buzz
Adventurer
I think this is being a little disingenuous with the usage of the word "intent." The example in question is also muddied by bringing in the concept of a fumble, which is not part of D&D core.Fifth Element said:That's right, because the PC did not *intend* to kill the princess.
If you want alignment without intent, how can killing an innocent princess, regardless of intent, not be evil?
What matters is, given available data presented by the DM, what did the player have their PC do? If the fumble rule was in play, and the player was made aware that this created a chance that the PC's shot could hit the princess instead, I don't think that we can say the course of action really falls under Good. Regardless of the character's imagined intent, what they did was put an innocent life at risk, and Good PCs don't do that.
Now, this might not suddenly make a Good PC turn Evil, but I can see having some consequences for a paladin or other PC with an alignment restriction or religious code. Again, as in Hypersmurf's example, a Good PC's player will find another solution.
And, again, the DM who tricks a player into this situation ("Ha! Your paladin powers go poof!") is being a dickweed.
EDIT: You need to ground discussion in actual play. Hypotheticals and talk of "people" just confuses things. We're not talking about people; we're talking about D&D characters. In that context, the only concrete metric is what happened in the game.
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