airwalkrr's Rise of the Runelords (OOC)

I think the crunch is now finalized for Marcas. Still thinking about the fluff - I've got a little reading to do about the Shaonti, Varisia and the Szarni.

I've followed Golarion since Pathfinder was first released, and used to have a fairly thorough knowledge. But the sheer amount of stuff that's out there now prevents me from keeping up as well as I used to.

Like Scotley, I enjoy a lot of different aspects of gaming - in fact, he and I (and J. Alexander) have been playing together for over 30 years now. It's got elements of escapism for me, but it's also a way for me to be a little more creative than I am in RL. I like seeing characters develop over time. My preference in game content is for a good mix of interaction and tactical fights. I like story development, which is likely why I favor adventure paths. Though there is a little more "railroading" in them, I believe it's worth it to get the storyline.
 

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I set up my PC Duko Wrag in OP but whenever I try to edit it the changes don't take. That's why the eidolon info is not visible. I originally tried putting in in the 'crunch' box but that doesn't show on the page, so I tried moving it to the background box, but it doesn't edit.

I like a mix of combat, problem solving, and roleplaying. I am a fan of simulationism; e.g. whether a solution works depending on whether it plausibly would rather than on rules OR story. Given your experience and what I know of your games airwalkrr, I am confident that you will come up with a good mix.
 

Taking a quick tally of the what the party is looking like right now:

kinem: half-orc summoner
Mowgli: zen archer monk/archer fighter
Shayuri: lightning sorcerer or fey enchanter/illusionist
Scotley: rogue
J. Alexander: TBD
rangerjohn: fighter or cleric

Also, [MENTION=28453]J. Alexander[/MENTION], I am still waiting on a PM with your OP screen name or email so I can send you an invite.


There is some confusion here. I have not posted a concept, I usually like fill in what the party lacks, although what that would be at this point? A front line fighter perhaps?
 


One more change to Marcas that's won't be reflected on his character sheet until I can get a chance to change it there - Shifting his +2 racial bonus to DEX, making his starting DEX 16 and his starting WIS 13.
 

I have responded to the OP invite and have a rough draft of my human Rogue posted. I decided to go with the Core Only Option. Rogues right out of the box are pretty interesting and have considerable options.

As for my expectations of the game. I guess I am a gamest at my core. I just like playing. Competing, fighting, solving problems, getting to the bottom of the mysteries. I do enjoy getting into character for that and doing the roleplay that goes along with it. I sometimes come up with unusual solutions to problems. I have a fairly stressful and demanding career and a busy family life, so gaming is a bit of escapism for me as well. A chance to have a little fun between meetings and dealing with various crises that arise day and night. I don't have time to play face to face with any regularity any more so I do rely on pbp games to get my fix.

I should note that I am taking a short vacation for fall break and I may do little or no posting from Sunday to Thursday. I plan to finish my character before that. I am expecting it will take a little longer for everyone else to get ready.
Okay so what I take away from this is that you want a bit of a challenge but really want your character to feel like a hero, hence the escapist part, with a dash of role-playing thrown in. Good to know. If I misinterpreted that in any way please feel free to correct me.
I think the crunch is now finalized for Marcas. Still thinking about the fluff - I've got a little reading to do about the Shaonti, Varisia and the Szarni.

I've followed Golarion since Pathfinder was first released, and used to have a fairly thorough knowledge. But the sheer amount of stuff that's out there now prevents me from keeping up as well as I used to.

Like Scotley, I enjoy a lot of different aspects of gaming - in fact, he and I (and J. Alexander) have been playing together for over 30 years now. It's got elements of escapism for me, but it's also a way for me to be a little more creative than I am in RL. I like seeing characters develop over time. My preference in game content is for a good mix of interaction and tactical fights. I like story development, which is likely why I favor adventure paths. Though there is a little more "railroading" in them, I believe it's worth it to get the storyline.
So it looks to me like you enjoy about a 50/50 mix of role-play and combat and have a high appreciation for story development.
I set up my PC Duko Wrag in OP but whenever I try to edit it the changes don't take. That's why the eidolon info is not visible. I originally tried putting in in the 'crunch' box but that doesn't show on the page, so I tried moving it to the background box, but it doesn't edit.

