I've given some more thought to Kisanji's two combat styles, and I was thinking of combing some of those features with a feat chain. Here's what I believe might work:
Spring Breeze: At 2nd level, the windstalker gains the Precise Shot feat. She also may spend two rounds studying the air around her opponent (while taking -3 to her AC) to then deny her opponent a dexterity bonus to AC on her next ranged attack action.
At 6th level, the windstalker gains the far shot feat, and the time needed to study her opponent drops to one full round action, and the AC penalty drops to -2.
At 11th Level, the windstalker gains the Improved Precise Shot feat, and the time needed to study drops to one standard action, and the AC penalty drops to -1.
Autumn Cyclone: At 2nd level, the windstalker gains the Dodge feat. Also, the windstalker can perform midair tumbles 1/day for every 3 ranks in tumble. This drops the DC for tumbling through threatened squares from 15 to 10, and the DC for tumbling over opponents drops from 25 to 15.
At 6th level, the windstalker gains the Mobility feat, and may also take 10 on balance, tumble and jump checks.
At 11th level, the windstalker gains the whirlwind attack feat. She also may make a leaping charge. After moving at least 10 ft, the windstalker can make a DC 20 Jumo check to spring into the air, traveling up to 20 ft forward and/or 6 ft vertically to land within one square of her target opponent. On landing, she can attack with a melee weapon at 1.5 her Str modifier, and takes the standard modifiers for a charge (+2 to attack, -2 AC). The windstalker loses her Dex bonus to AC for one round while she regains her stance.
As always, combat styles are only effective in light or no armor.
So, those are my proposed alterations. If those are too powerful, I think I'd give up camouflage and/or Hide in Plain Sight to let the windstalker have it. Also, I'd remove the improved initiative at 3rd level and instead give the run feat. I just like the idea of twinning a wind flavored special ability with a feat chain to produce the combat styles. What do you guys think?
Spring Breeze: At 2nd level, the windstalker gains the Precise Shot feat. She also may spend two rounds studying the air around her opponent (while taking -3 to her AC) to then deny her opponent a dexterity bonus to AC on her next ranged attack action.
At 6th level, the windstalker gains the far shot feat, and the time needed to study her opponent drops to one full round action, and the AC penalty drops to -2.
At 11th Level, the windstalker gains the Improved Precise Shot feat, and the time needed to study drops to one standard action, and the AC penalty drops to -1.
Autumn Cyclone: At 2nd level, the windstalker gains the Dodge feat. Also, the windstalker can perform midair tumbles 1/day for every 3 ranks in tumble. This drops the DC for tumbling through threatened squares from 15 to 10, and the DC for tumbling over opponents drops from 25 to 15.
At 6th level, the windstalker gains the Mobility feat, and may also take 10 on balance, tumble and jump checks.
At 11th level, the windstalker gains the whirlwind attack feat. She also may make a leaping charge. After moving at least 10 ft, the windstalker can make a DC 20 Jumo check to spring into the air, traveling up to 20 ft forward and/or 6 ft vertically to land within one square of her target opponent. On landing, she can attack with a melee weapon at 1.5 her Str modifier, and takes the standard modifiers for a charge (+2 to attack, -2 AC). The windstalker loses her Dex bonus to AC for one round while she regains her stance.
As always, combat styles are only effective in light or no armor.
So, those are my proposed alterations. If those are too powerful, I think I'd give up camouflage and/or Hide in Plain Sight to let the windstalker have it. Also, I'd remove the improved initiative at 3rd level and instead give the run feat. I just like the idea of twinning a wind flavored special ability with a feat chain to produce the combat styles. What do you guys think?