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Al-Qadim: Land of Fate (5e conversion)

Quickleaf

Legend
Any ETA on this? Using the stuff already on DMs Guild for conversions, but if that is going into the Adventurer's Guide would rather quote one item then 3 or 4 :)

OP has been silent since March. I'm starting to fear the project is not moving forward. Here's hoping that's not the case.

No ETA currently. Getting it done right was always more important to us than getting it done by a certain deadline. If you search through DM's Guild, you'll find LOTS of material with little to no playtesting, and rather sloppy editing. That's not our style.

Also this is a very big project being done for free by us in our spare time; very few things on DMs Guild are this big. And a lot is happening behind the scenes. Our main design work is not taking place on ENWorld but in a more private Slack channel more conducive to actual real-time work & file sharing.

Since folks seem to be chomping at the bit, we are prepping a playtest file of the sha'ir which we'll upload to DMs Guild soon. Again, no specific timelines.

As always, like I mentioned in this thread, if your group is in a position to do some playtesting, feel free to PM and I may be able to send you playtest materials.
 

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Saelrin

Villager
I, for one, am glad for you to take your time for a quality product. I first started playing D&D in 1979-80 in college. My group somehow did not play in the original Al-Qadim, though we did hit a lot of the adventures and modules out there. The group I play with today,(including some from the college group) is doing Monte Cook's "the Strange", mixed in with 5E. I could easily see a recursion in The Strange, based on D&D 5E and Al-Qadim. I can also see that your work could be used as a very good lesson for "Inclusion", considering today's political climate. Everyone deserves a place at the table....
 

Olive

Explorer
I, for one, am glad for you to take your time for a quality product. I first started playing D&D in 1979-80 in college. My group somehow did not play in the original Al-Qadim, though we did hit a lot of the adventures and modules out there. The group I play with today,(including some from the college group) is doing Monte Cook's "the Strange", mixed in with 5E. I could easily see a recursion in The Strange, based on D&D 5E and Al-Qadim. I can also see that your work could be used as a very good lesson for "Inclusion", considering today's political climate. Everyone deserves a place at the table....

Man, if you make posts like that with your second post, then you'll be a really great past of this community.
 


secretchief

First Post
I recently started playing 5th edition as a player and kept options available to be GM for the others if I found a good conversion from AD&D to 5th edition in Al-Qadim (or in AD&D, I don't care). This seems awesome as a starting point and I am amazed at the great work done by OP and others here. Hopefully I can get to playtest this soon!
 

Olospreckler

First Post
Hey, [MENTION=20323]Quickleaf[/MENTION], I really like the work you're doing on this conversion. I'm soon going to be running an Arabian Nights campaign that's basically Al-Qadim by a different name, and I'd be keen to do some playtesting.
 


Ralt Gaither

First Post
[MENTION=20323]Quickleaf[/MENTION] This project seems serious. Hopefully some gems of it will emerge in the near future. I am in the process of converting my campaign - that has been continuously running since 1981, and in Zakhara since 1995, among other places of the Multiverse - to 5th Edition. The Sha'ir conversion looks very good, with a lot of thought put into class balance issues. Would be very interested partaking in the playtest, if that offer is still valid. Also liked your Al-Qadim PbM Campaign, although it seems to have paused for the moment?
 
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Quickleaf

Legend
PMed you :)

[MENTION=20323]Quickleaf[/MENTION] This project seems serious. Hopefully some gems of it will emerge in the near future. I am in the process of converting my campaign - that has been continuously running since 1981, and in Zakhara since 1995, among other places of the Multiverse - to 5th Edition. The Sha'ir conversion looks very good, with a lot of thought put into class balance issues. Would be very interested partaking in the playtest, if that offer is still valid. Also liked your Al-Qadim PbM Campaign, although it seems to have paused for the moment?

Yes, even though I get busy, I always come back to the Al-Qadim project. We've invested a lot of energy in it and I intend to see the project through with the best quality we can muster as a fan effort.

Terrific that you've managed to keep your game going for so long!

Glad to hear you found the Sha'ir balanced. Others have expressed concern about it being OP, so that's good to hear.

Yep, playtest offer is still on the table. PM me?

I'm working on reviewing/minor editing/formatting MessiahMushroom's terrific spell compilation. Sooo many great spells :) He and I had fun with that.

Yeah, sadly my PbP Al-Qadim game seems to have paused. Jago and Foxbytes got married I believed, and there was a move involved, and then other players stopped posting as well. I'm afraid that's the hazard of play-by-post - you win some you lose some!
 

Ralt Gaither

First Post
[MENTION=20323]Quickleaf[/MENTION] There's the 5 posts requirement for sending PM's, and, as can be noticed, I haven't exactly been a very talkative member of the great community so far :blush:, I'd be very thankful if you could PM me, as I suppose it's OK to answer received PM's, even though you haven't posted the required amount of posts?
 


[MENTION=6789613]MessiahMushroom[/MENTION] - came across an updated version of the Ghul Lord, dated last October in a couple of reddit threads. Looks good, as I thought the original was a bit overpowered. This version I think the pendulum swung back and the 14th and 18th level abilities are a bit weak due to being rather situational.

Have there been any further updates? Which version of vicious spell did you go with? And will the updated version appear in [MENTION=20323]Quickleaf[/MENTION] 's final Al-Qadim product?

I'm starting a Princes of the Apocalypse campaign right now, set in my homebrew world which borrows a lot of flavor from Al-Qadim and its inspirations. One player has expressed interest in the Ghul Lord in particular.


