Airwalkrr's Greyhawk D&D 3.5 - Maure Castle OOC

Thanee, you can research items such as the ones you described. If so, please confirm what you are researching and how much you are spending. I'll think about it and let you know.
I suppose I use the cleric column (B)?
Ah yes. Favored Souls and Warlocks use Column C (the Fighter/Sorcerer column). The Ashworm Dragoon uses the same column. (I actually came up with a huge table for all the different classes at some point since I use this variant so often.)
 

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Ok can I presume that my PrC gives the spear/lance weapon group, and X others? What group does a shield bash fall into?

Can my contacts be a caravan Leader (Informative) that moves on a regular route between a couple of the major cities, and representitive of the wizard's guild (Skilled)?

Still haven't found a good map of the area to choose where my contacts are from.

Would a heavy adamntine shield give DR X/- the way adamantine armor does?

Ok I need to break this down specifically. So since my adamantine lance is going to be large sized, its base dmg is 2d6+1 (the 2d6+1d6 from vicious doesn't count toward damaging the lance and gets added after all the multipliers). str adds to this dmg for the purpose of damaging the weapon i gather from the above statements. That brings the base dmg up to 2d6+10 (I'm weilding it 2 handed) on a charge this goes up to 6d6+30 (8d6+40 with Rhino's Rush). So every charge is going to damage the lance regardless of its composition, but the adamantine raises hardness to 22 and hp to 90? (40 for Adm X2 for large size +10 for the +1?) which should let the normal attacks leave it undamaged right? (since the dmg for a normal attack is 12-22.)

Would the Innattentive flaw work with my character? I'm thinking about the Shorten Grip feat (DR331 pg28) which allows me to shorten the reach of a reach weapon for -2 to hit.
 
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Thanee, you can research items such as the ones you described. If so, please confirm what you are researching and how much you are spending. I'll think about it and let you know.

Here's what I would want to do with initial research cost.

400 gp for a Headband of Charisma +2 (to be improved to +4 later, and to be combined with the Hat/Headband of Disguise at +50% cost)
400 gp for a Belt of Health +2 (to be improved to +4 later)
120 gp for a Travel Cloak (see above for description)


Contacts would be arcane/skill (the aforementioned Wizard), divine/influence (a priest of Pelor), and expert/information (some kind of vagabond maybe).

Bye
Thanee
 

Ok can I presume that my PrC gives the spear/lance weapon group, and X others?
No, you may not presume that. As a paladin you get basic + 3 weapon groups. That is all. A prestige class doesn't grant any weapon groups unless it would otherwise be an improvement over what your character already knows.

What group does a shield bash fall into?
Weapon Group (Shield Bash). It's not on the list, but it's what I've used before for people wanting to use a shield as a weapon without the proficiency penalty.

Can my contacts be a caravan Leader (Informative) that moves on a regular route between a couple of the major cities, and representitive of the wizard's guild (Skilled)?
Sure, I'll figure something out along those lines.

Still haven't found a good map of the area to choose where my contacts are from.
Try these. Few maps give the detail of showing communities as small as a village.
Map of Greyhawk Flanaess
ghmaps - maps (specifically 59 and 60)
There used to be tons of TSR downloads at sites like the ENWorld store and DriveThruRPG but I can't find any for the life of me.

Would a heavy adamntine shield give DR X/- the way adamantine armor does?
Only adamantine armor grants DR. You can purchase adamantine shields for the same price as an adamantine weapon.

Ok I need to break this down specifically. So since my adamantine lance is going to be large sized, its base dmg is 2d6+1 (the 2d6+1d6 from vicious doesn't count toward damaging the lance and gets added after all the multipliers). str adds to this dmg for the purpose of damaging the weapon i gather from the above statements. That brings the base dmg up to 2d6+10 (I'm weilding it 2 handed) on a charge this goes up to 6d6+30 (8d6+40 with Rhino's Rush). So every charge is going to damage the lance regardless of its composition, but the adamantine raises hardness to 22 and hp to 90? (40 for Adm X2 for large size +10 for the +1?) which should let the normal attacks leave it undamaged right? (since the dmg for a normal attack is 12-22.)
You can't make a lance from adamantine. As per the DMG "Only weapons, armor, and shields normally made of metal can be fashioned from adamantine." A lance is made from wood. If you somehow ingratiate yourself to a high-level druid, I might allow you to purchase an ironwood spell.

