Airwalkrr's Age of Worms

Well, Warlocks are great with UMD, so if we get a wand, I can cover that too, and I'd have no problem hanging around with a couple'a sneaks.
 

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Finished Character and feats questions

Here is my character, but I have some feat questions. Are these feats okay(it is just a list of possible ones)? Shape Soulmeld(Illusion Veil)(MoI), Extraordinary concentration(CAv), Mobile Spellcasting(CAv)Midnight metamagic(MoI), Bonus Essentia, (MoI), Mastery of Twisted Shadow (PGtE), Mastery of Dreams(PGtE) and any of the luck feats from CS. I realize some are from Eberron, but I wasn't sure if you would convert some setting feats to fit Greyhawk or just say we can't use them because they weren't specifically disallowed. The only PrC I would like would be Shadowcraft mage from Races of Stone. I will edit this post tomorrow once I get a background

[sblock=Barwann]Barwann
Gnome Beguiler 1
XP: 0

Str 11 (+0)
Dex 14 (+2)
Con 17 (+3)
Int 16 (+3)
Wis 11 (+0)
Cha 15 (+2)

Size: Small
HP: 9
BAB: +0
Init: +2
Move: 20’

AC: 16 (+3 armor +2 dex +1 size) (FF:14, Touch: 13)
Saves:
Fortitude: +3
Reflex: +2
Will: +2

Attacks:
Melee: +1 Shortsword, 1d4, 19-20/x2
Ranged: +3 Sling, 1d3, 20/x2, 50’
Ranged: +3 Acid Flask, 1d6, 20/x2, 10’

Feats:
Spell Focus(Illusion)

Skills (bonus/ranks):
Appraise (+7/4)
Bluff (+6/4)
Concentration (+7/4)
Diplomacy(+6/4)
Disable Device (+7/4)
Hide (+5/0)
Knowledge(Arcana) (+7/4)
Listen (+2/0)
Move Silently (+1/0)
Search (+7/4)
Spot (0/0)
Open lock (+6/4)
Use Magic Device (+6/4)

Languages Known:
Common
Gnome
Goblin
Dwarven
Elven



Class Features:
Trapfinding
Armored mage



Spells per day(DC,+2 if illusion)
(13)0: 5
(14)1: 4

Spells Known
0: Standard Beguiler
1: Standard Beguiler

Racial features:
+2 con, -2 str
Low light vision
Weapon Familiarity
+2 on saves vs. illusions
+1 DC on illusion spells
+1 to attack kobolds and goblinoids
+4 dodge bonus to AC vs giants
+2 racial bonus on listen checks
+2 racial bonus on craft(alchemy) checks
Spell-like abilities: 1/day speak with animals (burrowing mammals only dur 1 min), 1/day dancing lights, ghost sound, prestidigitation. CL 1st DC= 10+chr mod+spell level


Equipment:
Studded leather armor
Short sword
Sling
Sling bulletss(20)
Backpack
Bedroll
Soap
Whetstone
Waterskin
2 Flasks Acid
2 Sunrods
12gp
1sp
8cp
[/sblock]

[sblock=personality/background]Barwann is a prankster with a silver tongue. If there any situations his mouth can't get him out of, he'll use his spells. Although not evil, he'll do what it takes to get what he wants, he's far from stupid, so he won't get in over his head though. You're only a liar if you get caught after all. Barwann arrived in Diamond Lake after his mouth got him in trouble, some local powerful person saw his talents and convinced him to work for them(up to you who this is airwalkrr). After Barwann's "contract" with this person expired, Barwann settled in the town, mostly as an entertainer, using his illusions to bring some happiness to the town.[/sblock]
 
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Alright, looks like we have our party. I would prefer a few minor adjustments be made before moving on, but on the whole it looks like we are ready. The party consists of

Norbac Odrog, male human swordsage - played by Someone
Solomon Kreel, male half-orc ranger - played by Manzanita
Michael Kane, male human warlock - played by Jemal
Barwann, [sex?] gnome beguiler - played by Evolution KB

Below are some adjustments I would prefer be made before we begin.

[sblock=Jemal]Aside from the fact that your character's name has the exact same pronunciation as that of a popular actor, it does not have a proper fantasy feel to it. I would be fine if you could adopt a variation on the name Michael such as Makael or Machel.[/sblock]

[sblock=EvolutionKB]Extraordinary Concentration and Mobile Spellcasting are fine, but the Incarnum and Eberron feats are not. Additionally, I have had the misfortune of seeing the shadowcraft mage in play and it is simply too powerful for my tastes. The cloak of shadow ability is too good. I would be willing to allow it only upon the following condition; the cloak of shadow ability would only be in effect when casting an illusion spell and the duration would last until the beginning of your next turn.[/sblock]
 

[sblock]Barwann is male and worships Wee Jas, alignment CN. I'll take your rewrite of shadowcraft mage, it does sound pretty powerful, and the concealment lasting only one round is fine with me. Once I get my first advanced learning will Power Word: Pain (from Races of the Dragon) be okay?[/sblock]
 


[sblock=EvolutonKB]CN is not an appropriate alignment for a worshipper of Wee Jas as it is the polar opposite of her alignment. Boccob would be a much better choice. If you want to learn power word pain, you will have to research it since it is not in the PH or EPH. Otherwise, you will have to stick to the PH for your advanced learning spells.[/sblock]
 

[sblock]Oh yeah, totally forgot about the differing alignment thing, but I thought it was only for clerics. Boccob is good. Oh well. I'll probably end up researching Power word: pain, it will help me get a little offensive power at the lower levels. Am I going to have to research spells from the beguiler list that are in the PHBII? They are a pretty good chunk of their spells known.[/sblock]

Added personality/background to character post above.
 
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[sblock=airwalkrr]I think Michael's a very good mideival style name, I don't see why people insist that names be weird sounding to be 'fantasy'.. "James, Jonathon, Thomas, William, Michael" not only are these not new names, they sound formal and interesting.
A Warlock named Michael Kane sounds much more interesting than "Mach the warlock"
I don't make up weird or nonsensical names for my characters, unless they fit (If i were playing an elf, for example). If the problem is that it sounds the same as Mr Caine's name, well.. Coincedence DOES happen. I happen to know 3 people in my city of 200,000 that have the same first+last name as me.. NOT counting my father.

In short, if it's a problem I guess I could make way for someone else, I have enough trouble coming up with names for characters, by the time I do, that's the CHARACTER to me, not just a name. I'ld have to design a different character to change the name.[/sblock]
 
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Hello, I'd like to throw my hat in the ring as an alternate for this group. Here are the ability score rolls I recieved:
Ability score group 1: 11, 11, 15, 11, 8, 16
Ability score group 2: 10, 14, 9, 14, 14, 15
Ability score group 3: 14, 9, 10, 13, 15, 17

I would use set number 3 out of these and I'd like to try playing a Psion, but I see a Cleric would really be useful as well for some party healing. Hmmm. I'll have to think it over a bit then I'll get busy with character creation (tomorrow probably) and post or e-mail it as soon as I can. Let me know if you'd rather have a Cleric or a Psion as a backup!
 

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