Hi everyone,
I'm wondering, as far as believable/playable alien races go in a sci-fi / space opera game is concerned, what is more attractive to you, a race that is nothing like a human in form and function (no human features whatsoever), or a race that has some humanoid elements ( legs, a discernible head/mouth/eyes, arms, etc)?
I'm of the opinion, that if you make a PC race_too_bizarre, your much more likely to have that race rejected by players.
On the other hand, if you make the race_too_human in concept, people don't believe it's an alien race.
So, how "alien" should an alien be?
Please provide examples of what you think is bad, and what you think works.
Unless...on a final note, one of my friends ran a SF campaign where most of the sentient alien species had evolved from some variant of Dinosaurs or Dinosaur like creatures. After all, that's what should have happened here except that an unusual series of events (meteor, climate change, etc.) threw off the nature order of things.
Certainly silicon-based life may be possible (and I actually have a few ideas for such life-forms that I am fond of), but from what I understand, they are far less likely to ever occur than carbon-based life, for two reasons. First, carbon reacts with the necessary compounds more readily than silicon, so if carbon is available than it will replace silicon (and as such carbon would be toxic to silicon-based life). Second, silicon reacts more slowly than carbon, so any silicon-based life will grow and develop much more slowly than carbon-based life.I generally agree with that, though I think carbon-based and breathing oxygen is taking it a bit too far, could be silicon-based. And not even all organisms on Earth need oxygen.
I will go farther and say that mortality is a given, even with technological assistance. First, true immortality is impossible, since nothing can be totally immune to damage or disease, and the more complex a being is the more it becomes vulnerable to such things (plants are more resistant to damage than humans, but are nowhere near as complex). That leaves the question of aging, but I don't believe it is possible for something to be immune to that either. Ultimately, aging is the total effect of countless errors emerging from the trillions of biological processes occurring throughout the human body at every moment. Since it is impossible for such a process to occur perfectly trillions of times, gradual errors will creep into the system. And any mechanism designed to correct these gradual errors will itself need to run trillions of processes, which themselves are vulnerable to error. A machine designed to keep something from aging will eventually age and wear down itself. Considering that even ridiculously simple things like cars and computers have vastly shorter lifespans than humans, there is no reason to suspect that a much more complicated machine will work more efficiently.Mortality is probably given, considering that more complex life cannot come into existence ex nihilo, hence some sort of development and evolution must be there, which probably means that something has changed and died to make place for the new beings (though their mortality is not given, considering what technology can do - but they have that concept), which gives us a common psychogical element.
No possibly about this. Resources are finite, and there will always be competition over them. The nature of the resource and the nature of the competition varies greatly, but the basic concept is universal. While I will not say that this means war is universal, it does mean that concepts like the predator/prey relationship, the idea of survival of the fittest, competition for sunlight, etc, are all important.Possibly even resource conflicts (fighting over food), hence the concept of conflict and war.
I am skeptical of the wheel idea (if it were possible, something on Earth would have done so already), but other than that I agree.Movement: You can move through gas, liquids, and solids - flying, swimming, burrowing and move on transitions - that's some form of wheel, rolling, crawling or leg, we haven't found much else that works.
I will put this more as an aspect of intelligent alien life, but yeah, this is true. The evolutionary need for advanced intelligence goes hand in hand with manipulating the outside world and communication skills. There is no association between intelligence and being bipedal (hominids learned to walk long before they got smart), but there is one between being intelligent, having dextrous hands used to build things, and being able to talk.Fingers: If they want to build and manipulate stuff, they need some sorf of instrument, it's just like that. Could be pincers, suckers, whatever, but it must have relatively fine control.
I like Starfish Aliens. However, such species should probably not be allowed as PC races.
Just another reason why sci-fi is so much harder to run than fantasy.
THAT SAID, don't be telling me we can cross breed with these creatures or they would really look desirable to us... unless your game is really meant as implausible space opera or you have a reasonable explanation (far future genetic variants, progenitor experiements, etc.)
Hi everyone,
I'm wondering, as far as believable/playable alien races go in a sci-fi / space opera game is concerned, what is more attractive to you, a race that is nothing like a human in form and function (no human features whatsoever), or a race that has some humanoid elements ( legs, a discernible head/mouth/eyes, arms, etc)?
I'm of the opinion, that if you make a PC race_too_bizarre, your much more likely to have that race rejected by players.
On the other hand, if you make the race_too_human in concept, people don't believe it's an alien race.
So, how "alien" should an alien be?
Please provide examples of what you think is bad, and what you think works.
Read The Swarm" for something around the idea of "what happens if beings of the sea attack". (I heard it will be made into a movie, too.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.