I'm guessing that you wield the lance two-handed because you have the animated shield.

Would the Innattentive flaw work with my character? I'm thinking about the Shorten Grip feat (DR331 pg28) which allows me to shorten the reach of a reach weapon for -2 to hit.
The way your character is designed, you won't be making any important Spot or Listen checks anyway. I would hardly call that a flaw.
 

I would like to research then a warlocks crown (Head Slot) that would give the Spell Pen Feat, or if the character has this feat currently it would automatically upgrade to the Greater Spell Pen. feat. I will spend 500 gp researching this item...

Let me know how much this would cost and what the ending gold cost would be to create it then if I am successful in my research...
 
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Every example I have ever found of a lance used in war, (NOT a jousting or tournament lance) shows it or descirbes it as having a metal head or point like a heavy duty spear, but balanced with a counterweight at the back for 1 handed use from horseback. Adamantine says an arrowhead can be adamantine even though 90% of the weapon is wooden. An axe has a wooden haft as does a spear but all can have adamantine attack ends.

Would the Shaky, Slow or Feeble flaws be any better? I invested over a thousand gold in a good bow (and am planning on enhancing it for any enemies I can't get into melee with: flying etc.). My ride skill is dex based so would be hindered (and I'll be using it almost every round of combat). I figure since his people have been riding on ashworms for generations, there could be evolutionary trends that make them slower on foot or less coordinated because they are so used to moving around while mounted?
 

Every example I have ever found of a lance used in war, (NOT a jousting or tournament lance) shows it or descirbes it as having a metal head or point like a heavy duty spear, but balanced with a counterweight at the back for 1 handed use from horseback. Adamantine says an arrowhead can be adamantine even though 90% of the weapon is wooden. An axe has a wooden haft as does a spear but all can have adamantine attack ends.
That's actually a good point. I had forgotten about the metal tips on war lances. Okay, you can have an adamantine-tipped lance. But it will only work for overcoming DR. It will have a negligible effect on the weapon's durability. You'll still need an ironwood spell or something similar to increase the hardness and hp of the weapon.

Let me get back to you on the flaws. I'm getting over the flu and my mind is a bit hazy.
 

Your health is the most important thing, feel better bud. We're in the middle of a snowstorm here in northern Nevada for the last 6 hours and counting.

But by that rationalle adamantine wouldn't increase the HP or Hardness of any weapons except swords, since most weapons are at least partially wooden. The weapon is still going to get damaged as the charge is going to be my main attack. Sure I can do more dmg in theory if I do a full attack (that wouldn't deal any dmg to an adamantine weapon) but have to hit 3 times and even if I do hit I'll be taking 3d6 dmg for the (4d6+10 X3), instead of just 1d6 for the (8d6+30) for the charge.

The picture on pg 68 of sandstorm has a good example of a war lance. Its much thinner than a tournament lance (which were bigger around because they were often hollow to make them lighter and break easier) because its actually designed to impale instead of break.
 

Sorry, but you can't make your lance of adamantine, not unless you're willing to take penalties every time you attack.

The medieval lance was always made of wood, and was usually pretty damn heavy in the first place. It usually took 14 years of practice to master the weapon. On top of that, the lance was worthless as a melee weapon. It was used on a single charge and after that the knight drew his sword or mace. I can't begin to go into the reasons for why a metal lance is impractical.

And yes, swords are typically the only weapons made entirely of metal. But I did say one could opt to make a metal hafted axe or mace. It would just be a little more expensive than normal. Metal hafted reach weapons aren't going to happen without massive penalties though. I need to draw the line somewhere. D&D combat is unrealistic enough, but I prefer to use at least a little common sense.
 

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