Finished Character and feats questions
Here is my character, but I have some feat questions. Are these feats okay(it is just a list of possible ones)? Shape Soulmeld(Illusion Veil)(MoI), Extraordinary concentration(CAv), Mobile Spellcasting(CAv)Midnight metamagic(MoI), Bonus Essentia, (MoI), Mastery of Twisted Shadow (PGtE), Mastery of Dreams(PGtE) and any of the luck feats from CS. I realize some are from Eberron, but I wasn't sure if you would convert some setting feats to fit Greyhawk or just say we can't use them because they weren't specifically disallowed. The only PrC I would like would be Shadowcraft mage from Races of Stone. I will edit this post tomorrow once I get a background
[sblock=Barwann]Barwann
Gnome Beguiler 1
XP: 0
Str 11 (+0)
Dex 14 (+2)
Con 17 (+3)
Int 16 (+3)
Wis 11 (+0)
Cha 15 (+2)
Size: Small
HP: 9
BAB: +0
Init: +2
Move: 20’
AC: 16 (+3 armor +2 dex +1 size) (FF:14, Touch: 13)
Saves:
Fortitude: +3
Reflex: +2
Will: +2
Attacks:
Melee: +1 Shortsword, 1d4, 19-20/x2
Ranged: +3 Sling, 1d3, 20/x2, 50’
Ranged: +3 Acid Flask, 1d6, 20/x2, 10’
Feats:
Spell Focus(Illusion)
Skills (bonus/ranks):
Appraise (+7/4)
Bluff (+6/4)
Concentration (+7/4)
Diplomacy(+6/4)
Disable Device (+7/4)
Hide (+5/0)
Knowledge(Arcana) (+7/4)
Listen (+2/0)
Move Silently (+1/0)
Search (+7/4)
Spot (0/0)
Open lock (+6/4)
Use Magic Device (+6/4)
Languages Known:
Common
Gnome
Goblin
Dwarven
Elven
Class Features:
Trapfinding
Armored mage
Spells per day(DC,+2 if illusion)
(13)0: 5
(14)1: 4
Spells Known
0: Standard Beguiler
1: Standard Beguiler
Racial features:
+2 con, -2 str
Low light vision
Weapon Familiarity
+2 on saves vs. illusions
+1 DC on illusion spells
+1 to attack kobolds and goblinoids
+4 dodge bonus to AC vs giants
+2 racial bonus on listen checks
+2 racial bonus on craft(alchemy) checks
Spell-like abilities: 1/day speak with animals (burrowing mammals only dur 1 min), 1/day dancing lights, ghost sound, prestidigitation. CL 1st DC= 10+chr mod+spell level
Equipment:
Studded leather armor
Short sword
Sling
Sling bulletss(20)
Backpack
Bedroll
Soap
Whetstone
Waterskin
2 Flasks Acid
2 Sunrods
12gp
1sp
8cp
[/sblock]
[sblock=personality/background]Barwann is a prankster with a silver tongue. If there any situations his mouth can't get him out of, he'll use his spells. Although not evil, he'll do what it takes to get what he wants, he's far from stupid, so he won't get in over his head though. You're only a liar if you get caught after all. Barwann arrived in Diamond Lake after his mouth got him in trouble, some local powerful person saw his talents and convinced him to work for them(up to you who this is airwalkrr). After Barwann's "contract" with this person expired, Barwann settled in the town, mostly as an entertainer, using his illusions to bring some happiness to the town.[/sblock]