Airwalkrr's Shackled City IC


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Keth scratched his chin in puzzlement. There wasn't much to go on here, if all the disappearances had been like this, no wonder they hadn't found anything.

This Keygan Ghelve, where's he located?

He thought for a moment whether he should bring it up or not.

By the way, have you all had any problems with a bunch of thugs, call themselves Last Laugh?
 

"I've an even stranger question," Simon announces, his head snapping up at the mention of locks. "Have the children had their hair cut recently, Miss Gretchyn? And if so, when? And by whom? It's probably a pointless line of inquiry, but one never knows."
 

Gretchyn looks horrified at Floch's insinuation, "You're suggestin' I'd buy my locks from someone if I knew he was evil?! Floch, I should think you'd know me better than that. As for a master key, I haven't the foggiest. You could always ask him yourself; here is his address," she says, writing something down on a piece of parchment and handing it to Floch. "But why would a locksmith be kidnapping people, children no less?"

When Keth asks about the Last Laugh, Gretchyn scratches her chin as if thinking hard, then replies, "No dear, I can't say I've ever even heard of them."

To Simon, she responds, "Willow, the schoolteacher cuts the children's hair once a month. But I haven't any idea why that would have anything to do with it. My but you all ask some strange questions."

[sblock=OOC]You may now visit Ghelve's Locks on Lava Avenue in the south part of town.[/sblock]
 
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"Oracles like ambiguity," Simon mutters, a little petulantly. "Or so I've always heard. But I suppose this locksmith seems our best line of inquiry. I reserve the right to speak to this 'Willow', at a later time, however."

He lowers his voice, speaking to his companions rather than to Gretchyn. "The hair, the 'locks' as it were, could be used as components in a spell, used to lure the victims. Not likely, I suppose, but we should leave no stone unturned."
 

Freeday, Coldeven the 21st, CY 593, 10:30 am
The trip down to South Lava Avenue is rather uneventful. The day has cleared up considerably from the drizzling rain and overcast morning of before. On the south side of town, you stroll down Lava Avenue until you arrive at your destination. A small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window frames. Beyond the turret's ground-floor window sits a lovely display of locks, from large to small, simple to complex. To the left of the turret, above a heavy oak door, swings a simple sign that reads "GHELVE'S LOCKS."[sblock=Bohemian/Simon and Zarust/Goran]As you make your way to Ghelve's you are struck with the feeling that you are being watched. A half-elf with a tanned complexion, bright green eyes, short brown hair, and a small scar across his right eyebrow is tailing you. At one point he notices you glancing in his direction and attempts to feint by getting lost amidst some banana carts, however his diversion fails. Still, he continues to follow you all the way to the locksmith.[/sblock]
 

Floch

Floch feels embarrassed, why he always aggressive with his saying, well people can forgive him, everyone one knows where he grew up, so politeness and tact are not one of his best qualities but people know that inside he is kind and with good intentions.

This time, Floch decides to wear his armor, he places his sword in the sheath, ties his axe to his belt and wraps his shield to his back. Who knows who might surprise them, the thugs were very clear, they will avenge.
On the way to the locksmith Floch tells whoever wants to hear about the orphanage and his early life as a teenager over there. He does not mention anything except that he was a prisoner by Orcish tribe back when he was a child.
 

Alexi

“This is all very weird... but I still think the locksmith is our best bet, since the locks weren't touched. They must have gotten inside somehow. Sure, there is always magic, I guess, but we should focus on the more likely options first.”
 

Keth listened to Floch's tale as they traveled toward the locksmith's. He liked the half-orc's straight foward nature. It was strange to think how different the lives of two orphans could be.

When they finally stood before the locksmith's Keth began to wonder what sort of person this fellow would be. If he was in on all of this it's not like he would be cheerfully helpful.

I wish we could find out if he made the locks at the other places people disappeared from.

He scratched in chin in consideration for a moment.

How do you think we should approach this guy?
 

Although Goran had heard bits and pieces of Floch's tale before, the nagging voice, well sometimes voices, in his head kept telling him that even on this busy street, they were not unobserved in their walk to the locksmith's shop.

When his eyes finally caught the half-elf following them, Goran's first instinct was to charge the man and demand to know why he was following them, but he managed to reign the impulse in before it settled too firmly in his brain. As the others began to discuss how to enter the shop, Goran tuned them out and then nodded slowly and spoke to the air around him.

"I know I can't be starting trouble, but there is nothing wrong with asking questions. Besides, it isn't like he is trying to mask his movements at the moment..."

A decision reached, Goran glanced back to the others and spoke quickly to them.

"You lads go on in and say hello, I will be there in a moment..."

Turning back to face the stranger, Goran began walking towards him.

[sblock=ooc]I will wait to see what Bohemian does before I press further with Goran's actions, but I know I want him to introduce himself, if he is given the chance.[/sblock]
 

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