Sent from my iPhone using EN World mobile app
 
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Glad to hear it'll be getting some use. I'm not sure which was the updated version you are referring to - the Ghul Lord has gone though many changes since its beginning.

Here's a link to the latest Ghul Lord subclass draft. I've opted for a "wounding" vicious spell metamagic. Bleed effects have been very scarce in 5e; assumedly for the hassle of keeping track of them. Hopefully in this instance it will be more fun then hassle. The 14th-level feature could potentially be very powerful if the Ghul Lord has a way to easily cause fear and the 18th level feature has no restriction on how many times it can be used. Hopefully these all play well together - any balancing feedback or other suggestions are welcome.

Quickleaf and I are working on the Al-Qadim product together so yes, the final draft will include all of the subclasses and content I've worked on in their most updated states.

https://drive.google.com/open?id=0B6BwrBuKP4qjbWE2X0M1QmtnU3c
 
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[MENTION=6789613]MessiahMushroom[/MENTION] so, my group's ghul lord saw play this weekend. Though only first level, looks like it'll be fun. I did make a change to the Enigma of Death feature, mainly because I don't have any of the homebrew spells mentioned in the list. So I went back to an older version of the feature (and one I had seen done elsewhere in another homebrew version of the Ghul Lord), and just made all spells of the necromantic school part of the sorcerer spell list for the archetype.

Also, a suggestion on the level six ability, Haematurgy. The current wording of subtracting hit points doesn't seem to take into account the almost continual temporary hit points from the at-will false life feature. Say I have 7 temporary hit points, spend two Hit Dice to get a like number of sorcery points back, roll 6, still have 1 temporary left, and can re-cast false life to get back the temporary points I lost.

Net effect - I spent a hit die, and lost an action casting false life, which can easily be done out of combat. So I can use the sorcery point recovery, one hit die at a time, alternating with freely cast false life, so as not to risk my real hit points.

This is really close to a complete free recharge of sorcery points during a short rest. It's just managing Hit Die as a resource between long rests, using them for SP or HP recovery. That's pretty powerful.

I'd suggest changing the effect to be more in line with some undead creatures abilities which drain life. For instance, a vampires bite: "The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, [...]. The reduction lasts until the target finishes a long rest."

That way, temporary hit points only add to the newly lowered max hit points, creating a real cost to recovering SP. Reducing Max Hit Points also negates the need to add wording for "can't be healed by [magic, regeneration, etc.]"

Also another point: what if you're reduced to zero hit points using this feature, either your version or my suggestion? I got SP back but I drop to the ground in a heap without getting to use it? To let a sorcerer use his sorcery point(s) before going unconscious, I'd change Haematurgy to a bonus action, and have being reduced to zero only affect the character at the end of their turn.

So, my revised version of the ability:

Haematurgy

Starting at 6th level, you gain the ability to draw from your own life-force to magnify your spellcasting abilities. As a bonus action, you can expend one or more Hit Die from your pool to regain lost sorcery points. For each Hit Die expended in this way, roll the die. Your hit point maximum is reduced by an equal amount, and you regain 1 expended sorcery point. This reduction lasts until you finish a long rest. If this reduction would reduce you to a hit point maximum of 0, then at the end of your turn, you fall unconscious but are stable.​
 
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eainmonster

First Post
Hello! I just found this thread, and would love to get ahold of the playtesting rules, as I'm about to send my players to Zakhara! Alas, I'm not allowed to make PMs yet. [MENTION=20323]Quickleaf[/MENTION], can you PM me with details, please? :D
 

Hashim

First Post
I too, would love to get my hands on those rules. I am a long-time Al Qadim DM (2nd and 3rd edition - did not really like 4th to try playing anything let alone convert a whole setting into it) and want to start a 5th edition game in Zakhara as well. Would you be so kind as to send me the rules please?
 

Hashim

First Post
Al Qadim was the first setting that I DM'ed. I recall browsing through my LFGS and picking up "A Dozen and One Adventures". Being a long time fan of Sinbad and Scheherazade I was instantly hooked. I ended up purchasing the "Land of Fate" and "A Dozen and One Adventures" boxed sets as well as the "Arabian Adventures" book that same day and starting my first campaign 2 days later with 11 PCs! Fortunately the group was split into 2 separate ones with 5 PCs in each one (the 11th one stopped playing). So many memories. I have ran so far 3 campaigns in Al Qadim and they are all very memorable to me - as I said, I want to start a 4th one using 5th edition rules this time and so I am more than thankful and grateful for this work of love that you are sharing with the community Quickleaf. Thank you.
 

So sorry for the late response guys. Here's what I have available at this time.

https://drive.google.com/open?id=0B6BwrBuKP4qjcG5oM1hiTDJ3YXc

Please let me know if the link works and/or if you'd like more stuff. Most of what we've made should be in that folder (including the spells).

I should say, the Elemental Evil spells are included in there because this is the folder I used with my Al-Qadim game at home. As you can see, the project still needs a lot of work and we all have moved on to different things it seems. I would love to see a revival of the project at some point in the future.
 
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Quickleaf

Legend
[MENTION=6789613]MessiahMushroom[/MENTION] I too would like to return to this! I do think we'll need to charge given the amount of work it will take; fortunately, DMs Guild has now set up a way to split funds among multiple authors, which solves a dilemma we were facing.

I'm chatting with M.T.Black and Jeremy about an improved playtest process, because I haven't been getting the feedback I was hoping for from current playtesters.
[MENTION=6922621]Hashim[/MENTION] [MENTION=6916660]eainmonster[/MENTION] I'm working on updating the playtest document bundle; there's a lot to update! Probably will get it done in time for New Years.
 


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