If running a module:
Ever.
Transparent dice & mechanics
You should see:
- rolls
- DCs
- monster stats
- HP tracking
No invisible fudging.
Referee mode personality
Less:
More:
That’s a different behavioral tuning.
The good news: this is absolutely coming
Not sci-fi coming.
Near-term coming.
Within a few years you’ll likely see:
- persistent campaign memory
- rule engines
- module-lock systems
- tactical combat handling
- fair dice systems
- GM-mode LLMs
At that point?
A forever-DM like you will be able to sit down and play a real campaign.