[sblock=Rhun]As luck would have it, you find yourself talking to Keygan in Ghelve's Locks during this next scene. Your story is that you were good friends with Lorthan and Sondor Ironfold before they were kidnapped a little over a month ago. After looking into many angles personally, you learned that the locks on their houses were made by Keygan Ghelve. You've brought the locks in to see if he can determine whether they were picked or defective.[/sblock][sblock=OOC]Floch is going to have to pick inside or outside, unless he wants to cause trouble, as the owner of the lock shop doesn't want the door hanging wide open. So choose one or the other before proceeding. If you don't choose, I'll assume you are staying inside.[/sblock][sblock=Outside: Zarust/Goran and Bohemian/Simon]As Goran approaches, the half-elf surveys him carefully. When he draws closer, Goran notes that not one half-elf, but two half-elves are tailing them. He was too far away initially to notice the second, who had hidden himself better. The second is a bit older, but not much, with a pale complexion, crisp blue eyes, silky blonde hair cut short and left wild, and a pinky finger missing from his left hand. They have their hands ready on their sword-hilts but seeing that the dwarf brings no trouble they relax a bit.
"Lost?" asks the first, the brown-haired one, "Nothing you've found I'm sure."
"Not unless you've found our friend...Elethor," says the blonde one with a measured look. "He was abducted from his home about three weeks ago. And you seem to be investigating disappearing children."
"It would appear that our fates are somehow intertwined," continues the other, "and if we have not misjudged you, then I believe..." he takes a long look at his comrade before they nod to each other, "we would be inclined to offer our assistance on your mission as long as it coincides with ours."[/sblock][sblock=Inside Ghelve's Locks: Thanee/Alexi, Oni/Keth, Rhun/Baelor, and Strahd/Floch]This storefront smells of wood and pipe smoke. Two padded chairs flank a hearth containing a small yet lively fire. The fireplace's carved mantle bears a tinderbox, a small vase of dried smoking leaves, and a finely wrought collection of pipes. A burgundy strip of carpet leads from the entrance to the wall across from it, where dozens--perhaps hundreds--of keys hang from tiny hooks. The keys come in all shapes and sizes. A handsomely engraved mahogany counter stretches along one wall. Behind it hangs a red curtain that neatly hides the rest of the store.
"Don't leave the bloody door open! It's drafty!" cries an exceptionally tall gnome out to Floch from behind the counter. Aside from the fact that he is practically six-feet tall, the gnome is rather plain-looking. He has salt-and-pepper hair and a neatly trimmed mustache and goatee. His bushy eyebrows, creased face, and graven frown make him look frumpy and dour. He is currently in dealings with a dwarf who has presented him with several locks, apparently questioning their workmanship. "I promise you, sir," the gnome continues cordially with his dwarf customer after Floch has closed the door, "I've looked these locks over twice now and there is nothing wrong with them. They've had a few years use, but they certainly haven't been tampered with. If they were, I'd repair them free of charge. I stand by my work."[/sblock]