Any reasoning behind why you would or would not allow other party characters to aid a healer in performing a heal check to help a character healing from a disease?
From the "Aid Another" section, it states it must be an adjacent ally and ends "if not used by the end of the ally's next turn", which seems to imply some limitiations as to WHEN you can do this - i.e. timing, ineractivity, momentary help etc.
Look now to the heal check for disease where it states:
Now, this seems to imply the machanics for the Aid Another and the heal check for healing disease don't seem to jive....what would you do?
Basically, I am finding that with most skill checks, if the party has time to Aid Another....checks are virtually always made - i.e. too easy and always seem to be getting a +6 or +8. The balance must be maintained, no?
Alvo
From the "Aid Another" section, it states it must be an adjacent ally and ends "if not used by the end of the ally's next turn", which seems to imply some limitiations as to WHEN you can do this - i.e. timing, ineractivity, momentary help etc.
Look now to the heal check for disease where it states:
PHB said:You must attend the character periodically throughout the extended rest, and you make your Heal check when the rest ends.
Now, this seems to imply the machanics for the Aid Another and the heal check for healing disease don't seem to jive....what would you do?
Basically, I am finding that with most skill checks, if the party has time to Aid Another....checks are virtually always made - i.e. too easy and always seem to be getting a +6 or +8. The balance must be maintained, no?
Alvo