LogantheBard
First Post
When I first rolled up this alchemist, I was going for the typical Dr. Jeckyl//Mr. Hyde style alchemist, focusing on melee damage, and wanting to be a secondary buffer/healer. As the party has settled in on their roles and players are getting comfortable, it's safe to say that I'm going to be filling the tank role. We just levelled to three, and I'm looking for advice to help my survivability.
Here's what I've got so far:
Nester, Half-Orc Alchemist 2
Vivisectionist, Internal Alchemist
Str 17
Dex 13
Con 14
Int 14
Wis 12
Cha 8
Feat: Iron Will
Traits: Bully (+1 intimidate, class skill), Chance Savior (+2 initiative)
Alternate Racials: Bestial (+2 perception), Weapon Familiarity Greataxe
Discovery: Feral Mutagen
Here's my plan for the next several levels:
Level 3: Feat: Shield Proficiency
Level 4: Discovery: Tentacle (to hold said shield), +1 Strength
Level 5: Feat: Dodge
Level 6: Discovery: Tumor Familiar (Hedgehog)
Level 7: Feat: ???
Level 8: (Master Chemyst 1): +1 Dex
Level 9: (MC 2): Feat: ??? Advanced Mutagen: Evasion
Level 10: (MC 3)
What are your thoughts for level 7 and 9 feats? I don't have power attack yet, so I could go that route. I don't want to invest in a heavier armor proficiency, because I'd rather have the faster movement. Maybe weapon focus and tower shield proficiency? I also need to pick up improved natural attack at some point.
Here's what I've got so far:
Nester, Half-Orc Alchemist 2
Vivisectionist, Internal Alchemist
Str 17
Dex 13
Con 14
Int 14
Wis 12
Cha 8
Feat: Iron Will
Traits: Bully (+1 intimidate, class skill), Chance Savior (+2 initiative)
Alternate Racials: Bestial (+2 perception), Weapon Familiarity Greataxe
Discovery: Feral Mutagen
Here's my plan for the next several levels:
Level 3: Feat: Shield Proficiency
Level 4: Discovery: Tentacle (to hold said shield), +1 Strength
Level 5: Feat: Dodge
Level 6: Discovery: Tumor Familiar (Hedgehog)
Level 7: Feat: ???
Level 8: (Master Chemyst 1): +1 Dex
Level 9: (MC 2): Feat: ??? Advanced Mutagen: Evasion
Level 10: (MC 3)
What are your thoughts for level 7 and 9 feats? I don't have power attack yet, so I could go that route. I don't want to invest in a heavier armor proficiency, because I'd rather have the faster movement. Maybe weapon focus and tower shield proficiency? I also need to pick up improved natural attack at some point.