deurbroucq
First Post
Akrasia, Thief of Time, by David Chart, presents a series of vignettes (short descriptive literary sketches). It is a collection of source material and several mini-modules that can be inserted into any campaign. It is also the first vignette book in the Eden Odyssey line of d20 system games.
The Layout:
The product is a softcover booklet. The exterior art by Allen Douglas is nice. The interior artwork by Kieran Yanner is excellent, both evocative and relevant, though sparse. The cartography is well-done and very usable. The writing is clear and concise and enjoyable to read. The layout is efficient and professional--very little space is wasted. There are a few editing mistakes, but they do not detract from the value of the product. The overall presentation is exceptional and ranks among the industry's best.
The Cult of Akrasia:
There are several pages of source material on Akrasia (a-KRAH-zee-ah), the Thief of Time. She is the chaotic evil goddess of failed resolution and weaknesses of will. Her history, doctrine, followers, clerics, temples, and motives are briefly outlined in this section. Also presented is a major NPC. Just enough information is provided to sufficiently implement the new deity. There is a solid foundation to build upon and plenty is left to flesh out. The material is informative and interesting, featuring one facet of the chaotic evil alignment with a great example of a cult devoted to distracting people from achieving their full potential--a subtle way of spreading evil. Very cool!
The Vignettes:
The bulk of the product is a series of five mini-modules that introduces several locations and NPCs. Though self-contained, the modules can be linked together to form an additional plotline for an ongoing campaign or even a large disjointed adventure. Hooks are provided to help introduce them into an existing campaign and "Plot Intersections" give suggestions on how to tie them together, though rather loosely. There is nothing incredibly new or exciting presented in the vignettes, but they are well-written, interesting, solid, and usable.
The Appendix:
The final section details a new prestige class, the Distractor, with seven new spells and a new domain to complement it. Some of the spells are neat, but only NPCs will find the prestige class useful. Also presented are five new monsters and four new magical items, all of which are interesting and useful.
Is Akrasia, Thief of Time worth $8.95? Though not a bargain page-wise, the quality of the material makes up for it. It introduces and fleshes out some interesting ideas--the vignettes, linked together, will enrich any campaign. The presentation of the material in a series of vignettes is refreshing and just plain neat. Though some work will be required to get the most out of this product, it is worth checking out and definitely worth a second glance.
The Layout:
The product is a softcover booklet. The exterior art by Allen Douglas is nice. The interior artwork by Kieran Yanner is excellent, both evocative and relevant, though sparse. The cartography is well-done and very usable. The writing is clear and concise and enjoyable to read. The layout is efficient and professional--very little space is wasted. There are a few editing mistakes, but they do not detract from the value of the product. The overall presentation is exceptional and ranks among the industry's best.
The Cult of Akrasia:
There are several pages of source material on Akrasia (a-KRAH-zee-ah), the Thief of Time. She is the chaotic evil goddess of failed resolution and weaknesses of will. Her history, doctrine, followers, clerics, temples, and motives are briefly outlined in this section. Also presented is a major NPC. Just enough information is provided to sufficiently implement the new deity. There is a solid foundation to build upon and plenty is left to flesh out. The material is informative and interesting, featuring one facet of the chaotic evil alignment with a great example of a cult devoted to distracting people from achieving their full potential--a subtle way of spreading evil. Very cool!
The Vignettes:
The bulk of the product is a series of five mini-modules that introduces several locations and NPCs. Though self-contained, the modules can be linked together to form an additional plotline for an ongoing campaign or even a large disjointed adventure. Hooks are provided to help introduce them into an existing campaign and "Plot Intersections" give suggestions on how to tie them together, though rather loosely. There is nothing incredibly new or exciting presented in the vignettes, but they are well-written, interesting, solid, and usable.
The Appendix:
The final section details a new prestige class, the Distractor, with seven new spells and a new domain to complement it. Some of the spells are neat, but only NPCs will find the prestige class useful. Also presented are five new monsters and four new magical items, all of which are interesting and useful.
Is Akrasia, Thief of Time worth $8.95? Though not a bargain page-wise, the quality of the material makes up for it. It introduces and fleshes out some interesting ideas--the vignettes, linked together, will enrich any campaign. The presentation of the material in a series of vignettes is refreshing and just plain neat. Though some work will be required to get the most out of this product, it is worth checking out and definitely worth a second glance.