I was thinking of something along the line of similarly-minded characters with great talents and abilities already banded together and off in search of adventure. After signing the obligatory adventuring company compact (think The Hobbit; everyone is entitled to an equal share of the spoils, and should you die, your share shall go to your family and loved ones), you decided to travel to Sandpoint, perhaps having heard of what is called there The Late Unpleasantness. Details are sketchy for those characters who do not make Sandpoint their home, but much is said about a serial killer who made offerings of his victims to a demon, and a great inferno which burned much of the town, consuming, among other things, the beloved old town chapel, the blaze killing its high priest and his daughter. Though the town is trying to put the whole series of events behind them, many whisper they are omens of darker things to come or signs that not all is right in the previously sleepy trading town. The town of Sandpoint needs heroes!My Rogue is ready for review, but I can't figure out how to save a bio. I'm placing it here for now. I left it pretty vague since I didn't know how you plan to bring us together.
airwalkrr said:The town of Sandpoint needs heroes!
I'll start up the Adventure Log with something to that effect at some point soon. But that's the gist of it.
There does appear to be a bug with the character sheet not saving Bios properly. I tried to add Vandalin's bio and it didn't save the content or display it for me either. On the other hand, kinem is using the same sheet and it seems to work fine. For the time being, I suggest adding a wiki page just as a placeholder if you are having trouble saving the bio. It would be easier to find than coming back and digging through this thread.
That's a great point, Mowgli, and I encourage everyone to take one of these campaign traits. While I am limiting your characters to one trait (or archetype, favored class option, etc.) instead of the usual limit of two, you are still allowed to take one of the campaign traits in the AE Player's Guide in addition to your other character option. So no one has anything to lose by taking one of these traits. It is essentially a freebie.All of the campaign traits from the players guide give reasons for being in Sandpoint - that's what they're for. That said, there's no reason those traits can't be worked into the idea of an established band.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.