Pax said:
No, not yet - but I will be. Soon. I'd be interested to see what you did for your version, though.
Pax, my modifications are attached as a .zip file to the original post. A summary of the changes:
Class Skills: Dropped Scry, added Decipher Script.
Class Abilities:
Insane Certainty (8th level): Caster gains Improved Toughness (from
Complete Warrior) rather than just Toughness again. This feat grants +1 hp/HD, rather than just +3 hp.
Transcendence (10th level): Caster gains blindsense 60', DR 10/magic, and resistance to acid 10 and electricity 10, rather than darkvision 60', DR 10/magic and resistance to electricity 10. What this means is that the alienist gains the pseudonatural creature template without the SR.
Changes to pseudonatural creature template:
Damage reduction becomes 5/magic (4-11 HD) or 10/magic (12+ HD). Creature gains blindsense 60' rather than darkvision 60'. Essentially, I wanted pseudonatual creatures to be a little "unique" and truly alien - rather than seeing in the dark, they "sense ripples in the fabric of space-time".
I wanted some feedback on whether these changes were balanced. On this theme, my personal view is that replacing the bonus Toughness feats at 4th and 8th level with DR 1/- and DR 2/- is perhaps a little over-powered, but I guess it's campaign-dependent and YMMV. It certainly has a synergy with replacing the Alertness pre-req with Great Fortitude.
Cheers, Al'Kelhar