AL setting hopping

Do you want to allow Adventurer's League characters to move between AL Settings?

  • It will stop fragmentation of the player base, so yes

    Votes: 12 41.4%
  • I love fragmentation, no

    Votes: 7 24.1%
  • What ever, I don't care

    Votes: 10 34.5%


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I think no, mainly because of the lower creep. But I would be interested in the idea if it does happen. I've been contemplating a warforge ranger or warlock (pact of the blade).

What do you mean by lower creep?

I just realized you meant power creep. I don't think power creep will be an issue because I think at the very least races and maybe classes/subclasses while be allowed for any setting, like Changeling Artificers in FR and Elven Bladesingers in Eberron.
 
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I'm first thinking no since there are several items/quirks that are in each world that would need to be forced on other worlds. Dragonmarks in FR and such. Special races that are specific to worlds such as warforged.
 

What do you mean by lower creep?

I just realized you meant power creep. I don't think power creep will be an issue because I think at the very least races and maybe classes/subclasses while be allowed for any setting, like Changeling Artificers in FR and Elven Bladesingers in Eberron.
From what I hear, artificer isn't in the book yet, but when I playtested the UA version, it was pretty ridiculous. Add in Dragonmarks and the warforge, and you can see how things can start to get unbalanced.
 

Being able to hop between worlds with the same character every adventure would be odd and not really match most settings. It would making planar travel a little too commonplace.

Tying it to certain adventures would work, but has the potential of trapping people in unwanted settings. If they miss a game and no one wants to play the adventure where you get out of the setting, that character can’t get home.
Requiring Downtime days is an option. But if you can’t do it at will, you risk people showing up at a game for one setting and not being able to play because their character is in the wrong setting. This adds a whole other level to scheduling game days, as you need to coordinate worlds in addition to level ranges.

It’s okay for a mini campaign, that groups can play through with different characters from beginning to end. But an ongoing thing gets that much trickier.
 

No. It is already bad enough that players can use the same character in different Season adventures and in random chapters out of the hard cover adventures with no penalty. With this mix and match approach, a character can go through several adventures back to back that are hundreds of miles apart with no downtime loss or no limit on the number of adventures that can be played in a calendar year based of character travel time. Bouncing back and forth between two different worlds with no penalty would be even worse. The good thing about the Ravenloft season was that once you started into it with a character, you had to finish it with that character or wait til the AL rules let your character escape.
 


If the purpose of Adventurer's League is to give everyone everywhere a chance to play and have fun with new people in an organized and universal field of pick-up games at stores and conventions, then I say yes. But maybe I misunderstand the purpose of organized play.
 

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