Quote:
Originally Posted by Nifft
For the non-evil version, see above. Here's an example of how killing someone might seem equally accidental, but the declared action is different.
NPC Necromancer: "If you don't fire your crossbow at the princess, I'll kill the other princess!"
PC: "Hmm, she's two range increments out, I'll probably miss... okay, I fire at the princess."
DM: "Attack roll?"
PC: "Natural 20! Damn it. Confirm critical... another 20. Damn it!"
DM: "She's dead. You have gained a Dark Side point."
Cheers, -- N
Fifth Element said:
Wow, now *that's* a contrived example.
But again, what about an act that cannot be reasonably foreseen to cause the death of an innocent, but which does? Fire a crossbow at a princess, regardless of whether you're taking a -4 penalty to hit, can certainly be foreseen to endanger the life of the innocent.
It might not be all that contrived-- in our Age of Worms game our party planned an ambush attack (don't worry-- no paladins among us this time) on the BBEG's henchman goons. In the surprise round my archer scout scored a critical hit and took out his opponent in one shot. Buzz (yes, the Buzz from this thread) actually reacted like, "you didn't have to kill him-- we wanted to question him!" I kind a cringed, and felt bad for a second, until I remembered that I was playing a Neutral Evil guy. Then I just acted like I *meant* to kill him that fast.
My point is this: sometimes the dice make unexpected results happen. If that affects Alignment, roll with it. Heh.