miniaturehoarder
First Post
-5 / +5 to hit sounds fair as long as one can hit on something other than a natural 20.
Hello everyone. I just wanted to ask you all what you do if someone wants to do a called shot to try and kill an enemy quickly? From my first look of the PH, I didn't see anything and would like to add that mechanic in there. I was thinking that you would call if it was aimed or not and then do a normal at roll and if it hits it then be rolled on a chart I am making for criticals, but if you miss then the enemy can counterattack with an aimed shot at you if you fail. Let me know what you think and if there is a better way to do it if possible.
Disadvantage is really the worst way to handle it.
It means that every single time the PC has disadvantage from another source, she should always try a called shot.
Li "(Dis)advantage is the parsley of 5e, and too much parsley is poisonous" Shenron.
Up-thread, someone said 'if there is already a disadvantage in effect, the shot is too tricky, you can't do it'. Which is brilliantly simple. And should probably apply to all sorts of things in addition to attack rolls.Disadvantage is really the worst way to handle it.
It means that every single time the PC has disadvantage from another source, she should always try a called shot.
Li "(Dis)advantage is the parsley of 5e, and too much parsley is poisonous" Shenron.