The Expeditions modules were set in the Moonsea, but AL was more than just Expeditions. Encounters and the hard-cover modules are all AL-legal and have been set in the Sword Coast, in the Underdark, and will now be set in Ravenloft for the next season. Likewise, season 4 is being set in Ravenloft rather than in the Moonsea. So basically this complaint is being addressed.
Maybe you don't, but when my paladin was roaming through Phlan looking for people to save and came across Ellison Berenguer, the fact that he had 'Favor of Ellison Berenguer' from a prior module felt very significant to me. Other story awards have had similar connections between modules. If you're not feeling immersed, perhaps you're just not making an effort?
I think you're exaggerating the exclusivity of cons. I can't find any hard numbers, but at GenCon last year there were about 80 tables reserved for Expeditions play with about another 20 cycling through the season 2 and season 3 intro modules (DDEX 2-1 and DDEX 3-1); it wouldn't surprise me if over 2000 different people played some AL at GenCon 2015. If this represents 'less than 1%' of the total AL population, that means there are over 200,000 unique, regular AL players residing in WotC's RPGA/DCI database, and that seems a bit much.
I get that your point is that some things should be more accessible, but that goal stands in direct opposition to the goal of providing experiences at a big, destination convention that you can't get at your local con or home store. Why travel 1500 miles to play the same four adventures you can play at the FLGS in three weeks? Having big, con-exclusive events makes the cons more special, and AL is helping support smaller cons by providing them opportunities for adventure premiers and DDAO invites -- if your con invites Skerrit to run his goat-themed adventure, that's not one every other con will have access to. Congrats! You just got your own con-exclusive event.
Some are. Frankly, I stopped being interested when she disappeared after DDEX 1-3. The chance to play in the 'who really is Elisande' module doesn't hold much draw for me, and that's fine. Not everybody is equally as interested in every story. The real question is, are there enough stories so that most folks who are interested in a story get to play it? People who want that opportunity can petition their local con organizer to invite Skerrit to run his mod and find out. And there's even been a suggestion (not official, but a suggestion) that particularly popular DDAO mods might be eventually publicly released -- there's an article on the D&D AL Organizers site asking that question right now. So again, all this is being addressed.
Edit: I was irritated re-reading this after posting it, and after thinking about it for a bit, it finally hit me -- what's so 'flavorful' about a genasi Eldritch Knight with Greenflame Blade that it can't be captured with a half-elf or dwarf Eldritch Knight with Greenflame Blade? Or with a genasi Eldritch Knight with some other cantrip? It sounds to me like you're using the language of the role-player to try to justify munchkinism, which is a) something munchkins have been doing for years -- see 'Stormwind Fallacy' -- and b) manipulative and wrong. So while I can't say you're wrong about most of what you've written, I will say you're wrong about this.
]If the method is so easy, what is it? Let us know how such a process should work, for no money and for few volunteer-hours, and I'm sure the admins will implement it. Seriously. Having a course of free, high-quality AL material that they don't have to spend half their lives watchdogging would be a huge benefit to them. So please, share.
Again, I can't tell you you're wrong -- if you're bored, you're bored.
Based on your comments, though, I suspect you'll be a lot less bored starting in season 4, especially if you can take off the rose-colored glasses about how awesome LFR used to be.
--
Pauper
You just pinpointed the biggest issue I have with the way things are done. Why ask us to travel 1500 miles for DND!?. Why are we catering to these megacons? They don't need our patronage. A con is a con is a con. The big cons have their own attractions. People who go to Gen Con don't do it just because they get to play an epic.
Actually, myself and the group I travel with would not attend WF, Origins or Gencon if it wasn't for special events.
(We've been attending Gencon since the Milwaukee days - and well, ... Spy Bar)
Where do you travel from? How much is the cost to go to those cons? Also, I'm not saying they shouldn't have epics. I'm just saying they should be the only ones to have epics.
Where do you travel from? How much is the cost to go to those cons? Also, I'm not saying they shouldn't have epics. I'm just saying they should be the only ones to have epics.
That's actually built into the critical events. We ask you put unusual, heroic, funny things that happened at your table in response to one of the questions. That question is almost always left blank by those that answer, though some of the side references in adventures are referring to those comments.
I note that your actions have changed things. For example in season one, the actions of the players caused the pact between Phlan and the fey of the Quivering Forest to be broken. Its only because of this that Vorgansharax was able to invade. You did that. Then in season two, actions of the players in critical events caused the city of Mulmaster (whom the people have Phlan had gone to for aid) to eject the Phlanites, forcing them to seek shelter in Hillsfar/Elventree. Here there have been more successes. So many in fact, that there is a chance to retake Phlan (because of the critical events summaries the few of you that filled out the online forms filled in). Indeed, some surprises in Epic4 may or may not happen based on the last of the critical events we are gathering now. Again, you did that.
I've been very critical of the AL admins way of doing things. I find a lot of people agree with me and others don't, and then there are those that just want to be contrary. I'm going to express my reasons in a different way by comparing my experience with both RPGA systems.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.