Alien forms of gameplay/game design you've encountered?

The Aimless Game: This is a game that might have a very interesting, highly detailed setting where theoretically the PCs could be involved in a myriad of adventures. Unfortuantely, the game doesn't really offer any details on what the PCs are supposed to be doing within the setting.

Blue Planet 2nd edition comes to mind immediately. The game is set on Poseidon, a planet outside our solar system we can only reach by going through a stable wormhole just beyond the planet Pluto (it was still a planet when the game was published). Something like 92% of Poseidon's surface is covered by water, hence the name Blue Planet, and it was full of interesting creatures, factions, and a mysterious alien intelligence. You could play an uplifted orca or dolphin, a genetically modified human with gills or a diving reflex similar to a whale, or even a regular old human. But there wasn't anything in the book to give you any direction on what kind of campaign to run.
 

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What does this stsand for?

Hitchhikers Guide to the Galaxy.

In one of the later books (I forget which one exactly), one of the characters learns to fly by falling and being distracted at the last second, causing them to accidentally "miss" hitting the ground. It's one of the sillier parts of the series, and that's saying something.
 

Hitchhikers Guide to the Galaxy.

In one of the later books (I forget which one exactly), one of the characters learns to fly by falling and being distracted at the last second, causing them to accidentally "miss" hitting the ground. It's one of the sillier parts of the series, and that's saying something.
Oh right, I remember that. I think he saw a whale or a pot plant or something. I don't think I was ready for that to come up as an acronym in a dnd context.
 

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