I like a mix of combat, problem solving, and roleplaying. I am a fan of simulationism; e.g. whether a solution works depending on whether it plausibly would rather than on rules OR story. Given your experience and what I know of your games airwalkrr, I am confident that you will come up with a good mix.
You might try creating a wiki page on OP for your eidolon. Or just creating a whole new character page for your eidolon (the latter would probably be the optimal solution). You may also want to try a different type of character sheet (a chore I know if you've already input a lot of information, but it might be worth considering); I don't know how stable all these sheets are. I use them in my tabletop game and so far no one has complained, but my tabletop game is pretty vanilla Pathfinder by most standards.

So you're a simulationist who enjoys a mix. Since I've had you in my games and played with you before, I am glad you think I'll be able to satisfy what you are looking for.
There is some confusion here. I have not posted a concept, I usually like fill in what the party lacks, although what that would be at this point? A front line fighter perhaps?
At the time of that post, I went back through the entire thread and saw you mention something about wanting to play a fighter or cleric. But I do recall you saying also you'd be willing to take on whatever role was needed. So I just put that down because it seemed to be the only preference you might have indicated. Nothing is locked in stone, it was just the only comment of yours I had noted on the matter, and I was trying to see what the potential party might look like at the moment. I want you guys to play whatever characters you want within the confines of the rules I've laid out in character creation (which I feel are reasonably open to many possibilities). Please feel free to play whatever you like.
 

What do I want in a game?

I'm very fond of roleplaying and story in the PBP venue. I find the medium fits games that emphasize those things more effectively.

I enjoy the tactical challenge of combat, but I find that...especially at low levels...the PBP format causes them to drag long after they cease to be entertaining. In addition, at low levels, characters lack the abilities and feats and proficiencies that make tactics lively and fun. So especially at low levels, I like less emphasis on combats. Big setpiece battles, especially that have interesting twists and allow for tactical innovation, are much better than random encounters that happen and don't matter to anything story-related. At higher levels, as the toolbox fills, combats take longer to resolve, but are more fun to play... Even so, I don't think PBP is the right place for a LOT of combats. What combat there is should be plot related and in service to the story.

RPwise, I love investigations and piecing clues together (Even though I recognize that's a difficult thing to GM). I like building relationships not just with PCs, but also with long-term NPCs...either friendship or enmity...that persist over time. I like when character goals can be integrated into the story and plot so that there's a real sense of progress and development that's not entirely encapsulated within the numerical system of the game.
 

I was able to edit it in Internet Explorer; I used Firefox at home last night. Of course, ENWorld forums don't work in IE.
 

That's good to hear Shayuri. I agree with pretty much all you said. I plan to eschew random encounters in this campaign almost entirely. I don't want to diminish the hazards of overland wilderness travel however. From time to time, particularly if I feel you guys need to catch up in XP/wealth, I would be inclined to simply give a short narration of random encounters in the wilderness and basically give the PCs the xp and treasure for free, especially if the encounter wouldn't pose a threat to the group or expend any appreciable resources. If this offends anyone's sensibilities let me know. However, from time to time, I may highlight the danger by introducing an encounter which will tax your resources and be a genuine threat. These may not be story related but will serve the purpose of emphasizing the danger inherent in wilderness travel or a dangerous road, especially if the area is notorious for such a thing.
 

I can stomach that. One suggestion though!

In a narrated encounter, perhaps allow each of us to make one post that depicts our actions in the conflict, after you set the scene and inform us that we can essentially narrate our victory.

Gives us a bit more investment and a chance to show off, which is always fun now and then, while still keeping things fairly simple if not quite so much as you handling it all.
 

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